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Box artwork for Demon Sword.
Box artwork for Demon Sword.
Demon Sword
Developer(s)TOSE
Publisher(s)Taito
Year released1988
System(s)NES
Genre(s)Action
ModesSingle player
LinksDemon Sword ChannelSearchSearch

Demon Sword (不動明王伝 Fudō Myōō Den?, "The Legend of Acala") is an action game developed by TOSE and published by Taito in 1988 for the Famicom. In Japan, it was noted as the first published game to reach 3 Megabits in size. It was later localized for release in North America on the NES, and published in 1990. However, this release was shrunk down to 2 Megabits, and is considerably shorter as a result. The game contains very striking gameplay and graphical similarities to Taito's The Legend of Kage. While it clearly draws inspiration from Kage, it is unknown if the game began as a sequal or not. Prior to the release of Demon Sword, Nintendo Power magazine once announced that "The Legend of Kage 2" was an upcoming title.

The game contains three worlds. In the original Japanese release, each world contained four stages, along with a final stage totaling 13 stages. The American release reduced the number of stages per world to two, plus the final stage making 7 stages total. In order to regain the pieces of the shattered sword and advance in the game, the player must defeat a boss at the end of every stage. As more pieces of the sword are recovered, the sword itself grows in length and power. The player will also encounter enemies on the way to the boss, which must be defeated with a variety of weapons and magic spells, such as the character's Demon Sword (which he begins the game with), arrow darts, and power beams. The player can also jump over enemies and change direction in midair, as well as land in and run on top of trees. However, the player must be careful when jumping, as there are various traps, such as holes, that the player can land in.

Plot[edit | edit source]

The game starts out with an evil demon ruling over the world and its inhabitants, who live in fear of it. However, a man named Victar, who comes from a small village, has a sword that can destroy the demon. The blade had previously been split up into pieces, though, and Victar must travel through three worlds to get back the three broken pieces in order to restore the sword to defeat the demon.

Regional differences[edit | edit source]

  • After booting the game, the Japanese version shows the Jikuju (a type of Shingon Buddhist mantra) of Acala. The North American version just goes to the title screen.
  • The password screen looks very different between regions. Also, in the Japanese version the password screen is selectable from the main menu. For the North American version, it's only accessible by holding Up and pressing A, B, A, B on the title screen.
  • There are six more stages and several bosses in the Japanese version that are unavailable in the North American version.
  • Some stages design is different and some enemies are missing in the North American version.
  • The player in the North American version has a vitality gauge for each life remaining, while the player in the Japanese has only life count.
  • You can upgrade the power of your shurikens in the North American version.
  • There are more items and magic spells available in the Japanese version.
  • Enemies take more damage in the North American version.
  • In the Japanese version enemy rooms are dark. If the player carries torches, one of them is consumed to light up the room layout. In the North American version, the room is always lit.
  • The ending in the Japanese version has extra scenes and text cut from the North American version.
  • The cover used for the English release of Demon Sword features a muscular bare-chested bronzed man, whereas the sprite in the game appears to be a paler lithe man wearing a red kimono, the Japanese release features a character more similar to the in-game sprite.

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