Unreal engine stylized

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ArtStation - Link's House - Stylized Unreal Engine 5 Environment Stylized Environment, Engine House, 3d Modelling, Environment Design, Unreal Engine, 3d Animation, First Time, Concept Art, Engineering

Hey guys! This project was made to improve my skills in composition and lighting. This is the first time I full composed an environment and followed a concept only for the main subject. Overall I'm pretty happy with how it turned out. The concept for the house: https://www.artstation.com/artwork/R3xJ8A

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ArtStation - Utilizing Megascans For Stylized Environments in UE4, Jack McKelvie Stylized Environment, Manga Drawing Tutorials, Landscape Elements, Music Collection, Concept Art Drawing, Landscape Scenery, 3d Modelling, Game Inspiration, 3d Artist

I recently had the pleasure of exploring new workflows for creating stylized environments using the Megascans ecosystem using Unreal Engine 4. It was an incredible learning experience and I'd like to give a special shout out to Dan Woje for providing excellent art direction, and Galen Davis who made a fantastic Mixer tutorial using this environment. I'll link their Artstation pages below. Dan Woje: https://www.artstation.com/danwoje Galen Davis: https://www.artstation.com/galentalldavis…

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Stylized 3d, Stylized Character, Colour Tint, Unreal Engine, Zbrush, 3d Art, Art Style, Art Reference, Design Art

Hey I'm happy to share the latest project I've been working on - an exploration in stylized character look dev! This is based on a painting by Adrian Bush (https://www.instagram.com/plunteere/?hl=en) I wanted to create something painterly in real time that works in any lighting condition. So a lot of my time in Unreal was experimenting with this post process shader. That was lots of fun! I'm so happy to have help from my amazing classmates and mentors, thank you!

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Stylized House, 3d Environment, Art Basics, Game Environment, 3d Modelling, Unreal Engine, Work On, Taj Mahal, Engineering

In this Unreal Engine 4 Breakdown Tutorial, Carlos Perfume shares with us his process for creating a beautiful stylized game environment, and how he used the powerful Unreal Engine 4 to make his vision come to life. You can check out more of Carlo's Work on Artstation: https://www.artstation.com/jokeyjay24

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