Pixel level design

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In pixel art, "isometric" refers to work which utilizes the graphical projection of isometry rather than traditional (also known as linear) perspective. While all forms of perspective require at least one vanishing point, isometric pixel art has no vanishing points. Because of this, the foreshortening (reduction in visual length of something as it recedes into space) is equal on all surfaces and is not dependent on the distance from the viewer. This makes isometric projection a good option…

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