I wanted to be able to "scroll" around a pygame window using just mouse gestures, or in this case, "two fingers scrolling" (don't know the right term for this).
I managed to make an example implementation:
import pygame
pygame.init()
size = (width, height) = (800, 600)
screen = pygame.display.set_mode(size)
class SceneElement:
def __init__(self, x, y, width, height, color):
self.x = x
self.y = y
self.width = width
self.height = height
self.color = color
class Scene:
def __init__(self):
self.elements = [
SceneElement(150, 150, 200, 200, (55, 55, 10, 0.3)),
SceneElement(250, 300, 200, 200, (155, 200, 10, 0.5)),
]
def render(self, offset):
screen.fill((255, 255, 255))
for element in self.elements:
x = element.x + offset[0]
y = element.y + offset[1]
pygame.draw.rect(screen, element.color, (x, y, element.width, element.height))
scene = Scene()
offset = [0, 0]
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == 1027:
if event.x == 0 and event.y == -1:
print(event.x, event.y)
offset[1] -= 10
elif event.x == -1 and event.y == 0:
offset[0] += 10
print(event.x, event.y)
elif event.x == 1 and event.y == 0:
offset[0] -= 10
print(event.x, event.y)
elif event.x == 0 and event.y == 1:
offset[1] += 10
print(event.x, event.y)
scene.render(offset)
pygame.display.flip()
pygame.quit()
The above works. Here is a gif showing that it works. Now problem is, I don't think this is how this is supposed to be implemented. I didn't see any example or existing code online that did this.
So while the above works, it doesn't feel "smooth". Trying to move in a circle or diagonally feels very unnatural (as can be seen in the gif near the end). Is there a better way to do the above (moving around using mouse gestures) or is this the right implementation?
elif event.type == pygame.MOUSEWHEEL:
otherwise it's confusingMOUSEWHEEL
support either, but I guess that makes sense. @Matiiss