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Vlevo

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A member registered Nov 10, 2022 · View creator page →

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Thanks!

Great job. Nice twist, grid within a grid, within a ...

Nice job. I am unsure if the explore part is turn-based, but some mobs can go through walls.

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Good Solid job, marred by the non-looping music. Oversight, or never play-tested long enough to notice? (I know, "Playtest!! who had time for that." I play-tested too much and left some stuff on the floor that should have been in there.)

Nice game. My biggest gripe is that there was nothing to tell me that I had to press "E" to feed the goblin (nor click to mine, but that is more obvious). I discovered the "E" by accident, and had to clear another level so I could go, stand on the goblin again, and press keys purposefully to figure out what the accident was that had worked.

But only if fire stones were required. It took me a while to realize that, if fire stones were 0/0, there were none. Before that I wasn't looking at the numbers, I was just mining everything in sight.

What your grid isn't square-based . . . .  ++refreshing :-D

Nice relaxing music while one twists one's brain. I liked the squishy/squelchy sound as you stuff them in the bottle. I liked that #4 was a bit easier than #3, ramp up the difficulty then ease back slightly, (repeat)

Good job.

Unwinnable levels are possible, a downside of the random generation (10 rooms - collisions, random puddle & gold, 3 mobs/room - collisions, a tunnel from room 1->2->..., and from entrance/exit inward to hit something. The only "restriction" was that the puddle & gold can't be in the same room. The only "guarantee" a path from entrance to exit.)

Crunch time ate into the graphics (a little more time and the attacks would have been animated.) Hmm, smaller/tighter levels . . . My knee-jerk reaction is that that would make it too hard, there being less possible paths. That is something to consider though (hmm, jack room insertion force. I'll play with it.) I had thought of including other fiends, such as ones that attacked only one way, shot arrows, or patrolled. Unfortunately, there was no time to balance that with random placement.

Thanks for the thought-provoking feedback.

Good, clean game. The only issue I had was it didn't acknowledge that my temple ran out of health. Wave progression stopped but "idle" gameplay didn't. (iow, I could build towers to my heart's content, just there were never any new enemies.)

I like the twist of the heart being lighter than a feather if it can duck and weave amongst them. :-D

You bad mouth your own game so much, that people might not even try it. It does "work" . . . it is playable (for a while). If they weren't scared off, they can at least see what you were aiming for.

Nice!! I don't know what else to say. You know about the bugs.
'tis pretty. Very fitting music. Very atmospheric! Great job.

Cool, I liked it. I had to bend my brain, a couple of, times to get them in the right positions, but that is not a bad thing. In the end, I was able to finish it. (I wish I'd remembered that I could rotate the camera . . . Made it more challenging) ;-)

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The only change was an itich.io setting (no upload required.) Glad it works for you!!

It nice to have some thinking games in the jam, great job!

Loved the bullet float. Got stuck on the wall a couple of times, but was always able to get moving again. Sweet little jam game! Keep it up!

Sweet. I like the way you think. Juicy, simple, looks nice, sounds nice, ... !!

Ha Ha Ha, loved it. Two different dances, at the same time, were good, much juicer than 1+1. Last level was awesome!!

Sweet!!

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!! Nice, simple, great idle clicker. My clicks (un-upgraded) are still good even after upgrading the other things. Some clickers, there is no point to clicking "for points" after a short bit, but yours allowed the user clicks to still be worth something!! Good job, keep working on and getting this one out there, it could go!

Nice sweet simple game. easy controls. At first, I thought there was no sound or music, even though, the menu had a mute song, I had to turn the volume Way Way up before there was music to be heard. I'm glad you got your sounds/music in there unlike me.

Looks nice.

I had to refresh the page a couple of times before it let "z" start the game. The intro is looong and there doesn't appear to be a way to skip it, reading it once wasn't too bad, but after that, it was just a reason to not play again, the third time, well, let's just say there wasn't a fourth. 

Looked nice, seemed it like would be a good game. Keep up the good work!

Cute, simple game! I liked the death animation, zooming in on the floored carrot was a nice touch.

Was hard to play two things at once, until I discovered that I could concentrate more on the notes if I pulled further away. Nice idea, looks good. Would have been better if there was a way to actually win... I had 60 gold and nothing happened, no 50 gold you win, nothing to hit or click on to cash out...???... Hey, it's a game jam, mine ain't perfect either!! Good job. Keep it up.

Keep it up.

Ah! They got me!

Good start. Hard. looks nice, keep it up.

Cute, I liked the player animation. 

Nice.

Cute game.

That's how you make real change happen... Good start to an educational game. Not enough good ones out there.

Just wow. What else is here to say...???... ;-)

Thanks. Sorry, about the controls, I had no idea focus-follows-mouse would be so tough for people. (I've got plans for an option to choose control style.)

Thanks for your comments and kind words. This is the third time I am replying (yesterday, POOF, today, POOF.) So...

Woah, so complex, so much going on at once, kind of a juice in itself. Looks nice. I had a hard time with the notes, but I expected that. Good job, a great foundation. 

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Nice Game! I loved the switch after the juice was gone! And then you get your juice back! Well done.

Much better, no carp in my wrist this time, thanks!!

Thanks!

You could shoot anyone, except the cops, they are wearing bulletproof vests. :-) BUT you should only shoot the ones with guns. This can be difficult because the innocent bystanders wander around with no concern for the hail of bullets. 

Thanks for your kind words and feedback!

It is sounding more and more like I should add an option to use wasd->compass. (Or depending on how hard it is to support both., <shudder> switch.) ;-)

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Neat sweet little game. I loved fishing around the circle, nice idea. If I looked away or lost focus, I'd forget which way was what!! I think I got carp-al tunnel from clicking so many fish. ;-D