Papers by Federico Baltazar Oliva Crespo
Buscando el linaje de las raíces e influencias musicales que fueron formando el mundo musical de ... more Buscando el linaje de las raíces e influencias musicales que fueron formando el mundo musical de hoy en día me causó mucha curiosidad a la hora de ver de dónde venimos para intentar dar forma al lugar adonde vamos, intentando que la música sea algo para todos y no un medio de negocios, exclusivamente.
En principio, la idea empezó queriendo saber por qué, aunque las mezclas y la tecnología hacen que la música de hoy en día suene mejor, la gente que realmente sabe de música se traslada más al pasado, ¿cuál es la clave que está haciendo perder el toque humano en la música? Los porqués, los pros y los contras de esta guerra analógica/digital, la piratería, los negocios y la música comercial.
Creo y mantengo que la música no es solo entretenimiento, es el espíritu que hace girar al mundo y, por ende, debe llevar un mensaje, un propósito y una virtud para dar aliento a los necesitados y albergar a los desentendidos en su trance, al fin y al cabo, la música nació con un gran propósito: La expresión y unificación de la humanidad.
A continuación, investigaremos los compositores, los artistas, su desempeño y los contenidos musicales para lograr encontrar una unión entre el paso del tiempo, la sociedad, la evolución misma de la música y el negocio musical.
In this essay two different artists are analysed, JRR Tolkien an English writer from the XX centu... more In this essay two different artists are analysed, JRR Tolkien an English writer from the XX century and Gustavo Santaolalla an Argentine musician from the XXI century. Through the point of view of a Cultural Marxism theory, in order to find their contact points looking at their lives as they evolved as prominent artistic figures in their respective fields, at their influences, their beliefs and mostly at their works. All of their past experiences; the places where they lived, the things they loved and the people who befriended them, provided a tremendous influence in their works.
In spite of the love they bared for the place where they were born, they lived most of their lives in a foreign culture, which gave them a wider perspective since they settled in the hegemonic potency of their time. They suffered similar difficulties to get their works to be respected on their own, because maybe the society was not prepared to appreciate what they produced; both were a little bit ahead of their time.
Even though they expressed in different forms of art, having lived in different countries and cultures and on different periods of time, they do share a lot in the way they created their masterpieces and the way they shared them with the public, it appears that both pursued the same goals, to fight for the cultural identity of their people in challenging times, and they both took the responsibility to create, to revive, to remember cultural values and traditions that were forgotten, cast aside and discarded since they weren’t profitable or attuned to the dominant paradigm of their time. In times of trouble, of loss, they were both inspiring and became beacons for the future generations.
Thesis Chapters by Federico Baltazar Oliva Crespo
This dissertation is investigating audio sources and controllers for MBVG music based video-games... more This dissertation is investigating audio sources and controllers for MBVG music based video-games and the diversity of methods to develop them. It is exploring the relationship between various production methods and technologies, in order to combine them and find the right balance. The evolution of technology made it possible to develop a variety of sound effects, specific controllers and music production methods in music games which gives the players a deep interactive experience. Music based video-games revolutionized the entertainment industry with a wide range of specific leading titles that transformed the business and spread their creativity into new innovative methods.
The project involved volunteers playing a music based video-game with two simulators - a guitar and a drum. In order to expose players to the difference in audio and controller options, the volunteers played their preferred instrument in two ways: a) pairing a synthesized audio version of the game with its recorded audio variation; b) a controller version with a touchscreen variant.
Based on their experience, they had to answer individually a survey with eleven questions in order to test the hypothesis by understanding which way of interacting with the game they preferred. Do certain themes in music oriented games benefit more from certain sources of music, sound effects and controllers than others?
The results obtained from the data analysis reveals that visuals are connected to audio as well as touch (controllers). This information has been assessed and discussed in the conclusion, comparing the averages and standard deviations. Furthermore, the video-game versions, music and sound effects (all practical related material) can be found in the digital appendix.
Uploads
Papers by Federico Baltazar Oliva Crespo
En principio, la idea empezó queriendo saber por qué, aunque las mezclas y la tecnología hacen que la música de hoy en día suene mejor, la gente que realmente sabe de música se traslada más al pasado, ¿cuál es la clave que está haciendo perder el toque humano en la música? Los porqués, los pros y los contras de esta guerra analógica/digital, la piratería, los negocios y la música comercial.
Creo y mantengo que la música no es solo entretenimiento, es el espíritu que hace girar al mundo y, por ende, debe llevar un mensaje, un propósito y una virtud para dar aliento a los necesitados y albergar a los desentendidos en su trance, al fin y al cabo, la música nació con un gran propósito: La expresión y unificación de la humanidad.
A continuación, investigaremos los compositores, los artistas, su desempeño y los contenidos musicales para lograr encontrar una unión entre el paso del tiempo, la sociedad, la evolución misma de la música y el negocio musical.
In spite of the love they bared for the place where they were born, they lived most of their lives in a foreign culture, which gave them a wider perspective since they settled in the hegemonic potency of their time. They suffered similar difficulties to get their works to be respected on their own, because maybe the society was not prepared to appreciate what they produced; both were a little bit ahead of their time.
Even though they expressed in different forms of art, having lived in different countries and cultures and on different periods of time, they do share a lot in the way they created their masterpieces and the way they shared them with the public, it appears that both pursued the same goals, to fight for the cultural identity of their people in challenging times, and they both took the responsibility to create, to revive, to remember cultural values and traditions that were forgotten, cast aside and discarded since they weren’t profitable or attuned to the dominant paradigm of their time. In times of trouble, of loss, they were both inspiring and became beacons for the future generations.
Thesis Chapters by Federico Baltazar Oliva Crespo
The project involved volunteers playing a music based video-game with two simulators - a guitar and a drum. In order to expose players to the difference in audio and controller options, the volunteers played their preferred instrument in two ways: a) pairing a synthesized audio version of the game with its recorded audio variation; b) a controller version with a touchscreen variant.
Based on their experience, they had to answer individually a survey with eleven questions in order to test the hypothesis by understanding which way of interacting with the game they preferred. Do certain themes in music oriented games benefit more from certain sources of music, sound effects and controllers than others?
The results obtained from the data analysis reveals that visuals are connected to audio as well as touch (controllers). This information has been assessed and discussed in the conclusion, comparing the averages and standard deviations. Furthermore, the video-game versions, music and sound effects (all practical related material) can be found in the digital appendix.
En principio, la idea empezó queriendo saber por qué, aunque las mezclas y la tecnología hacen que la música de hoy en día suene mejor, la gente que realmente sabe de música se traslada más al pasado, ¿cuál es la clave que está haciendo perder el toque humano en la música? Los porqués, los pros y los contras de esta guerra analógica/digital, la piratería, los negocios y la música comercial.
Creo y mantengo que la música no es solo entretenimiento, es el espíritu que hace girar al mundo y, por ende, debe llevar un mensaje, un propósito y una virtud para dar aliento a los necesitados y albergar a los desentendidos en su trance, al fin y al cabo, la música nació con un gran propósito: La expresión y unificación de la humanidad.
A continuación, investigaremos los compositores, los artistas, su desempeño y los contenidos musicales para lograr encontrar una unión entre el paso del tiempo, la sociedad, la evolución misma de la música y el negocio musical.
In spite of the love they bared for the place where they were born, they lived most of their lives in a foreign culture, which gave them a wider perspective since they settled in the hegemonic potency of their time. They suffered similar difficulties to get their works to be respected on their own, because maybe the society was not prepared to appreciate what they produced; both were a little bit ahead of their time.
Even though they expressed in different forms of art, having lived in different countries and cultures and on different periods of time, they do share a lot in the way they created their masterpieces and the way they shared them with the public, it appears that both pursued the same goals, to fight for the cultural identity of their people in challenging times, and they both took the responsibility to create, to revive, to remember cultural values and traditions that were forgotten, cast aside and discarded since they weren’t profitable or attuned to the dominant paradigm of their time. In times of trouble, of loss, they were both inspiring and became beacons for the future generations.
The project involved volunteers playing a music based video-game with two simulators - a guitar and a drum. In order to expose players to the difference in audio and controller options, the volunteers played their preferred instrument in two ways: a) pairing a synthesized audio version of the game with its recorded audio variation; b) a controller version with a touchscreen variant.
Based on their experience, they had to answer individually a survey with eleven questions in order to test the hypothesis by understanding which way of interacting with the game they preferred. Do certain themes in music oriented games benefit more from certain sources of music, sound effects and controllers than others?
The results obtained from the data analysis reveals that visuals are connected to audio as well as touch (controllers). This information has been assessed and discussed in the conclusion, comparing the averages and standard deviations. Furthermore, the video-game versions, music and sound effects (all practical related material) can be found in the digital appendix.