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What is wrong with my voxel terrain generator. Terrain generator is not making seamless terrain
So as the title says, I'm making a voxel engine using rust and bevy and I am currently working on the terrain generation. I decided to use a heightmap that was made using simplex noise. This is how a ...
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faster way to iterate through a chunk of voxels in rust?
so i am making chunks of voxels (128x256x128) and need to iterate through those positions to first create the voxels:
for x in 0..=width {
for z in 0..=depth {
let noise_value1 = noise.get(...