I'm having trouble with the getImageData function. I'm trying to make a program that detects when you hit the color red and pops up an alert box. I've written a collision detection function called "collideTest", and though I can't find any problems with it, it isn't working. I've included the entire code below, separating it into sections for friendlier reading.
(function () {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
})();
//========================= B E G I N =======================================
window.onload = function init() {
var canvas = document.getElementById("canvas");
var c = canvas.getContext("2d");
canvas.width = 600;
canvas.height = 600;
render();
}
//======================== O B J E C T S =====================================
var player = {
x: 50,
y: 50,
xvel: 0,
yvel: 0,
}
//===================== I N P U T & A D J U S T ============================
var keys = [];
window.addEventListener("keydown",function(e) {
keys[e.keyCode] = true;
});
window.addEventListener("keyup",function(e) {
keys[e.keyCode] = false;
});
function input() {
if (keys[37]) {
player.xvel -= 5
}
if (keys[39]) {
player.xvel += 5
}
if (keys[38]) {
player.yvel -= 5
}
if (keys[40]) {
player.yvel += 5
}
player.x += player.xvel;
player.y += player.yvel;
player.xvel = 0;
player.yvel = 0;
collideTest();
}
//======================= C O L L I S I O N ================================
function collideTest(){
var canvas = document.getElementById("canvas");
var c = canvas.getContext("2d");
var whatColor = c.getImageData(player.x - 5, player.y - 5,60,60);
for (var i = 0; i < whatColor.data.length; i += 4) {
if (whatColor.data[i] == 255) {
alert("red");
}
}
}
//========================== R E N D E R ===================================
function render(){
var canvas = document.getElementById("canvas");
var c = canvas.getContext("2d");
canvas.width = 600
input();
c.fillStyle = "red"
c.fillRect(300,300,50,50);
c.fillStyle = "rgb(106,8,136)"
c.fillRect(player.x,player.y,50,50)
requestAnimationFrame(render);
}
When I replace the "255" in collideTest() with "0", it pops up the alert over and over again, so it isn't /entirely/ broken. I'm just not sure what's going on.
Thank you for any help at all!!