Click here for more information about Balrog's other fighting game appearances.
As a boxer, Balrog is the only fighter in the Street Fighter II series that has no kick attacks. All of the kick buttons make Balrog perform punches.
When Street Fighter II was localized in America, Capcom was afraid of a lawsuit from Mike Tyson over a character with his likeness and a similar sounding name (Mike Bison). Additionally, when the designers presented the game to Capcom USA's marketing department, they believed that the name Vega sounded like a weaker character's name.
Background[edit | edit source]
Balrog was once a great boxing champion and prize fighter. He was banned from boxing for permanently injuring his opponents (as well as for his illegal maneuvers, particularly his headbutt), so he joined the Shadoloo criminal organization, and worked his way up from the bottom, eventually becoming Bison's enforcer. While running errands for M. Bison (Vega in Japan), he killed Dhalsim's elephant with a single Gigaton Punch. In one mission, Balrog was sent to terminate Birdie. Although he did not know why, Balrog went anyway. Birdie told him about the Psycho Drive, and Balrog agreed to help him find it, thinking he could make money from it. When the Psycho Drive exploded, Balrog realized that he had not been paid recently. When M. Bison was killed at the hands of Akuma, ownership of Shadoloo was transferred to the former prize fighter. Unfortunately, he ended up running the entire organization into the ground in no time. After the fall of Shadoloo, Balrog became nothing more than a bum on the streets.
HD Remix Alterations[edit | edit source]
- Turn punch and Buffalo Headbutt award less super meter.
- Jab and Strong Punch Headbutts travel slightly farther and are barely less safe.
- Head Bomber Throw range decreased slightly.
- First hit of throw does less damage.
- Turn Punch can be performed by pressing and holding 2 punches or 2 kicks, rather than all 3
- Crazy Buffalo Super Move does a little less damage (around 50% rather than 60%).
- Crazy Buffalo Super Move input window is larger and is a fixed size, rather than random size.
Techniques[edit | edit source]
Moves[edit | edit source]
Street Fighter II': Champion Edition[edit | edit source]
Name | Input | |
---|---|---|
Head Bomber | close, or + | or |
Dash Straight | + | |
Dash Upper | + | |
Turn Punch | Hold or | and release. |
Street Fighter II Turbo[edit | edit source]
Name | Input | |
---|---|---|
Head Bomber | close, or + | or |
Dash Straight | + | |
Dash Upper | + | |
Turn Punch | Hold or | and release. |
Super Street Fighter II[edit | edit source]
Name | Input | |
---|---|---|
Head Bomber | close, or + | or |
Dash Straight | + | |
Dash Upper | + | |
Turn Punch | Hold or | and release. |
Buffalo Headbutt | + |
Super Street Fighter II Turbo[edit | edit source]
Super Street Fighter II Turbo HD Remix[edit | edit source]
Name | Input | |
---|---|---|
Head Bomber | close, or + | or |
Dash Straight | + | |
Dash Upper | + | |
Dash Ground Straight | + | |
Dash Ground Upper | + | |
Turn Punch | Hold or | and release. |
Buffalo Headbutt | + | |
Crazy Buffalo | + | or (hold or release ) |