Being pretty new to C++, I don't quite understand some instructions I encounter such as:
#ifndef BOT_H_
#define BOT_H_
#include "State.h"
/*
This struct represents your bot in the game of Ants
*/
struct Bot
{
State state;
Bot();
void playGame(); //plays a single game of Ants
void makeMoves(); //makes moves for a single turn
void endTurn(); //indicates to the engine that it has made its moves
};
#endif //BOT_H_
What I don't understand is the "#ifndef BOT_H_" and the "#define -- #endif"
From what I gather, it defines a constant BOT_H_ if it's not already defined when the precompiler looks at it. I don't actually get how the struct inside it is a constant and how it is going to let me access the functions inside it.
I also don't see why we're doing it this way? I used C++ a while back and I wasn't using .h files, so it might be something easy I'm missing.