Modular environment

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Low Poly Dungeon, Low Poly Blender, Virtual Reality Art, Game Art Environment, Environment Props, 3d Modeling Tutorial, 3d Props, Nice One, Video Game Development

Personal project, a real-time lowpoly scene 3D that I’ve design from scratch to study a bit of environment/props and overall lowpoly workflows for games, done during the Post-Graduation course “Art for Digital Games” at Méliès College (https://melies.com). Thanks so much my mentors Gabriel Pereira for the awesome feedback during this creation process. + More images in high-res: http://rodrigopixel.com.br/project/scene-lowpoly/ + Live streams: https://www.twitch.tv/RodrigoPixel + 80 level…

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Modular Architecture, History Games, Environment Props, Pixel Art Background, Isometric Art, Architecture 3d, Modular Walls, Modular Building, Seamless Textures

Modular architecture based on historical, Jacobean revival building in South London. The modular kit uses seamless textures with custom leak/edge wear masks. Diorama rendered in Unreal Engine 5. (Foliage and some surface decals were taken from Quixel Megascans) https://www.artstation.com/henrykkrzemiski https://www.artstation.com/miuy https://www.artstation.com/dsmka https://www.artstation.com/nataliaknera https://www.artstation.com/fabjanski Marek Siewior https://www.artstation.com/dkosicki…

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Overgrown Library, Game Art Environment, Joe Taylor, Modelling Tips, 3ds Max Tutorials, Game Textures, Sculpting Tutorials, 3d Modeling Tutorial, Fantasy Props

Joe Taylor takes us through his creation process of Collapse, an abandoned, overgrown library influenced by the Uncharted and The Last of Us games. Learn how Joe broke down his concept, created story as well as how he utilized modularity and trim sheets. And that’s just the start!

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Modular 3d Environment, Modular Environment, Modular Architecture, Game Art Environment, Game Level Design, Village Map, Ruined City, Environment Props, Props Art

17th century Roman modular environment kit for Unreal Engine. The focus on this project was to explore UE4, test modular workflow techniques, and level up my skills with lighting, composition, and color. I will be updating this project from time to time as it's a great project to learn and experiment with.

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ArtStation - Modular Building, Björn Degerstedt Destroyed Building, Modular Environment, Resident Evil 7 Biohazard, Lighting Tips, Modular Building, Brick Walls, The Brick, Big Thanks, 3d Modelling

With this project I wanted to construct a high quality destroyed building kit, it was done in about 3 weeks. The focus was making the destruction elements as reusable as possible to be able to put more detail to them. The brick walls have a damaged variant and plastered wallpaper that can be controlled with vertex painting. A big thanks to Saralie Wågström for general feedback, and Tilmann Milde for lighting tips. https://www.artstation.com/saraliewagstrom…

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