Beautiful game, a couple of comments:
- Something needs to be done with the mouse control, it twitches
- Why can’t you shoot in the direction you’re looking? The system is always trying to turn in some strange direction
Beautiful game, a couple of comments:
- Something needs to be done with the mouse control, it twitches
- Why can’t you shoot in the direction you’re looking? The system is always trying to turn in some strange direction
Thanks for playing!
Yes, combo-mechanics can be added to the game after the jam, it might turn out more dynamic
Thanks you, bro!
Damn, cool project! One of those that is high quality and well executed, although for some reason it takes a long time... Reminded me a lot of Celeste and I Wanna Be The Guy. And this is the game where all the mistakes are yours
I can suggest that in the future we think about the mechanics of additional jerks and some actions. And levels, more levels.
A well-made project, even completely self-sufficient. Great!
Thanks you, bro!
Thank you very much for your comment! Yes, adding multiplayer to a game like this would be fun. In the foreseeable future, I want to implement a project that will be as dynamic as Hotline Miami, but at the same time would allow you to fight in PvP just as quickly as in Rocket League Sideswipes.
In short, working with multiplayer will be a very exciting challenge, definitely in the future.
Oddly enough, I noticed the synchronization of sprites with music, it looked dynamic. But in general, if I’m not mistaken, there are algorithms that can decompose music into rhythm (time intervals between measures), and now they can be used as a variable to change animation.
But it's so stuffy...
I also like mushrooms. Especially in creamy sauce :)
The result is good, my friends completed an average of 6000 per race. The maximum is 22,000, but the dude almost sprained his wrist there
It’s a great idea to somehow use the amount of exterminated mushrooms between sessions. I'll think about it
Fun game, yep. It would be nice if the game stopped when it reached a negative value
Special respect for pygame, the game is small, but it feels cheerful
Thanks for playing!
Distance bonus, and other combo-bonus for scaling your score - good idea, in next time, i think, use this idea, thanks!
Oh, these are literally walls with legs XD
I realized that most of the thoughts were actually, even without parts, a funny idea at the time. Along with the particles, you can add some funny sound of a crashing wall
If it’s interesting, I would suggest the following algorithm: first draw the bullet’s flight curve (with random bends), and then, relative to it, step back on the sides by 50-100 px and draw up a path map, as they did in Worms, with its own curvatures. Well, the number of bounces = the number of kinks along the bullet’s path.
A potentially useful algorithm for your future work
Thanks for playing!
Damn, I want it on my phone, or even better, an improved project on my phone. Please develop the project like a mobile phone, well done
Fast, bold, exciting. Once, I saw a similar concept at another jam, and as always, reacting to the situation at speed is just like Doom. This project: https://cosmocorner.itch.io/momentum-mori, maybe will be interesting.
Cool, hello ideas with multiplayer, bonuses, strategy and donations XD
In Steam place a game, Bit Blaster. This game continues the idea of little arcade survivalists well. I would suggest multiplayer survival games in the same context, it would be fun.
Oh cool!
Here would be the number of points, and then there would be tables falling from another game, and even bonuses, in short, there is plenty of room for imagination
I... didn't understand. We're playing against... Dust bunnies? The idea is clear, award points for any collision of balls other than a wall, but it seems like some kind of challenge is missing
The concept is cool, I would like to develop it, I would suggest the author to try to promote the idea at future jams
Amazing puzzle
It seems like such a simple thing, but, damn it, it’s addicting!
I would add GLADOS-level humor here. It would be very appropriate. Because the tips seem cool, but I really want to make fun of the player.
A very good project, somewhat reminiscent of classic games
Quickly - yes, jumps away - yes. But there seems to be no difficulty. If I ever came across red triangles, it was purely by inertia, and then mostly by accident.
That would be it, but for a bigger arena...
Damn, I came in to have fun, and as a result, before going to bed, they piled up horror stories. How can I sleep now? XD
Cool game, challenging
You really need to get used to the game, because it’s clear that you really need to find such zen in yourself in order to correctly build a sequence of actions to win. Fascinatingly
Deceptively simple, incredibly interesting. Immersion is off the charts
Dude took the "Bouncing Walls" theme literally. It's a real wall, and it really jumps!
I agree with own comrades, the weapon would be faster, or some useful things would be added to the level.
Suddenly a cool game, it was fun to run between your own balls
Good game with classic visual style. Evokes the aesthetics of classic English prints
Yes, it will be a good commercial prodict, especially if any additional mechanics are thought about.
How was the crab run implemented when the wall reflection was turned off? And do I understand correctly that your work time for one person was a little less than 3 hours?
Thanks you!
Your realisation is good too, i forgot adding boosters, like it make in your project (green, blue and red objects with himself mechanics)
Good game for mobile gaming, really.
Pixel sound and vector graphics are difficult to combine. I would recommend choosing some other sound, because... the style is well maintained
Perspective commercial product for 1-5$ or more, good!
It's hard, maybe add sharper updown movement?
UPD: I like game like this, but really tables fast fall down
Very good game, but short...
Did you think about add generating maps in game?