Showing posts with label 40K. Show all posts
Showing posts with label 40K. Show all posts

Tuesday, November 06, 2012

Black Library Weekender - Our Write-Up



We drove up super early to get to the Weekend held up in Nottingham this weekend past.  It was held at the Nottingham Belfry and we were worried about various things, for instance:

Parking
Crowding / Over-crowding
Queues for signings / getting into talks
Food
Quality of rooms

Frankly, it was a doddle.

We arrived at quarter to nine after leaving the house at ludicrous o' clock.  Officially the "doors" opened at ten but there were a few people wandering around touching the books put out on display.  And there was a huge selection of books out on display.  All the gorgeous new hard covers and some print on demand titles too.  And of course, there was all the art you could buy. *swoons*


Mark ran around and picked up a stack of titles to purchase after we got our passes.  It was busy, but friendly and everyone circled the tables in the foyer for ages, choosing and deciding what to get.  I enviously watched one guy pick up several pieces of art and wanted to claw his face off from jealousy but didn't. I know how to behave in company.

From L/R - Christian Dunn, Nick Kyme, Laurie King, Graeme Lyon - Black Library Editors
Whilst the talks were underway, there were also signings. The talks were varied and interesting.  I sat in on the Writing for Black Library panel and I have to say, the questions that were asked this time around, compared to the questions asked at the Black Library Live showed how the audience had taken Christian and Laurie's advice on board from previous talks.  The big news here, for me, really, was that Hammer and Bolter will cease to be later this year.  But! Christian hastened to add that they will still be releasing short stories via the website, every Monday - so you can pay and download them for minimal amounts and get the stories you'd like to read.  He also pointed out that it won't just be the stalwarts writing but also newbies.  Laurie fielded questions about the open submission period and revealed that they got over 3000 entries in that period and that he's worked his way through maybe 1500 of those - it's a long process and he asked everyone for their patience.  Christian mentioned that he would be throwing open the door to some themed anthologies in the future and that it won't be widely announced, but that it would be on the website so it's a good idea to keep an eye out.

The "boys" also told the audience that the best way to get a foot in the door is to be already published - they acknowledged that it was a Catch 22 situation (how can you get published if you can't get published) but they mentioned that if you've been published in an online magazine or an anthology in Real Life to actually mention that in your covering letter and to remember to provide links to the actual product, and not to be vague about it.

I asked the question about them perhaps holding a weekend event or a day event for aspiring writers in order to talk characters and plotting and crafting plots etc. and they said it's something they are thinking of doing for sure, because clearly, looking at the subs they received and the popularity of the Weekender, there is a hunger for this.  So definitely something for the future.  Personally, this pleased me immensely!

Other bits of advice was general - read the guidelines, be thorough, be alert, don't try and do something so new it scares the editors.  Show you can do "traditional" well before attempting to go off the rails.

I liked and enjoyed this talk tremendously - the four editors really gave the impression that they enjoyed what they did and although they joked around occasionally things were professional.  It gave me the idea that writing for BL means that you become part of their family - and that is rather special in this day and age.  Good luck to everyone who'll be going for those open windows in the future! May the scrivening gods be on your side.

Next up, we broke for lunch - you could either order a whopping meal via the bar staff or you could join in in the "packaged" lunch from the main cafeteria which was not too shabby - fresh sarnies, crisps, a drink, a piece of fruit and a choccie for £7.  Enough to sustain you till dinner, basically. It was low key and without much fuss and got some food in your belly.

Mark sat in on one of the immensely popular Horus Heresy talks after lunch (although to be fair he went to all of them) whilst I got some books signed by James Swallow, CL Werner (the coolest guy at the Weekender #fact) and Rob Sanders.  I also told Rob that I enjoyed the talk he did with Andy Smillie, Chris Wraight and Rob Sanders on the Space Marine Battles because he always talks so enthusiastically about the Space Marines and how he enjoys making them 3D characters rather than just killing machines.  I do think Rob is one of the shining stars of BL because he's a writers' writer and clearly enjoys his craft.  This is also true of James Swallow who I think eats, sleeps and drinks story.

As I enjoy the Warhammer fantasy novels I dragged Mark to the Time of Legends panel hosted by Nick Kyme, Chris Wraight, Josh Reynolds and CL Werner.  They spoke enthusiastically about what they're working on, the things that make the series stand out for them and the scope for future additions.
All very exciting.

The Heresy panels were very well attended, and the vibe around the whole series was one of genuine excitement and passion. The various writers and editors took turns sitting in on these and fielded the questions thrown at them with enthusiasm, even on the Sunday morning. Saturday night had seen the writers spitting into two teams to tackle a fun quiz set up by Christian Dunn, with Andy Smillie keeping score in his own special way on a Thunderhawk shaped card. It was very, very funny and a good precursor to a few drinks in the hotel bar afterwards... I called time and retired to our very comfy room while Mark 'took one for the team' and stuck around to chat over a pint or two.

Sunday also saw us sit in on the Gamebooks panel with Christian Dunn, Jonathan Green and Graeme Lyon, which became a wide ranging discussion of the appeal of gamebooks, how to expand it to younger readers who hadn't grown up with them, their appeal and suitability for reluctant readers in particular and things that people would like to see explored in this type of product. It fired up our enthusiasm for the books all over again and we could see Jonathan's eyes lighting up as some of the ideas were fired at them, and he went away muttering about Titans. We can only hope..

Graeme Lyon, Jonathan Green, Christian Dunn

The Big Announcement of the weekend was that the phenomenal talents of Neil Roberts and Dan "Oh God that's the opening line of one of my books"Abnett have been marshalled to produce a 100 page, full colour, hardcover Horus Heresy graphic novel. It'll be set after the events of Dan's novel 'Know No Fear' and should be ready in time for the 2013 Weekender. And the intention is for there to be more than one, and for this to be released initially as a collector's edition shortly before going up for general sale, which is a relief. Neil made a point of stressing how excited he was to be working on the project and that his intention was to make it 'the best graphic novel you've ever seen, a $500 million movie in your hands', and from the glimpse we were given of some of the pages he's done already, I don't think he's kidding:


Tres exciting!

The Belfy had ample parking space for everyone who drove up.  The staff were, as a whole, rather splendid and welcoming and friendly.  They helped and advised where needed and I got the chance to briefly chat to the girl running the bar/ coffee area and she was hugely complimentary about everyone attending BLW2012, saying that everyone came across as so friendly and patient, happily waiting to be served.  This pleased me hugely because not only did they make a good impression on attendees, we made a decent impression on them.  This is rather splendid.

And that's the other thing that made the Weekender gel for us- the people. Sure, the talks were cool, there was loads of loot to buy and drool over but without the right kind of vibe things just wouldn't have gotten off the ground the way that they did. One of the key things that came up in various conversations was how much better a two day event was - it took that awful must-do-everything pressure off, giving both sides a chance to have a chat without stewards having to ask them to hurry along because the queue was growing. It was great seeing the writers being able to walk around and stop and chat or sign things off the cuff, and I'm sure it made a nice change for them too.

Everyone who attended was there because of a shared enthusiasm and as testament to the hard work, dedication and passion of the Black Library crew and the calibre of the product that they are putting out there. This is only going to get bigger and better. Well done guys.

Friday, April 20, 2012

Sisters of Battle: Faith and Fire, Hammer and Anvil & Red and Black by James Swallow



When dangerous psychic Torris Vaun escapes from her custody, Celestian Miriya is disgraced in the eyes of her fellow sisters and superiors. Following Vaun’s trail to the planet Neva, Miriya takes her sisters in pursuit and, along with Hospitaller Sister Verity, starts her investigations.

When they uncover a terrifying a plot that could threaten the future of the Imperium, is Miriya’s and Verity’s faith strong enough for them to triumph?


I first read Faith and Fire back in 2006, when it was first published, and remembered enjoying it then. When I heard that there was a sequel in the offing, I discovered that my copy had vanished, either lent to a ‘friend’ or eaten by the sofa, and horror of horrors, it was out of print. Thankfully eBay came to the rescue, although it’s since been re-printed to coincide with the new releases.
The sequel, Hammer and Anvil, and the audiobook Red and Black, all follow Miriya and Verity, who are both Sisters of Battle, who are essentially militant nuns. Very, very militant nuns, each sworn to the service of The Emperor and possessed of a penchant for alternately blowing very large holes in heretics or setting them on fire. And, importantly, they’re human. Not Space Marines, but good, old fashioned humans, albeit highly trained and equipped with top of the range weaponry. SEAL nuns then, with powered armour and the tolerance for blasphemy that makes the Taliban look like a commune of free-spirited hippies.

Amongst their order, Miriya is known to be a headstrong commander, one not afraid to ask questions that others would deflect or ignore. But she’s a good soldier, and devoted to her cause. Vaun’s escape is ruthlessly executed, but far worse than the censure of her superiors is the memory of being held captive by his warp-craft and forced to watch his callous desecration of her sisters in impotent rage.

What begins as a personal quest for redemption and revenge leads her onto an unexpected path, thick with secrets and danger as she is forced to confront uncomfortable truths about those she serves as well as herself. The truth of what Vaun is seeking is an ingenious and ambitious twist, one that makes the conclusion a bittersweet one truly in keeping with the spirit of the universe. It’s a perfectly satisfying standalone read, but the strength of the characters has always called out for more of their stories to be told.

Hence Hammer and Anvil.



On a distant world, the Ecclesiarchy outpost of Sanctuary 101 was wiped out by an implacable foe- the fearless, soulless Necrons. Now, a mission of the sisterhood has returned to reconsecrate the site- but the metallic nightmares still lurk in the darkness, guarding a secret that has lain dormant for millennia.

A vicious battle will be fought, one that only end in the total destruction of the unrelenting xenos, or the annihilation of the proud Adepta Sororitas.


Hammer and Anvil is set some years after the events of Faith and Fire, and we rejoin sisters Miriya and Verity as they join the mission to reclaim Sanctuary 101, a mission that has been delayed by long years of political manoeuvring and stonewalling by the Inquisition. Each is seeking their own redemption, although Miriya’s path is the harder one as she seeks to put the ghost of Vaun’s actions behind her once and for all, while fearing that she never will.

The truth of what happened at the Sanctuary is quickly figured out, and even as the indentured workers begin the reconstruction the scheming minions of the Mechanicum set a chain of events in motion that will see the Sisters draw weapons against both them and the fearsome Necrons who have been roused from their sleep. But this isn’t just any tomb-world of that age old and forgotten race; it holds the key to unleashing the kind of force that saw the Necrontyr dominate the galaxy countless aeons ago. War soon returns to Sanctuary 101, and it’s clear that not even the tenacious defiance of the Sisters will be enough to stave off disaster.

Beset by self-doubt, and surrounded by distrustful Battle Sisters, a damaged escapee from the Necrons’ cruel research and a self serving techpriest, Miriya’s battle is fought on several fronts, all of them desperate. H & A flies along at a frenetic pace as the truth and intriguing glimpses into the history and lives of the key Necron figures are teased out, all leading to a massive and breathless confrontation. Happily, despite the years since Faith & Fire did the rounds, Swallow has kept Miriya and Verity true to the original characters and as interesting as before (although Miriya wins, hands down) and has maintained the background feel of the intrigue and one-upmanship that are so rife in the Imperium. Hammer and Anvil stands on its own and can be read alone, although you will get far more out of it by having read Faith & Fire.

The Nuns-With-Guns trifecta is completed by Red and Black, an audio drama featuring Miriya again, who is at the rank of Celestian again, which suggests this is a prequel to Faith and Fire, although to be honest it again works as a standalone.



After two millennia, the warp storms raging around the Hollos star system have abated, allowing the isolated planet of Hollos to reconnect with the Imperium. When a mysterious messenger contacts the Orders Militant, Celestian Miriya must travel to Hollos and pass judgement on the world. Will she find a world embracing the Emperor’s truth or one in need of cleansing? Her decision will liberate or condemn an entire planet.

Miriya’s ‘flaw’ of being willing to think for herself is one of the factors that sees her put forward to lead this expedition. It’s a heavy responsibility and one that’s never far from her mind; Hollos will live or die by her judgement.

The expedition has a promising start. The envoy shows a devout belief in the Emperor, and the landing pad on the prosperous capital city of Hollos is thronged with cheering crowds. But soon enough things go awry and Miriya and her sisters find themselves fighting off a faction of extremists, the presence of whom raises a score of questions as to the price the inhabitants have paid for the facade of peace and prosperity that they enjoy- and the price they will have to pay for their survival. The history and secrets that lie at the heart of Hollos are systematically revealed by the not-so-delicate investigations of the Sisters and their accompanying tech priests, yet as she gets closer to the judgement she must pass Miriya finds that the decision will be harder than she would ever have expected.

It’s not an action heavy drama, but James nonetheless crams a lot into the 71 minute running time. It’s an interesting concept and one that could easily have been expanded into a full length novel. Beth Chalmers and Lisa Bowerman’s performances are consistent, clear and spirited, and the background effects are handled well, neither overwhelming the narration nor becoming repetitive. You can listen to a sample here.

I transferred this onto my ipod and listened to it while at gym, which worked out perfectly. It’s the right length for a casual, one-off listen and an easy way to get a 40K fix on the go. The Sisters of Battle provide a nice change of perspective, and if you're new to the 40K universe and worried about trying to coming to grips with the physio- and psychology of superhuman Space Marines, the Sisters are a good introduction to the setting and mindset... and the kick-ass, no holds barred action that makes 40K so addictive. I guess that makes them a gateway drug :) but what a rush!



You can visit James' Livejournal site here, read an extract of Faith and Fire here or Hammer and Anvil here.

Monday, March 05, 2012

Black Library Live 2012


This Saturday past saw Liz and I hurtling northwards to Nottingham, a journey where the greatest danger came not from bandits in trees but mile after mile of traffic cones on the M1 (apparently putting cones on the hard-shoulder constitutes roadworks these days, and is considered traumatic enough to warrant a 50 mph speed limit). Despite the best attempts of the Highways Agency, we arrived at Warhammer World with about 15 minutes to spare before the doors opened.
We met up with fellow BL fan Amanda Rutter and joined the queue of chilly but enthusiastic attendees and were soon shuffling through the doors under the baleful gaze of Lurtz. We collected our programmes and Chapbooks from Andy Smillie, who was on door duty (what the hell do they feed them up there?) and headed upstairs to the castle themed main hall, which had been split into the usual gaming hall and a space for the heavily laden tables of Black Library goodies on sale and the signing tables. I left Liz to collect (free) tickets for the panels we wanted to attend while I ducked into the sale area to rifle through the stacks of cool stuff that were on sale. Limited edition art prints vied for space with pre-release titles, limited edition novellas and several titles that were normally restricted to the Print-on-Demand section of the BL website. I picked up a very modest three items, but I was certainly the exception to the rule- most of the people around me were walking around with armfuls of stuff, their eyes glazed in satisfaction.
I quickly stashed the books in the boot of the car and topped up my caffeine levels with a surprisingly good coffee in Bugman’s before we headed to the first panel. Liz and Amanda headed off to the “Writing for Black Library” while I took a seat for “Space Marines”, which was headed by Gav Thorpe (who had quite a full day: he was everywhere) It was a bit of a broad description but, as it turned out, it was a discussion about understanding what made Space Marines tick, and the issues of who, and what, they were, elements which are key in writing them well and ensuring readers could connect with them without diluting the same.
We all met up for the next panel, this one on the Warhammer fantasy setting, this one again helmed by Gav Thorpe, the focus turning to what sets it apart as a fantasy world and why those traits work so well. The discussion ranged from the decline of the Dwarven empire, the classical origins of the elves and the level of despair felt by your average Imperial commoner. It was a good one, and left me wanting to do do nothing more than go grab a pint and settle down with the newly released Gotrek and Felix anthology.
We decided it was a good time for lunch, and after some crafty hovering-with-intent, we managed to snag a table in Bugman’s, which was proving as popular as ever thanks to the reasonably priced plate bending portion sizes and the sheer geektastic pleasure of sitting and having a drink in a place with a dwarven anvil over the fireplace and a mounted Ork’s head sharing the wall-space with enormous canvas maps and banners. Then it was off to a talk about Xenos in 40K, covering such things as the difficulties in writing from an alien’s perspective (and how to get around it), whether Tau were naive or manipulative gits with a darker agenda and pointers about their upcoming submissions window.
A quick break followed before we filed into the very popular panel about the Horus Heresy series, helmed by Christian Dunn and populated by HH stalwart Graham McNeill, Nick Kyme, Rob Sanders and Gav Thorpe. This was largely a Q&A session, and for me the most thrilling moment was Dunn’s reply to the question of whether there were plans afoot to expand the HH into media beyond books and audio dramas – there will be an announcement on this at the Black Library Weekender. For the rest, I was pleased to hear that there were loads of new projects in the offing, including books for the White Scars and the Salamanders. It was interesting to hear how carefully the series is being orchestrated behind the scenes and while it’s frustrating knowing that the final confrontation is years away, it’s simultaneously comforting to know that there are dozens more of these cracking novels ahead.
I left the others in Bugman’s afterwards to spend more time poring over the goodies for sale and admiring the display cases of armies and mock-up models. I also bought some tickets for the raffle to win some of their amazing posters but sadly my luck wasn’t in. Mind you, I’m not really sure what I would have done with a 12 x 6 foot poster at home, but hey, it would’ve been a nice problem to have though!
We said our farewells soon after and began the long drive home, with most of the time spent in rambling conversations about Space Marine psychology and the perils of Warp travel, an awesome side effect of being immersed in such a vibrant, friendly and shamelessly enthusiastic atmosphere. Top marks to the Black Library & Warhammer World crews!
And yes, I’ve already bought tickets for next year.


You can find out more about the Black Library and the Weekender here.

Friday, February 10, 2012

Know No Fear by Dan Abnett



Unaware of the wider Heresy and following the Warmaster’s increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian system. Without warning, their supposed allies in the Word Bearers Legion launch a devastating invasion of Calth, scattering the Ultramarines fleet and slaughtering all who stand in their way.



And so begins the 19th book of the Horus Heresy series.

The first thing you notice is that KNF is presented in the style of a chronicle of the battle of Calth rather than an out-and-out novel like its predecessors, the heading of each chapter showing the countdown to when Guilliman, Primarch of the Ultramarines, gives the order to return fire. It’s a very clever device, adding to the tension as the Word Bearers make their final preparations amidst the unsuspecting Ultramarines who are denied the reader’s knowledge. It’s a bold move, perhaps borne of the fact that the subheading on the cover is ‘The Battle of Calth’, or that ultimately the entire Horus Heresy is a retrospective study of what shaped the 41st millennium into the no-hugs-just-war hellhole that the rest of 40K is set in. Whatever the root of the idea, it works. This is a huge confrontation, one that ranks right up there with the Dropsite Massacre in terms of impact, and it deserves the epic tone that this approach gives it. It’s tricky to put exactly why and how it works into words, but it does (hence Dan being the NYT bestselling author and not me).

It’s a hybrid approach, made up of varying percentages of found footage, military report and typical third person narrative, and what that does is enable Dan to convey the sheer scope of the battle while seamlessly blending in the facets of the battle from the perspective of a range of Space Marines and troopers scattered across the battlefields. Through their eyes we are afforded a glimpse of uncounted moments of otherwise unseen heroism and bear witness to their deaths. The scope and intensity of the unadulterated violence that is unleashed is no less than awesome. There’s a very real sense of how utterly lethal and unforgiving a battle between Space Marines would be. You can tell Dan was having some real fun with this, and has really pulled the stops out in the action stakes; it’s crisp, dark and relentless, and reaffirms why he’s the crown prince of military sci-fi.

The stars of the show are the Ultramarines and how they react to the invasion as they’re steadily pushed to the brink of destruction. It’s a good insight into their psyche at that time, and an interesting take on how they assess and deal with such threats. Guilliman too gets a similar treatment, and while he doesn’t get as much attention lavished on him as, say, Corax did in Deliverance Lost, he’s nonetheless fleshed out and given more character. And he swears. I hooted with childish glee when Lorgar resorts to calling him a “giant pompous arsehole”. Thank you, Dan. They’re Primarchs. Soldiers, albeit on a scale we can’t really appreciate, but they’re not saints.

KNF clocks in at a respectable 412 pages and is a novel of epic, brutal proportions. I finished it over two days of commuting, including two jealously guarded lunch hours where I sat transfixed by blood, betrayal and heroism next to my cold and forgotten coffee. To say that I enjoyed it is an understatement, and my only complaint is that I want more.



You can watch the trailer here, read an extract of KNF here and visit Dan's blog here.

Remember that Dan will be at Games Workshop Plaza, Oxford Street on the 18th Feb (starting at 12 noon) where he'll be signing of Know No Fear!

Wednesday, January 25, 2012

The Gildar Rift by Sarah Cawkwell

When the ancient warship Wolf of Fenris emerges from the warp, Imperial forces find that it has been overrun by the dreaded Red Corsairs. However, this is no mere raiding party – Huron Blackheart and his entire renegade fleet soon follow, intent on conquering the Gildar Rift and tightening their grip on the sector. Lance batteries and torpedo salvos burn fiery contrails through the void, and only Captain Arrun of the Silver Skulls Space Marine Chapter can halt the renegades’ advance. The fate of the Rift will not be decided in the heavens but on the surface of Gildar Secundus below.

Space Marines are cool. So are pirates.

So imagine the possibilities offered by the idea of Space Marine Pirates, particularly when they're a band of chaos worshipping superhumans led by an even larger, wholly psychopathic specimen who's crazier than a bag of possessed possums. And these are exactly what young Ms Cawkwell gets to play with in this, her debut novel.

TGR opens with the calm before the storm, introducing us to the 'Rift, which is a treacherous stretch of space surrounding a planetary system rather than a valley. It's a system thriving (as much as anything in that bleak future thrives) under the protection of the Silver Skulls chapter of the Space Marines. Their fleet is at the forefront of that defence, a fleet led by Captain Daerys Arrun, a veteran who already has enough on his plate without the puzzle posed by the arrival of the battle- damaged ship The Wolf of Fenris. Impossible to ignore, the Silver Skulls mount an expedition into its cold and apparently lifeless interior, but it's soon revealed as the opening gambit for an invasion by Huron Blackheart and his Red Corsairs. Battle is joined, and the cold vacuum of space is lit by lasers, torpedoes and exploding ships in a very nicely described bit of deadly stellar ballet. Blackheart might be batshit crazy, but that hasn't yet suffocated his strategic genius, and Captain Arrun and the 4th company are soon reminded that it's not over until the fat Marine sings.

Space Marines aren't that easy to write. I've tried it. They don't have days off. They don't do emotions all that well, unless it's rage. If they're not at war, they're training for war. Making them accessible and interesting while staying true to what they are is no mean feat, so it was a relief to find that Sarah has managed to do just that, while also managing to bring the little known Silver Skulls to life and make them her own. Captain Arrun and his supporting cast are each given their chance to shine, and the sub-plot with the tragic heroism of Volker was unexpected twist and a very cool concept. Blackheart and his ghoulish apothecary come across equally convincingly, and the interaction between them sparks nicely and I welcomed the fact that they're there for a reason other than generic carnage.

The action's pretty good throughout, although a minor whinge is that I would have liked a bit more Marine vs Marine action in the ground battles- this is a Battles novel and while exploding cultists are always welcome, it would have been nice to have some squad on squad tactical action to get stuck into. Still, there's a cool bike scene, and these are Corsairs- they're not there for a drag out fight. Not yet. There's enough left unanswered to act as a hook for a follow on, but not so much that you're left scratching your head as to what just happened.

The fact that it was a debut novel never crossed my mind when I was reading TGR. It's a good, solid addition to the 40K shelves, suitably grim and dark without being depressing, and I for one am looking forward to seeing what crawls out of Sarah's head next.




You can visit Sarah's blog here, and read an extract from The Gildar Rift here.

Friday, December 09, 2011

Deliverance Lost by Gav Thorpe



As the Horus Heresy divides the Imperium, Corax and his few remaining Raven Guard escape the massacre at Isstvan V. Tending to their wounds, the bloodied Space Marines endeavour to replenish their numbers and return to the fray, taking the fight to the traitor Warmaster. Distraught at the crippling blow dealt to his Legion, Corax returns to Terra to seek the aid of his father – the Emperor of Mankind. Granted access to ancient secrets, Corax begins to rebuild the Raven Guard, planning his revenge against his treacherous brother primarchs. But not all his remaining warriors are who they appear to be… the mysterious Alpha Legion have infiltrated the survivors and plan to destroy the Raven Guard before they can rebuild and threaten Horus’s plans.

The Raven Guard and the Alpha Legion in one book. Yes please.

Deliverance Lost picks up from the groundwork laid by the Raven’s Flight audio drama, and while they compliment each other, both work equally well on their own. It begins in the aftermath of the infamous Dropsite Massacre, when those Legions who had sided with Horus turned their guns on their erstwhile brothers in open combat for the first time. The Raven Guard were there, and suffered enormous, traumatic losses in the opening battle. The few thousand who survived fled across the mountains of Isstvan, harried by the traitor legions at every turn until a daring rescue is enacted, their remaining ships braving the stellar blockade to snatch the survivors and their primarch Corax away.

This is the story of what happened after Corax and his surviving legionaries escaped- and the escape itself is a well crafted bit of interstellar cat- and- mouse. The effect of that shocking betrayal isn't glossed over, and Space Marine or not, those who survive can't escape a measure of survivors guilt and it's clear enough that had they not been Space Marines, chances are that they would have have spent the years ahead getting over varying degrees of post traumatic stress rather than plotting their revenge. While their armoursmiths work around the clock to bring them back to battle readiness, Corax turns their remaining fleet towards Terra to report to the Emperor in person, and seek his counsel. It’s not an easy meeting, for this is in the wake of Magnus the Red’s sorcerous intervention and the Emperor is fighting his own war against the denizens of the warp. If you’ve read The Outcast Dead, you’ll benefit from having an understanding of the mood on Terra when the Raven Guard arrive. Having been granted access to a carefully guarded secret, Corax and his survivors return to Deliverance to prepare the Raven Guard for a new generation of Space Marines. Corax’ origins and the history of Deliverance is drip fed throughout, which works quite well as it doesn’t clutter up the main plot. I would have liked to have seen more of the Raven Guard in action myself- I like their hit and run philosophy and general attitude, but it's not a deal breaker.

When we attended Black Library Live last year, one of the question posed to the authors was what was your favourite Horus Heresy novel so far; the answer was Legion, the story of Alpharius, Omegon and the Alpha Legion. Masters of deception and misdirection, the Alpha Legion follow their own agenda, and this mission is no exception. Having adopted the faces and memories of fallen Raven Guard, they’re simply waiting for the right moment to act. Most of their ‘screen time’ is from the perspective of one the infiltrators (called Alpharius, oddly enough), and while his loyalty to his own Legion is unquestioned, he can’t help but feel a camaraderie with the squad he’s part of. He’s a likeable character, even though you know that at the end of the day he’s going to have be a real bastard.

Knowing that Alpharius and his fellow Alphas are closing in creates a nice undercurrent of tension as Corax forges ahead with the technology that the Emperor has granted him. When the Alphas play their hand, it’s a cleverly orchestrated setup that really exemplifies their ‘outside the box’ approach to warfare.

Despite the relative paucity of blazing bolters, DL reads very quickly and doesn’t suffer for the lack thereof. There’s more than enough anger, revenge betrayal and honour going on in there to hook you and keep you turning the pages, and it ends on the same kind of note as the “Let’s hunt some orc” scene from the Fellowship of the Ring. I really enjoyed it- it’s a solid, all round addition to the Horus Heresy series, which only seems to be getting better with each instalment.



You can read an extract here and visit Gav's website there.

Friday, November 25, 2011

Sabbat Worlds - edited by Dan Abnett



So what the hell is ‘Sabbat Worlds’ I hear you ask.

Well, gather round, make yourself comfortable and I’ll tell you. No, that’s my chair.

In it’s simplest form, the Sabbat Worlds is the name given to a small corner of the Warhammer 40K that forms the backdrop for Dan Abnett’s hugely popular Gaunt’s Ghosts series of novels. As with most things, it started small, then grew and grew, acquiring its own history, legends and heroes with each instalment – there are 14 books in the series so far (well, 15 if you count Iron Star, which was printed as a limited edition short story but is now included in this anthology), and it now stands as a fully fledged and recognised corner of the universe. Until recently it’s pretty much been Dan’s personal playground, but now he’s invited a few select friends over for literary sleepover, and the result is this anthology.

The anthology features eight stories, and pole position goes to Apostle’s Creed by Graham McNeill.

Apostle’s Creed revisits a squadron of elite Thunderbolt fighter aces called the Apostles, who made their debut in Double Eagle back in 2004 (so long already? Where’s our sequel?). Graham’ story revolves around Larice Asche, a capable and experienced ace in her own right who’s still trying to find her place amidst the emotionally distant brotherhood of the Apostles.

With her Thunderbolt damaged in a savage dogfight, Larice is escorted to the nearest airbase by an army pilot, who she discovers is an ace in his own right. Impressed, she approaches the rest of the Apostles to put him forward as a candidate to join their ranks. But her peers know there’s a cruel but unavoidable truth that Larice has to face up to, one that she will have to confront sooner than she expects.

That journey is the crux of the story, and it works because Graham really does well to bring her character to life in such a relatively short time- by understanding her, we understand more of the campaign they are fighting and the nature of what she is -and will be- going through, which gives it a good emotional resonance. Not only that, he’s also recaptured the exhilarating feel of high speed, life or death dogfighting with a distinctly 40K flavour. And there’s plenty of it too, which is ace.

Friday, September 30, 2011

Guest Review: The Outcast Dead


I'm very leased to be able to introduce Sarah Cawkwell's guest review of the latest instalment of the best-selling Horus Heresy series. We've been chatting to Sarah (a.k.a @pyroriffic) for some time now and have vicariously shared the giddy excitement of her induction into the ranks of the Black Library's team of authors (more on that below).

With that thought in mind, I thought it would be interesting to have her perspective on The Outcast Dead. So, without further ado...

The Outcast Dead
A spoiler-free review by Sarah Cawkwell

It may come as no surprise to those of you who know me to realise that one of my favourite traits in any character is a tendency to a delicious brand of grumpy, self-inverted sulkiness. Oh, angst. How I love you. (Not the brooding, sparkly Twilight kind of angst, but the proper ‘I’ve really suffered’ kind). Don’t ask me why; it’s a trait I find incredibly irritating in real life. But I like my heroes to be less than likeable and to be packed to the gunwhales with personality flaws and nuances. It’s some kind of inverse physics thing, perhaps. The less inherently likeable a character, the more I seem to like them. It's similar to my theory on the fact that the smaller the handbag, the more rubbish you can fit in it.

Whatever the reason, I am filled to the brim with undying love for Kai Zulane, one of the central protagonists as featured in Graham McNeill’s latest addition to the million-selling Horus Heresy series. The Outcast Dead is set almost entirely on Terra and is a 'Meanwhile...' piece. It opens the eyes of the reader quite widely to life elsewhere in the Imperium whilst the Adeptus Astartes are going through the wringer millions of miles away. It primarily follows the (mis)adventures of an unlikely hero in the shape of an astropath who is the unwilling carrier of a vital message. This message must be delivered at all costs and he falls into the care of an even more unlikely and largely reluctant band of protectors.

There are other plots woven neatly into the story as well, with some excellent cross-over and more than one or two surprises.

Because this is a spoiler-free review, I’m going to come straight to the point here. I liked this book. It reads well, has a great story that reaches a satisfactory resolution and a brilliant cast of great characters (including the aforementioned astropath). But I may be biaised. I have a particular love for character-driven stories and also for astropaths and psykers of any kind, so for them to form the core of a story is my idea of a good time. It’s like a party that just won’t quit. There is a delicious mix of psykers you like and psykers you don’t. And then the eponymous Outcast Dead of the title are thrown into the mix and it all goes a bit wild and crazy.

Which is no bad thing in my opinion.

I’ve always found the illustrious Mr. McNeill presents characters with whom it is easy to engage, although not always necessarily easy to identify with. I’m unlikely to ever be an astropath, for example. This both pleases me and in my nerdier moments, invokes a certain air of resentment. Because apart from the down side of, you know, losing your eyes, your identity and all the other stuff… you’d be an astropath. Which would be kind of cool. Sucky, but cool.

I digress. I do that.

Anyway.

When you find out what it was that happened to Kai to make him into the Grumpiest Man Alive, you do feel a certain pity for him. I wanted to know what happened to him and then later, I wanted to know what happened to the Outcast Dead. That wanting to know turned into needing to know. And it was this Need To Know that kept me eagerly turning pages until I tragically ran out of book.

With The Outcast Dead, readers are treated to an entirely different side of the Heresy. Away from the militarian, organised lives of the Legiones Astartes, ordinary citizens are going about their business… but this is a world in which things are constantly changing, where the bad guys are evolving all the time (sometimes quite literally)… and the ordinary soon morph into the extraordinary with disastrous consequences for our protagonists.

This isn’t your average Horus Heresy book. Whilst there are Space Marines present and at least one primarch puts in an appearance, there is a distinct absence of full-on battle scenes. For many, this may cause them to dismiss the book out of hand. But for all those people – and there are many of them – who often bemoan the fact that the Black Library don’t publish books that are more character driven… well, they should grab this one.

It’s quite heartfelt in places and as a reader, I appreciate it when I genuinely care enough about a character to care what happens to them. By the end of the book, my initial fondness for Mr. Grumpy had gone all the way through deep pity and out the other side into enormous respect.

It’s a tale about courage and determination, about understanding one’s duty, about loyalty and even about friendships in the face of the worst kind of adversity. It adds gently to the Horus Heresy mythos without scrambling anything and also clears up one or two other grey areas with well-placed exposition.

I have enjoyed all of Graham McNeill’s contributions to the Horus Heresy series so far and The Outcast Dead is no exception. Will it please everyone? No. I don’t believe it will. After all, everyone has different expectations and for some, the absence of full scale warfare may lead to a less-than-satisfactory read. For me, though, it was a good, solid story with interesting characters who I cared about. And as far as I’m concerned, if I come out of a book thinking ‘I enjoyed that’, then it’s done its job admirably.

And The Outcast Dead definitely did that. With bells on. I award it nine screaming psykers out of ten.

Thanks, Graham – look forward to the next one.

**



**

A great review, thank you!

Sarah's first novel, The Gildar Rift, is out in December, and you can follow her on Twitter, or visit her website.

Friday, August 26, 2011

Battle of the Fang by Chris Wraight


It is M32, a thousand years after the Horus Heresy. The Scouring is over and the Imperium at the height of its post-Crusade power. When Magnus the Red is tracked down to Gangava Prime, the Space Wolves hasten to engage the daemon primarch.

Even as Great Wolf Harek Ironhelm closes on his ancient enemy, the Fang on the Space Wolves home world is besieged by a massive force of Thousand Sons. A desperate battle ensues as the skeleton forces of Wolf Lord Vaer Greylock attempt to hold back the attacking hosts before the last of his meagre defences gives in. Though a single Scout ship survives to summon Great Wolf Harek Ironhelm back to Fenris, none of the defenders truly realise the full scale the horror that awaits them, nor what the Battle for the Fang will cost them all.

In simple terms, this is the story of a siege. What ups the ante though is that it's the survivors of the Thousand Sons legion who are laying siege to the Fang, the fortress of the Space Wolves. Their motivation is ostensibly revenge for the destruction of Prospero a thousand years previously (see Prospero Burns), but as ever with the Thousand Sons, there is more to it than meets the eye, for there are secrets hidden in the Fang, secrets that could damn them all.

With the main body of the Wolves haring across the galaxy to lay waste to the planet where Magnus has taken up residence, the Fang is left with a single company of Space Marines to hold off a huge force comprising close to a thousand marines and uncounted legions of their mortal troops, all supported by a powerful fleet of ships and armoured regiments. But the Fang isn't just home to the Wolves and their slumbering heroes, but also the hundreds of native Fenrisians who serve them. And as the mortals are mobilised in the defence of the Fang we get to experience the fury of the battle from their perspective, notably through a father and daughter who serve in two different sectors. It's their experiences and points of view that add depth to the story, providing an insight into a world that only respects martial prowess and highlighting the arrogance of the Wolves alongside the desperate heroism and singleminded determination that makes them who, and what, they are.

Wraight does well to do justice to the Thousand Sons, capturing their bitterness and a sense of a Legion fighting desperately not to lose themselves to the mistakes of their past.

Battle of the Fang is absolutely stuffed with the kind of fast, brutal violence that erupts when mortal enemies collide, particularly when said enemies are 8ft tall genetically engineered killers armed with chainswords. The pace is unrelenting and the tension is maintained as Magnus' plan is revealed and the Wolves are forced back into a last stand. It's the combination of the human perspective, the sympathetic treatment given to the Thousand Sons and his understanding of what makes the Wolves tick makes this much more than a simple action fest and hugely enjoyable. I demolished it in two sittings.

You can read an extract here.


Wednesday, June 15, 2011

Helion Rain by George Mann (Audiobook)



The world of Idos is on the verge of destruction, wracked by catastrophic storms and plagued by ravening tyranids. Into this maelstrom come the Raven Guard 4th Company, the warzone perfectly suited to their lightning-strike methods of combat. Led by Veteran Sergeant Grayvus, their mission is simple – to rescue the planet’s last survivors. But in the midst of this nightmare, they receive new orders to locate and destroy a power station..

By way of introduction to Sergeant Grayvus of the Raven Guard, Helion Rain drops you into the middle of the war for the survival of the imperial world of Idos. Plagued by the unrelenting Tyranids and hammered by the meteor swarms sweeping the world, Idos stands on the brink of destruction.

In HR, George Mann eschews the preliminary stages of the war to focus on the desperate gambit which could change the outcome of this war, the kind of behind-enemy-lines raid the Raven Guard are so good at, and which is entrusted to Grayvus and his squad of scouts. Mann does make the assumption that the listener is at least familiar with the basics of the 40K universe here, but to be fair it is a relatively safe bet.

HR is combat heavy, with the background chatter of bolters and howling aliens a near constant throughout as Grayvus and his squad fight their way towards their objective, although Mann makes full use of the lulls between engagements to flesh out some of the traditions of the Raven Guard, and perhaps it’s the relative fleeting nature of these moments that gives them more impact.

Performed by Black Library stalwart Toby Longworth, the characters voices are clear, and the background sound effects are used well, never overpowering or undermining the narrative. All in, it’s a nice piece that underlines the war in Warhammer, gloriously oversupplied with exploding xenos and the desperate heroism of the Astartes.

Friday, May 20, 2011

Dead Men Walking by Steve Lyons



When the necrons rise, a mining planet descends into a cauldron of war and the remorseless foes decimate the human defenders. Salvation comes in an unlikely form – the Death Korps of Kreig, a force as unfeeling as the Necrons themselves. When the two powers go to war, casualties are high and the magnitude of the destruction is unimaginable.

Gunthar Sorenson is a mine overseer, a mine of limited ambition and imagination, whose most outlandish achievement has been to date the planetary governor’s daughter, albeit in secret. So when one of his teams report finding something strange deep in a vein of ore, his curiosity is piqued; the governor’s daughter has spoken of rumours of such things, of strange constructs that powerful men have been whispering about. Thinking to curry some more favour with her, and perhaps her father, he descends into the mines to see this old, rune-marked thing for himself, never imagining the devastation that its discovery presages.

As the Necrons rise and the city falls, an Imperial Guard troopship is rerouted to the planet, bringing the famed Death Korps of Krieg into the fray. Notoriously stoic and fanatically devoted to life -and death- in service to the Emperor, it’s abundantly clear that winning hearts & minds isn’t on their agenda. As the war spreads and the world is torn apart, the story opens up, following the fate of Gunthar, his erstwhile flame as well the ageing commissar Costellin, assigned to the Death Korps.

I liked the way Lyons opened up the story behind the Death Korps- not by trying to get under the skin of one their men so much, but via the metamorphosis of the PDF volunteers, notably Gunthar, who have the dubious honour of being trained by Death Korps personnel. Very interesting stuff indeed, especially as by this time X is a well established & sympathetic character. The Death Korps are the stars here, and are far more interesting than the Necrons, who don’t really seem to do much except react after their initial assault.

There’s little glory and as much hope in DMW, just a desperate, bloody war of attrition and a tragic twist that really brings life in the 41st millennium home.

You can read an extract here...

Thursday, April 28, 2011

The Purging of Kadillus by Gav Thorpe

++ This is Sergeant Aquila of the Ravenwing. We have encountered heavy resistance: Ork infantry in the hundreds and supporting light vehicles, including crude dreadnoughts. All enemy troops are approaching Koth Ridge at speed. If allowed to continue their advance they may be able to link up with Warlord Ghazghkull and his forces in Kadillus Harbour.

We still have no confirmed visual of the ork landing craft, or their drop zone and cannot confirm that this is the final wave of the reinforcements. The foe will pay a high price for our lives, but Koth Ridge cannot hold. ++

The purging of Kadillus starts as it means to go on: elbows deep in greenskin action. And in several places, elbows deep in a greenskin. Warlord Ghazghkull, still on the rampage after the Armageddon conquest, has turned his sights on Kadillus, his numbers bolstered by a large Bad Moon warband and a secret, unexpected technology.

What he hasn’t quite reckoned on is the Dark Angels garrison at Kadillus and their bloody minded tenacity. Grossly outnumbered and wrong-footed by Ghazghkull’s rapid advance and seemingly endless reinforcements, the Dark Angels are pushed to the limit to contain the Ork threat. Utilising every weapon in their arsenal, from daring scout raids, to last-man-standing defensive actions, armoured assaults, orbital bombardments and deep striking terminator assaults, all kinds of mayhem are unleashed and Gav has stuffed Purging with enough exploding vehicles, bodies and melee carnage to make Michael Bay feel grossly inadequate.

As ever though, it’s the interaction between the characters that provides skeleton for everything else to hang on. A small host of characters share the limelight, rather than a single main character, each pertaining to a different aspect of the unfolding conflict. I particularly enjoyed the viewpoint of the scouts and the apothecary – the scouts for their methodical and sensible approach and Sergeant Naaman’s perspective, and the apothecary simply because the unusual choice of character viewpoint, putting a fresh twist on the fighting. What was equally pleasing was that each is distinct and has their thread of the story concluded one way or the other, rather than being left in some kind of literary limbo. It shouldn’t come as a surprise, given Gav’s experience, but it’s always good to see.

It’s damn good fun and very more-ish - I rampaged through it in a single, scone fuelled sitting on a lazy Sunday morning. More please.

You can read an excerpt here.



Thursday, March 24, 2011

Savage Scars by Andy Hoare


Dal’yth. The forces of the Greater Good have established a stranglehold on the planet, and the time has come for the Imperium to move against them. The White Scars lead the ground assault against the tau, launching into combat with speed and fury, shedding blood as they gain ground against their enemies. Meanwhile, the members of the Crusade Council are determined to pursue their own agendas, and their politicking and back-stabbing will place the entire war effort in jeopardy. But little do they know that Inquisitor Grand has more extreme measures in mind, and the White Scars must achieve victory quickly or the cost to Dal’yth will be devastating.

--

I had been meaning to read something else when I wandered over to our long suffering bookshelves, but then I glimpsed that cover, and suddenly I was reading Savage Scars instead. Of course, a cool cover only goes so far. If the writing’s not up to scratch the shiniest cover in the world isn’t worth feth all.

So young Mr Hoare is twice blessed- a cool cover, and the ability to put a damn fine book together. ‘Scars has a very down to earth feel about. The characters are still larger than life, but the action feels nice and gritty, and suitably deadly. Firefights aren’t entered into for the hell of it; they’re treated like the military operations they’re supposed to be, each side testing for the other's weaknesses, and exploiting them. The Tau feel like the Tau: their tactics and weapons are consistent with the background, and they’re not just there as something for the Marines to kill. The contrast between their mentality approach and the inexorable ferocity that typifies the Space Marines is starkly and evocatively portrayed.

The lead character, Sarik of the White Scars, is a pragmatic and cunning veteran, and by slowly fleshing his character out Andy also builds up the image of the Chapter as a whole without having to be too obvious about it. Likewise, his treatment of the Crusade Council and their internecine squabbling is done in a series of broad brushstrokes that fills in the gaps without detracting from the thrill of the action, building up a real sense of the political maneuvering and bureaucracy that threatens everything the men on the ground have risked, or given, their lives for.

There are various threads which run through the novel, pulling the three main components together, and these are nicely balanced out and work together to engender a sense of urgency and tension. My only gripe would be about the Inquisitor- I won’t give any spoilers away here but it would have been nice if his motivations and background were fleshed out a bit more, so that you had a better grip on the question of why. Still, it’s a minor whinge and it certainly didn’t detract from my enjoyment of ‘Scars.

Job’s a good ‘un! I demand more!You can read an excerpt here and watch the trailer here.

Monday, March 14, 2011

Garro: Legion of One by James Swallow

Nathaniel Garro, loyalist Death Guard, and hero of the Eisenstein, has found a new calling in his service to the Emperor. Surrounded by a cloak of secrecy, Garro travels the galaxy in pursuit of his new goal. His quest will lead him to heart of the most destructive warzones, and reveal a secret that will change the course of the Horus Heresy itself...

Legion of One follows on from Oath of Moment, which I reviewed in December, and is released in April. Oath of Moment was brilliant, so when I transferred Legion onto my ipod my excitement was tempered with a note of trepidation. Fortunately, this was one of those too rare occasions where the sequel doesn’t suck.

Legion is set a year after Garro recruited Brother Rubio, and introduces another member of his team, Varen the World Eater, who like Garro had remained loyal in defiance of his erstwhile brethren. But now Malcador’s orders have brought them to a virus bombed shell of a planet, its surface home to nothing but ruined cities and the ghosts of those who called Istvaan III home.

Or so it would seem..

The backdrop of the ruined world evokes some great imagery, and when the revenant known as Cerberus made his appearance it made me grin like a madman.

It’s another strong performance by both James Swallow and Toby Longworth, and one that sets the bar very high indeed for those to follow. James is onto a winner here and I know I’m not alone when I say that the wait for the next instalment is going to feel very long indeed.

You can listen to an extract here.

Saturday, February 26, 2011

Fall of Damnos by Nick Kyme

++ Astropathic choir intercept XC114, Valin's Revenge 965.973.M41 ++
++ Message fragment recovered by Choirmaster ++
++ Transcript follows ++

++ ... All is lost, casualties presumed near total. Only Kellenport remains. As Lord Governor, recognised by the High Lords of Terra, I beseech all Imperial servants receiving this message to come to our aid with all haste. May the Emperor shield us.

Scant information exists on the invading force save for a binaric data-burst. Transliteration follows: "We are the Necrontyr. We are Legion. We claim dominion of this world. Surrender and die." ++

++ Transcript forwarded to the bridge for attnetion of Captain Sicarius ++
++ Mark most urgent ++

It begins with the discovery of a mysterious metallic object in one of the countless mines of Damnos, a prize irresistible to the tech-priests in attendance. The excavations begin, and the Necrons stir from aeons-long slumber beneath the surface. Implacable and merciless, the legions of living metal begin their reclamation of Damnos and the eradication of all life thereon.

Enter the 2nd Company of Ultramarines, led by the ambitious, charismatic Captain Sicarius. It's a chance for the Company to earn immortal glory, but at what price?

The action comes thick and fast, as befits the Space Marines Battles Series (the clue's in the name) and while Nick is very good at putting you into the thick of the savage brutality of the combat, what really makes Fall work is his treatment of the cast of characters. Each is given a clear identity and perspective, thus avoiding becoming just another cobalt armoured gun plodding along. A bit of backstory goes a long way.

And on that point it's interesting to see Nick poking around amidst the unstable psyche of the Necrontyr, a faceless, terrifying foe, making them more than a genocidal army of Terminator/Dalek hybrids, infusing them an air of a long forgotten tragedy.

All in, Fall of Damnos was a non-stop action blast, but one that offered a lot more than I expected. More like this please!

Wednesday, December 08, 2010

Garro: Oath of Moment by James Swallow (Audio Book)


In surviving the horrors on board the Eisenstein, Nathaniel Garro proved his courage and absolute loyalty to the Emperor. On his return to Terra, Garro is despatched on a mission of even greater importance – a mission given to him by Malcador the Sigillite himself. He soon finds himself back amongst the stars and on the fields of battle, thrust into a warzone where the Ultramarines are believed to be battling a greenskin invasion. Once again Garro must fight for survival, but now he also fights to achieve a higher purpose...

Garro: Oath of Moment picks up the story of Nathaniel Garro, the man of the hour of James Swallow’s first Horus Heresy novel “The Flight of the Eisenstein”, and jumps in at the battle for Calth as Imperial forces and the Ultramarines battle the turncoat Word Bearers. It’s here, amongst the death and fire of battle that the grey armoured figure of Garro emerges, implacable and deadly.

How he comes to be there and the crux of his new mission is revealed in a series of smoothly integrated flashback sequences that compliment rather than detract from the pace of the story. Garro reveals his purpose to the warrior he has come to recruit, but finds that the loyalty he holds so dear now threatens his mission as the Word Bearers close in. The action is vividly described, with the sound effects enhancing the experience without competing against Toby Longworth’s narration.

Garro was an engaging, heroic character in Flight of the Eisenstein, and it’s good to have him back again. Grim, deadly and bearing a righteous hatred for the traitor Legions who have followed Horus, he represents everything that’s cool about loyalist Space Marines, and his new mission from Malcador is positively bursting with potential for some great storytelling.

For me, this is by far Toby’s best performance to date, and he brings James’ story to life. I cued it up on my iPod while I was writing this, and I’ve been sitting here doodling Space Marines on my notepad for the last half an hour, listening to it for the 3rd time, unable to stop myself even if I wanted to. If you’re looking to give 40K audio a go, this is what you’re looking for – you don’t need to have read Flight of the Eisenstein, although you’ll have a much better feel for Garro’s character if you have.

The second instalment, Garro: Legion of One, is out next April, which feels like a painfully long time to wait when you all you want to do is find out what happens next!

You can listen to an extract of Oath of Moment here.