Physics-based swordfighting techdemo
Physics-based swordfighting techdemo
Tiny swordfighting game inspired by Die by the Sword, that I made for my bachelors thesis. Definitely needs more tweaking and balancing (and sound design + walk animations for the swordsman).
Press Esc for controls overview etc. . To spawn enemies, just hit the buttons in front of their respective statues by your sword.
Partially intended as playground for future experimentation with novel ways of mapping mouse+keyboard input (2D) to the movement of a sword (3 linear deg. of freedom + 3 angular).
Experimental multiplayer build works only on Windows and requires 2 keyboards and 2 mice to be connected to the computer, preferably 2 screens as well. To implement similar multiplayer in your game, feel free to use my MultiInput library.
All (including graphics assets) is opensource under MIT license - feel free to fork or read the thesis (czech): https://github.com/MarkusSecundus/PhysicsSwordfight
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | MarkusSecundus |
Genre | Action, Fighting |
Made with | Unity |
Tags | 3D, Fantasy, Local multiplayer, Medieval, Open Source, Physics, Prototype, Swords |
Code license | MIT License |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Source code |
Download
Click download now to get access to the following files:
Comments
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Like it until your mouse gets stuck.
i love the idea, but the controls feel kinda clunky, my mouse always ends up locked in the sky for some reason or another, so maybe make mouse lock
Make right-click to look around and leave the other controls as they are.
You welcome.
Update?
Nah, I was just randomly going through the page and realised I didn't post here the very experimental hotseat build, that's been on github since october xD
But I'll most probably return to this as a base for my masters thesis, so you can expect some nontrivial update in maybe cca half a year. In any case, thanks for caring :)
Cool! looking forward to it
this game has a lot of potential, but I just have a few suggestions: make the mouse always centered by putting Cursor.lockState = CursorLockMode.Locked; in the start function. and maybe instead of using q and e to rotate, make it work like a normal first person controller, but hold down RMB to rotate the sword.
cant wait to see what this game becomes
dont give up. has a lot of potential.
this game is actually not that bad, good work kid