i am making a game with cactus pictures but when i do my code if its trying to switch between pictures it will stops and will freeze on that point the else if it does not work i also use bufferedimage for the pictures my code:
package objectgame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import util.Resource;
public class EnemiesManager {
private List<Enemy> enemies;
private Random random;
private BufferedImage imagecactus1, imagecactus2, imagecactus3 ;
public EnemiesManager() {
enemies = new ArrayList<Enemy>();
imagecactus1 = Resource.getResourceImage("data/cactus1.png");
imagecactus2 = Resource.getResourceImage("data/cactus2.png");
imagecactus3 = Resource.getResourceImage("data/cactus3.png");
random = new Random();
enemies.add(getRandomCactus());
random = new Random();
}
public void update() {
for(Enemy e: enemies) {
e.update();
}
Enemy firstEnemy = enemies.get(0);
if(firstEnemy.isOutOfScreen()) {
enemies.remove(firstEnemy);
enemies.add(getRandomCactus());
}
}
public void draw(Graphics g) {
for(Enemy e: enemies) {
e.draw(g);
}
}
private Cactus getRandomCactus() {
Cactus cactus;
cactus = new Cactus();
cactus.setX(600);
if(random.nextBoolean()) {
cactus.setImage(imagecactus1);
}
else{
cactus.setImage(imagecactus2);
}
return cactus;
}
}
new class
package objectgame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import util.Resource;
public class Cactus extends Enemy{
private BufferedImage image;
private int posX, posY;
private Rectangle rect;
public Cactus() {
image = Resource.getResourceImage("data/cactus1.png");
posX = 200;
posY = 83;
rect = new Rectangle();
}
public void update() {
posX -= 3;
rect.x = posX;
rect.y = posY;
rect.width = image.getWidth();
rect.height = image.getHeight();
}
@Override
public Rectangle getBound() {
return rect;
}
@Override
public void draw(Graphics g) {
g.drawImage(image, posX, posY, null);
}
public void setX(int x) {
posX = x;
}
public void setY(int y) {
posY = y;
}
public void setImage(BufferedImage images) {
this.image = images;
}
@Override
public boolean isOutOfScreen() {
return (posX + image.getWidth() < 0);
}
}
what is the problem this is the code from the anamation manager and the details from the picture. I have tried many tutorials but none where working correct always slightly off the purpose for the random bool. I use eclipse so I don't get any errors specific to the location where the error happens. I also did use debugger but non are working. So I really need your guys help.