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Alien Resurrection

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Title Screen

Alien Resurrection

Developer: Argonaut Software
Publisher: Fox Interactive
Platform: PlayStation
Released in US: October 11, 2000
Released in EU: November 2000


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
Figure out what the unknown cheats do.

Despite its very rocky development, Alien Resurrection is one of the few instances where a video game is superior to the source material it's based on.

While not the first game to feature the now standard dual-analogue aiming controls, being beaten by titles such as Goldeneye 007 and the original Medal of Honor, it is one of the first to make it the default control scheme.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Cheats

Alien Resurrection-cheats1.png Alien Resurrection-cheats2.png

Several cheats can be input while at the main menu. These went undiscovered until September 11th, 2022.

Inputs Effect
Circle, Left, Right, Circle, Up, R2 Cheat Menu with basic level select and toggles for Infinite Ammo, Infinite Health, No Chestburst and No Drown
L1, Circle, Square, L1, Down, Up, Circle Have weapons you can have at selected point in the game
L1, L2, Up, L1, L2, Up, Circle Have unlimited ammo with weapons you can have at selected point in the game
R1, R2, Down, R1, R2, Left, Square Infinite health
R1, L1, Left, R1, L1, Square, Down No chest burst
R2, L2, Right, R2, L2, Circle, Down No drowning
R1, Down, R1, Right, L1, Up, L2, Square Enables selecting individual sections of stages in the Cheat Menu
Left, Up, Right, Down, Right, Up, Left, Square, Triangle, Square, Triangle, L1 "Super Special Code" (allows loading of burned backup games, see below)
R1, Square, L2, L1 Selecting quit warps you to section 0 of selected level
L1, Triangle, Square, Circle Unknown
R1, Triangle, Square, L1 Quit functions as a restart
Square, Triangle, Square, L1 Unknown
L1, Triangle, Square, L1 Unknown
Triangle, L1, R1, Square, L1, R1, L1, Square Press L2 + L1 to display debug information while in-game


(Source: Punk7890)

Super Special Code

Hmmm...
To do:
Test the code in the PAL version of the game.

The "Super Special Code", as termed by programmer Martin Piper, can potentially be used in conjunction with the infamous ‘disc swap trick’ as a foresight in the PlayStation’s own security, to boot CD-R backups and imported titles without the use of any hardware or software modifications. With the game having almost been a multi-disk release, the idea of being able to seamlessly swap out to the next disc for the sake of immersion without having to reboot the console by utilizing programming API calls was pitched to Sony but was vehemently denied for the fear in piracy through exploit of such a feature. Having neglected to disclose the functionality of this particular code to Sony at the time of publication, it would be left behind in the game’s code to find its way onto retail copies now only available second-hand. While the cheat was previously known to exist, its function wasn't known until over 23 years after the game's release on December 19th, 2023. Currently, it is known to exist in the North American version of the game and functions on not just the original PlayStation but also the PlayStation 2 (through backwards compatibility).

It should be noted that the Cheat Menu and level select codes listed above must have already been inputted before being able to mash in the button sequence and perform a disc-swap “test”.

  • In the Options menu, input the combination Left, Up, Right, Down, Right, Up, Left, Square, Triangle, Square, Triangle, L1. A sound will play if the code is correctly input.
  • Return to the Cheat Menu and select Level 6 (Military Systems Complex), Section 1.
  • While holding L1, press X to enter the level. L1 must be held for the remainder of the code input. The game will appear to freeze on a black screen, and the disc will stop spinning.
  • Without unblocking the tray sensor, swap the Alien Resurrection game disc for the desired backup or import game to load.
  • Hold Square and Triangle, and release all three buttons simultaneously. The backup game should now boot.


(Source: Modern Vintage Gamer)

Unused Difficulty Mode

Alien Resurrection-deadly.png

A normally inaccessible difficulty mode can be selected with the below code.

USA code:

Re-enable Unused Deadly Difficulty Mode
30096C91 0003
(Source: Josh_7774, Punk7890)

Unused Levels

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Listed among the levels are Kiddies Playground and Test Level. The former is a work-in-progress version of the "Betty" stage, while the latter never loads and crashes the game after a couple of minutes.

Debug Text

ALIEN.BIN

BASLUS-00633A
TIME %02d:%02d:%02d%
PACK.BIN
LEVEL
SECTION
ROOM
X
Y
Z
DATE
VERSION
DIFFICULTY
HEALTH
RATE
LANG
%d
%d
%d
%d
%d
%d
%s
%d
%s
%d/%d
%d/%d
%d

Sep 11 2000
%02d:%02d
FRONTEND.CVB
LOAD%02d.TIM
PANEL%d.TXF
LEV%02d%c%c.TUK
FATHER.CVD
L%02dS00.WAD
L%02dS%02d.WAD
TEXT%c%c.TUK
CRUD%c%c.TUK
Recording %d length
\MOVIE\%d.STR;1
SH : Sep 11 2000
14:16:50
UKFRGRITSPJP
CALIB.TIM
%02d:%02d:%02d
DEMOx.DEM
<default>
ENDSEQ%d.TXF
FATHER
n:\psx\demos\%s
SPLIT MARINE 2
SPLIT MARINE 1
SENTRY TANK
DISTEPHA
CHRISTIE
UK%02d.TIM

PACK.BIN

MASTEREVENT = None
    INTERUPTABLE = TRUE
    RESUME = TRUE
    ACTORROUTEBACK = TRUE
    PRIORITY = 0

NT = None
INTERUPTABLE =4
	
Queen in hall with you so run to the other position first
dist to player
Queen is really angry now
Queen Boss had no route to player to idle or something
Queen is really angry now
Queen now gonna die horribly in a heap
Queen now gonna die horribly in a heap
Queen in hall with you so run to the other position first

BOOM the Steam
BOOM the Steam

the model index is set to

%"Debug - Print String"

Out Blocked Callback

can do Backup request...Backup request...

Spawn Backup Backup requests allowe dagain

In Blocked CallbackI
IOut Blocked Callback

8OSITION dld31.00000,X4%   
NAME
SECTIONx = 73.5{
NUM = 1
Y}UM_MAX

Im in the goddamn box

im in the trigger

doing the sound now

Alien #54 has been fatally shot
bad guy has been fatally shot
Alien #26 has been fatally shot
Alien #27 has been fatally shot
Copy of bad guy has been fatally shot
Alien _a1 has been fatally shot
Alien _a2 has been fatally shot

<"Newborn pisses off=
<"Newborn pisses off=
<"Newborn pisses off=
blah blah blah! bla bla bla blah! blah blah ba bla bla bla blllaaar

Alien #12 - Script #22321 - No Health
Alien #13 - Script #29769 - No Health
Alien #14 - No Health
Alien #15 - No Health

Newborn went ouch
Newborn finished ouch

start moving ahead one point

IM RUNNING THE FUCKING SCRIPT!

Switch activate
Detonator console pressed
Detonator console now has this many things in it
Player has this many detonator pickup left
Detonator console is now full
Detonator console flag says script is running

The lift is here for crying out loud you pratt
Oy. Be patient.. Im moving. For gods sake
Took True
Took Else
Took True
Took Else
Took True
Took Else
Took True
Took Else
Clone Tube Glass #195 - Script #25858 dead
clone dead
Oy. The lift is here for crying out loud you pratt
Oy. Be patient.. Im moving. For gods sake

ION_ACTIONS_SCRIPT
      SCRIPTNAME

Script Bank

ONS_SCRIPT
      SCRIPTNAMEEX = "Drop To Strat - Marine Chase and shoot Actor"

Took True
Took Else
Took True
Took Else
Took True
Took Else
Took True
Took Else
This clone dead now scripts did run

SCRIPTTEXTEX = "Blocking NPC Drop To Strat - Marine Chase and shoot '_Player' "
#END_SECTION
#END_ITEM
#ITEM_TRIGGER
NAME = "NPC Shot At"
MASTEREVENT = None
INTERUPTABLE =

Alien where from