Our mission is to create one of the most powerful, beautiful, and simple Web rendering engines in the world. Our passion is to make it completely open and free for everyone. We are artists, developers, creators, and dreamers and we want to make it as simple as possible to enable everyone to bring their ideas to life. With this new version of Babylon.js, we set out to make it even easier to develop with. From a ton of new tools, to improved workflows and features, new documentation and more, it is our sincere hope that Babylon.js 4.2 will make your development process faster and easier while unlocking new simple ways to work. The core focus of Babylon.js 4.2 has been around simplicity. While Babylon.js keeps its code-first approach, we’ve added many tools in the Inspector and enhanced the Node Material Editor to save time to developers and Tech Artists. With the Particle Editor, you can now create and configure particle systems with the click of the mouse.
Features
- Simple to create, control, and save sprite systems thanks to the Sprite Editor
- The Skeleton Viewer makes it quick and easy to debug pesky rigging issues inside your scene
- The Texture Inspector is perfect for quickly identifying texture problems in your creation
- The Node Material Editor can now be used to create Procedural Textures, Particle Shaders, and Post Process Effects
- Full support for Physically Based Rendering (PBR)
- You can now create your own custom PBR materials and shaders in a simple and visual editor