Blender 3d environment

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Blender 3d Environment, 2d Character Design, 3d Environment, Water Logo, 2d Character, Website Features, Casting Call, Maxon Cinema 4d, Art Idea

우트크리에이티브에서 빌리프의 오프아일랜드 애니메이션을 제작했습니다.쥬니퍼와 리나 캐릭터 2D 디자인은 슈퍼픽션에서 제작하였으며 그 외 모든 작업은 우트크리에이티브에서 총괄 진행했습니다.WOOT Creative produced Off Island animations depicting BELIF's worldview series.2d character design was handled by SUPERFICTION, and all other works…

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3d Concept Art Environment, 3d Environment Concept Art, Blender Environment Design, Blender Landscape, Blender 3d Landscape, Blender 3d Environment, Blender Environment, 3d Generalist, 3d Environment Modeling

Still immensely enjoying using the Lost City asset pack. Decided to create more images with it transporting myself into the land of adventure in the likes of Indy or Uncharted series. Since I already have those assets in Clarisse its reasonably easy to create new compositions. However, it does take long time to put together image like this. For the vegetation I used combination of Speedtree and Evermotion models. Layout done in Clarisse, comped in Nuke with some final touches including…

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Tune into #MidweekMotivation in Zhang Xuan’s, “Pirate radio station,” based on #ConceptArt of the same name by OKU. #SpeedTree #Blender #Substance3D #ZBrush #UnrealEngine #UE4 #3D #CG #Render #Landscape #Environment #Design #B3D #Animation #GameArt #RealTime #Stylized #Ghibli #House #Radio Blender Environment Design, 3d Stylized Environment, Stylized Environment Concept Art, Stylised Environment, Medieval Hospital, Blender Environment, Ghibli House, Stylized House, Cliffside House

Tune into #MidweekMotivation in Zhang Xuan’s, “Pirate radio station,” based on #ConceptArt of the same name by OKU. #SpeedTree #Blender #Substance3D #ZBrush #UnrealEngine #UE4 #3D #CG #Render #Landscape #Environment #Design #B3D #Animation #GameArt #RealTime #Stylized #Ghibli #House #Radio

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Virtual Production, Utrecht Netherlands, 3d Modeling Tutorial, Blender Tutorial, 3d Tutorial, Animation Tutorial, 3d Modelling, Environment Design, Color Grading

“Canals of Utrecht” is a simple project I did on my spare time to show one of the workflows used to create environments in movies. The scene has been developed in Blender with the use of few materials and models from Poly Haven. I recorded a tutorial for anyone interest and I did some color grading variations to show the atmosphere we can get from it.

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Let’s take our #WeekendAdventure to the calm environment of Emiliano Vargas’s, “Big Rock Forest” #SpeedTree #Blender #Megascans #Substance3D #UnrealEngine #B3D #UE5 #RealTime #Render #3D #CG #Design #Landscape #Nature #Forest #TakeAHike #ScreenshotSaturday Forest Environment Design, Blender 3d Landscape, 3d Forest, Blender 3d Environment, Forest Environment Concept Art, 3d Modelling Environment, 2d Forest Background, 3d Forest Environment, Nature Games

Let’s take our #WeekendAdventure to the calm environment of Emiliano Vargas’s, “Big Rock Forest” #SpeedTree #Blender #Megascans #Substance3D #UnrealEngine #B3D #UE5 #RealTime #Render #3D #CG #Design #Landscape #Nature #Forest #TakeAHike #ScreenshotSaturday

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Blender Ideas, Sketch Architecture, How To Sketch, 3d Modeling Tutorial, Blender Models, Blender Tutorial, 3d Tutorial, Graffiti Wallpaper, Scene Design

3D can be very technical and feel sterile. Let’s make the process more intuitive, creative and fun! Learn how to sketch architecture and environments directly in realtime in 3D with Blender. . Available on www.hendrix-design.com, Gumroad and Artstation on August 5th . Or join my Patreon at patreon.com/janurschel before July 31st midnight PST

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