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Guild items[edit | edit source]
These items can be purchased at Guild Shops, but they are often dropped by defeated enemies.
- Keys: they allow to open locked doors.
- Magic gems: they allow to see a map of the surroundings.
- Flaming oil: throw them at an enemy to damage them.
Transportation[edit | edit source]
Except for the horses, all these means of transportation are necessary to access some areas.
- Horses: travel fast on the land; fairly useless.
- Skiff: allows to navigate across shallow and very shallow waters.
- Frigate: allows to navigate across shallow and deep waters; every frigate carries two skiffs.
- Flying carpet: allow to travel across pits, but also over calm (shallow and very shallow) waters.
Special items[edit | edit source]
These items are either optional, or required to obtain some of the Quest Items below.
- Sextant: determines the latitude and longitude of your party, but can only be used on the world surface at night.
- Spyglass: it allows to see the night sky, with information about the location of the Shadowlords.
- Moonstones: they generate a Moongate whenever you bury them.
- His majesty's ship "Cape" plans: they double the speed of any frigate.
- Skull keys: they allow to open magically locked doors.
- Grapple: allows to climb mountains; necessary to get to Stonegate, where the Magic Sceptre is held.
- Black badge: allows to safely walk in Blackthorn's palace, where the Magic Crown is held.
Quest items[edit | edit source]
All these items are necessary to complete the game
- Gem shards: necessary to destroy the three Shadowlords.
- Lord British's Magic Crown: prevents the enemies from using magic.
- Lord British's Magic Sceptre: dispels any magic field with no effort.
- Lord British's Magic Amulet: necessary to access the final dungeon, where Lord British is held captive.
- Sandalwood box: it contains an item necessary to set Lord British free.