Jump to navigation
Jump to search
Arcade controls[edit | edit source]
Control panel[edit | edit source]
- Joystick: Use to control your player. Press up to jump and down to crouch. You may only jump left if you are on the right half of the screen, and only jump right if you are standing in the left half. The direction you press when the punch or kick button is held determines which attack you perform.
- Punch: Press this button along with a direction To perform a punching attack. Pressing the punch button alone does nothing.
- Kick: Press this button along with a direction To perform a kicking attack. Pressing the kick button alone does nothing.
- 1 or 2 Players: Push these buttons to begin a one or two player game.
Punch attacks[edit | edit source]
In order to perform a punch attack, you must
- hold the punch button down and move the joystick in one of eight directions.
- or hold a direction that doesn't make you jump and press the punch button.
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left.
Kick attacks[edit | edit source]
In order to perform a kick attack, you must
- hold the kick button down and move the joystick in one of eight directions
- or hold a direction that doesn't make you jump and press the kick button.
These are the actions that you will perform, assuming you are facing right. The motions are reversed if you are facing left.
NES and Famicom controls[edit | edit source]
The controls for the Famicom and MSX are greatly simplified. There are only 6 distinct moves.
- : Use to control your player. Press up to jump and down to crouch. You may jump in any direction regardless of your position. If you jump into the wall you will simply bounce off of it. You do not need to have a direction held down in order to attack like you do in the arcade.
Commodore 64 Controls[edit | edit source]
The Commodore version reproduces 10 of the moves from the arcade version, mostly the kicks when holding the fire button:
The last two punches are made when the fire button is not pressed: