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Shared variables in Fragment shaders in Metal or OpenGLES
This might be unlikely, but is there a concept of shared global variables that can be updated in each pass of fragment shaders in either Metal & OpenGLES? I want to update some statistics after ...
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Not able to access a struct object properly inside fragment shader in Metal?
I have two sections in my question:
First Section
I have a requirement where I have to pass a structure containing 3 values of a color (RGB) varying from 0 - 1 but it turns out whatever values Im ...