Haha, thanks a lot! :)
wonrzrzeczny
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Thanks :)
The idea is really clever, and the game was pretty fun to play. The models of mice and snake were really cute, though some simple animations would really add a lot here. Also, very small detail, but I really liked how you told the goal of the game without explicitly spelling it out to the player. Overall, nice entry :)
Fun to play and pretty addictive, well done :)
Really nice idea, the puzzles were enjoyable to solve, and the game fits the theme pretty well. It's just a nitpick, but it would be nice to have some visual difference between the platforms with different shapes, since it was pretty hard to tell what was what when they were placed next to each other.
This is a really clever idea (especially the fact that you can select to play the card either on yourself or on the enemy). Really wish there was more variety in the game, and that the mechanics were explored more since they have a lot of potential. The art was nice and clean, and the tutorial did a really good job. Overall, pretty solid entry, well done :)
The art is sooo so good, I'm really impressed, great job! The game itself is also really nice, the idea is clever and execution is decent. Overall, really solid entry, definitely one of my favourites so far. Well done :)
Really neat concept and very fun to play. The game feels pretty polished as well. Would be nice to have some indicator of how much power-up time is left. Otherwise, very enjoyable, good job :)
Really love this one! Very funny, surreal, and slightly rage inducing (in a good way). Great job :)
Really love the late 90s art style, very cute and well made! The concept is pretty interesting, though seems like you could explore the mechanics slightly more as the gameplay now is pretty basic. I totally get that it's hard to get things done in 48 hours though :), I'm pretty impressed with what you managed to do in such short time.
Thanks a lot, really glad you liked it! :)
Truly the goodest of boys
The idea is clever and the game is fun to play. Art is really nice, although I would make the switches stand out a bit more from the rest of the tiles. I'm really curious how do you solve the last level, since it looks like you cannot force the jumping robot to go left instead of right? Overall solid entry, well done :)
Thanks a lot for the feedback, glad you enjoyed it! We thought about highlighting stuff, but decided that it would kinda ruin the surprise in the first few levels. In hindsight, it might have been a good idea :)
Took a while to figure out what is exactly going on, but this is brilliant! Really great idea and the game itself is really addicting and enjoyable to play, would work perfectly as a mobile game.
The game lacks some form of a tutorial (obviously xD) and you would want to polish it more if you were to do something more with it after the jam, but otherwise great job, really solid entry!
Gameplay was pretty enjoyable and art style was really nice. If I had to complain something, the movement could be slightly smoother, e.g., if you walk diagonally into the wall, the player stops completely instead of continuing to walk along the wall. Otherwise, good job :)
Thank you :)
That's cool hahah. I'm glad you liked it, thanks for the feedback!
Thanks! Really glad you liked it :)
Really good interpretation of the theme and it's executed very well. The game has a decent amount of variety, is fun to play and overall feels polished. Really good entry, great job :)
Great entry! Puzzles were cleverly designed and very enjoyable to complete. The art is nice and controls were pretty convenient despite the limited control scheme. Would be nice to have level selection screen. Otherwise, really good job :)
Very clever idea, very enjoyable to play. The graphics are clean and nice. It would be convenient to have an undo button instead of having to replay the whole level if you made a mistake. Otherwise, great job!
Absolutely loved this one! The game is funny and very enjoyable to play. Artstyle, music and soud effects were very cute and worked very well with the theme.
The connection to the theme feels slightly far-fetched, I wouldn't have gotten it at all if it wasn't written on the submission page.
Otherwise, there's really nothing bad I can say about this game. Really, really solid entry. Great job! :)
This was surprisingly addictive. If this was a mobile game, then I'd probably spend an unreasonable amount of time playing it :)
I had some technical issues while playing (in browser) -- the game occasionally had huge framerate drops. When restarting the level, you often get insta-killed, which is slightly frustrating, though not that much of a problem.
Otherwise, reaally solid entry, great job!
Really fun and enjoyable to play. The difficulty, length and variety hits the spot perfectly for a game jam entry. The art is very nice and the intro cutscene was pretty entertaining.
My only complaint is that the game mechanics could be conveyed slightly clearer. E.g. it would be nice to know the turn order, or have some indication whether Donkus is seen by the enemy.
Otherwise, really solid entry, well done!
Very enjoyable to play. The latter levels were pretty challenging, but satisfying to complete. Props for really clean UI and how self-explanatory the game was to play. I think the connection to the jam theme is slightly loose, but otherwise good job :)
This was really fun to play. The art is really good and detailed, great job on that!
Regarding controls, it was pretty awkward to interact with things. I believe that you have to be oriented towards something to interact with it (?) yet it wasn't that clear in the game. It would be good to display the "interact" prompt only if you actually can do this at the moment (you are close enough, etc.). Also placing it over mouse cursor would probably make it even clearer.
Otherwise, really solid entry, well done :)
Really enjoyed the game, love how hectic things get over time. Also, I really like the programmer art vibe of the sprites here, well done :)
Very neat idea! It would be nice to have some convenient way to restart the level apart from just getting to the exit. The conveyor belts had slightly awkward collisions, player often gets stuck on these and you have to abuse jump to get through.
Otherwise very pleasant game, the sprites and the intro cutscene were very cute :)
Thanks a lot for the feedback! We are aware that the controls and physics can be awkward at times. Really glad you liked the game and its sense of humor :)
Thanks for the feedback, glad you liked it! The game was supposed to get quite hard towards the end, I hope the difficulty spikes didn't affect your experience too negatively.
Thanks a lot! Really glad you liked it. Also, good to see people sharing our weird sense of humor :)
I think the music accurately depicts our sanity after fighting with unity's physics engine for the whole weekend.
Thanks a lot!
Thanks :)
Thanks! Glad you enjoyed it :)
Agreed
Thanks a lot! Glad you liked it :)
Thanks for the feedback! I agree that the power control could have worked better with the camera, unfortunatelly we ran out of time before we could address this issue. You can manually move the camera to make some more space for the cursor, but we get that this is not really that intuitive. Really glad you made it to the end :)