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US: Snake - JP: Armadillo
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US: Kitten - JP: Gopher
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US: Television - JP: Chair
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These animals race back and forth along the floor and are easy to defeat, but hard to avoid.
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These enemies run along the floor to the left and to the right. They're not fast, but they take to shots to defeat.
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Don't be surprised when you see these animated pieces of furniture hopping along the floor.
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US: Slime - JP: Spring
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US: Basket - JP: Pail
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US: Owl - JP: Crow
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These creatures lie motionless on the floor until you get close enough to surprise them, and then they hop up and down in one spot.
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These animated object bounce fairly high in the air as they travel left and right. Time your shots carefully.
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These birds fly near the ceilings of the rooms that you find them in, dropping objects on innocent victims below.
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Spider
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Broom
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Fish
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Spiders stay up by the ceiling until someone draws close enough to them. Then they drop down and attack. They are invulnerable until they move.
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Brooms walk along the floor, and stop to hop up occasionally. They are only vulnerable to attack on their broom sticks, so you have to jump a little in order to hit them.
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Fish like to leap out of the water and fall down on unsuspecting prey. Stop short of their trajectory to avoid getting wet.
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US: Sparrow - JP: Flier
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Shrimp
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Jellyfish
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These avians fly overhead dropping poo on the heads of poor Mickey and Minnie. You'll have to jump up to shoot them.
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Shrimp bounce along the surface of the water until they get close to the left edge of the screen, then they leap back to the right.
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Jellyfish are the hapless victim's of the waves which wash over the islands. They are thrown into the air and then float back down to the water. Don't get stung.
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Hopper
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US: Red Flower - JP: Pink Flower
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US: Red Scorpion - JP: Blue Scorpion
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The Hopper bounces high off the ground, and insists on trailing after you if you get ahead of it. It's best to deal with it by shooting it three times.
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Regardless of the color, the threat of these flowers is the same: they fire large projectiles out that fall back down to the ground.
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Whether they are red or blue, they will walk forward, and stop occasionally to fire their stinger at you. Jump to avoid the sting.
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US: Mushroom - JP: Beetle
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Wild Pig
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US: Hen - JP: Hornbill
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These wily creatures scuttle forward a little bit, but occasionally leap backwards, sometimes right off the screen. They are hard to predict.
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Wild Pigs run forward across the screen from left to right. They appear from behind, giving you little opportunity to turn and fire, so jump.
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As you may have come to expect, these flying creatures attack by dropping objects on to the ground as they fly over head. In this case, they drop eggs.
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Pirate
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US: Dragonfly - JP: Floater
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Puff
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Pirates run back and forth along the decks. They are extremely hardy, and take four hits to defeat.
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Whether recognizable, or unrecognizable, these creatures hover about the room in diagonal directions, bouncing ninety degrees off of whatever they come in contact with.
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Puffs are quite annoying, as they relentless follow Mickey around the room wherever he goes.
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Card Guard
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The Card Guards patrol the lower hallways of many rooms. Although they stick to the bottom floor, they can actually hover over empty space!
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US: Cat - JP: Bear
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US: Brown Bear - JP: Tweedle Dee & Tweedle Dumb
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These large enemies block the door on the highest floor of the first level. They throw projectiles back at you, and they can cancel out your projectiles.
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Brown Bears attack you by chucking huge boulders at you, but Tweedle Dee and Tweedle Dum literally attack you with comic speech bubbles. You can hit the rocks or bubbles and sometimes reveal health ups.
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Sharkman
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The Walrus
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Sharkmen occupy the lower levels of the ship. They pace back and forth and toss bouncing skulls towards any intruder. The skulls can negate your projectiles.
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The Walrus tends to guard many passageways in the final castle. He moves back and forth a short distance while throwing bouncing projectiles at you.
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US: Witch - JP: Cheshire Cat
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US: Crocodile - JP: Dodo
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Whether you're up against a witch or the Cheshire Cat from Alice in Wonderland, the fight is the same; avoid the bouncing projectiles that they throw at you, and get in close for rapid hits.
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Both of these creatures run back and forth along the right half of the screen, stopping occasionally to jump up and down. They spit bubbles which bounce along the ground, and cancel your projectiles.
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US: Cobra - JP: Caterpillar
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US: Peg-Leg Pete - JP: Captain Hook
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Whether you go up against a generic snake or the hookah smoking Caterpillar from Alice in Wonderland, you'll have to avoid the expanding rings they fire while you leap up and shoot them in the head.
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Pete and Hook are determined to prevent you from leaving the ship alive. Avoid their daggers and fire back. Captain Hook is the only Japanese boss that is not featured in the Alice in Wonderland movie.
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US: Maleficent - JP: Queen of Hearts
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In the US version of the game, the final enemy is Maleficent, the wicked witch from Sleeping Beauty, while in the Japenese version, the final enemy is the Queen of Hearts, very fitting given the game's keeping with the Alice in Wonderland theme. Whichever one you face, they will throw a nonstop barrage of bouncing projectiles at you which you will have to brave in order to defeat them.
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