Twd saints and sinners

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Cory Averill - The Walking Dead: Saints and Sinners Chapter 2 Retribution- Axeman Twd Saints And Sinners, Apocalypse Inspiration, Clementine Twd S1, Clementine Twd Season 4, Negan Season 7 Episode 1, The Walking Dead Season 1, Saints And Sinners, Zombie Apocalypse, Game Development

While on The Walking Dead: Saints and Sinners Chapter 2 Retribution I got to work on another big villain of the game, the Axeman or Gerik. I was tasked with creating the helmet and face for the final showdown. The body was done by James Edwards. This was

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Twd Saints And Sinners, The Walkind Dead, Cinematic Trailer, Saints And Sinners, Crescent City, French Quarter, In The End, Street Scenes, Game Development

The first project I worked on here at Axis Animation for Skydance finally got sent out into the world! I had the pleasure of concepting the final french quarter environment scene, which was then expertly modelled as ever by Dmitry Kremiansky. This was an alternative view which was wasn't used in the end, but helped with the layout of the street scene. No 3D was used on this portion, all 2D in photoshop.

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ArtStation - TWD:S&S Exterior Paintovers, Amanda Kiefer Twd Saints And Sinners, Geiger Art, Saints And Sinners, Garden District, Creating Artwork, Mood Lighting, Environment Concept Art, Stick It Out, Art Director

Art Director: Jake Geiger Art Lead: Dylan Scher Over the course of creating artwork for The Walking Dead Saints & Sinners I basically learned how to do environment concept art stuck_out_tongue with a ton of help from my lead and a lot of trial and error and self-teaching, These are screenshots in-game which I painted over to add more mood lighting and more differentiation between houses in the Garden District.

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