Thank you for the compliments! Vaporwave was a new concept for us and we're glad it was well received by our players! Thank you for taking the time to play our game!
Zimizeh
Creator of
Recent community posts
Would love some in game tutorial instead of having to read the page but that's just a personal preference. This was hella fun and addicting to play! Though I think it'll be better to have a clearer gameover animation/ui cause I thought the game bugged out since everything can still be heard running in the bg. But all in all, this was super fun!
Fun game! It's funny seeing the tree attack with the third trunk but that's the charm of it. My heart didn't exactly go down so I wasn't aware I was dying. And I could still move as the UI menu popped out, so maybe turn off controls when the next lvl menu pops up. Other than that, it was well executed and fun to play.
Great graphics and sfx! Would love some perspective to the map since it's hard to tell if the claw is above me. The claw needs some indication of it being ready to drop as well. And perhaps the stunned claw should be visually indicated instead of just freezing like that. Other wise it's a very cute game and I love the presentation of it!
Fun concept! The tutorials were hard to read at first but once I got it down it's fun. The sensitivity is a bit too wacky for me, would love a settings to change that. Also having a shattering glass sfx for the bullet dying is a bit funny and odd. The walls are a bit tough to tell the perspective on the area, I didn't realise I was so close to the wall until I hit it. All in all, this was fun to play and I love the ability to slow time!
The music should preferably be changed into a more scifi, space vibe one. Tutorial should've stated that you can use the grey meteor to crash the black one, I did not realise you could do that till I read other comments. Black meteors should definitely not be coded as first spawn, as well as spawning in a row cause you just don't have any grey ones to collide them with. Otherwise it's fun, but not so much if it's all RNG involved.
The controls are hard to master ahahah especially with the inverted keys, but it makes sense! The art is very cute! Though I'll mention, there's times where I died, it shows the animation then resets it back to standing up even though I haven't clicked restart. Also having a button for restart like 'R' would flow much better.
Fun! Although even in fullscreen, some sections of the game still seems to be cut off (I'm using Opera GX). The controls are a bit too tight together. Sometimes you can jump behind shelves, just a visual bug, it seems the shelves wasn't bordered properly in coding. I'd say the indications of what could harm you should be clearer, I did not know the knives could hurt me until I walked past two of them. The rolling was very fun to use though! And I love it even more that it can be done while mid-air. The egg walking on slanted surfaces needs to be more properly animated, but it doesn't hinder gameplay, just funny looking. All in all, I still enjoyed it a lot! Love the spritework on this as well, it's very well done!
Edit: Also when I died, I could still play in the background ahaha