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Pathfinding
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Devlog
Ninth update - small bug fixes
February 14, 2024
by
QWERTIOX
Just small bug fixes before Gwizz Community Showcase...
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Eight update - change yourself the way algorithm works
February 09, 2024
by
QWERTIOX
Today was a long day for me, maze settings are now under the main settings. A new kind of settings, allow you to set the order in which the algorithms check neighbors and the ability to disable some...
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Seventh update - Finally Maze customization is here
February 08, 2024
by
QWERTIOX
New day, new update. In this update I added a new button "maze settings", it gives you the ability to change the size of the maze and the density of the walls. EDIT: I got the update number wrong...
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Sixth update - small fixes
February 07, 2024
by
QWERTIOX
I have increased the font a bit so that it is easier to click on phones. Cancel button remained active after the search - I forgot to add the case in match...
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Fifth update - New algorithm implemented (BFS)
February 07, 2024
by
QWERTIOX
Same day, another update. Since the last update, I added options to skip animation and BFS algorithm. It worked the first time which is not typical for me. All the time something doesn't work for me a...
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Fourth update - UI created with broken arm
February 07, 2024
by
QWERTIOX
Sorry for the delay, school has taken some time lately, and before yesterday I dislocated my shoulder. I've created a simple UI that allows you to use visualization without a keyboard, while giving me...
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Third update - upload automation with butler
January 31, 2024
by
QWERTIOX
Manual compression became tedious and began to take a lot of time. I started looking for a solution and found butler - an official cli tool from itch for automating the upload of new versions of games...
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Second (mini) update
January 31, 2024
by
QWERTIOX
Little bit of code fixing, now i will start optimizing deleting from stack...
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First update
January 30, 2024
by
QWERTIOX
Re implemented DFS avoiding recursion, because Godot 4.x max depth can be set to only ~2048 without editing the source code. Also added ESC as a way to stop path finding...
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