We are trying to fund a remake of this first game, but as of now we have no way to afford these endeavor. Hope to see your support in our next productions!
Team Zeroth
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Olá Adriane, tudo bem? Lançamos uma nova versão do jogo em que o sistema foi completamente revisado. Convido a jogar no link https://breu.itch.io/breu-adsombras. Tem uma demo disponível. Espero que goste. Tenha um bom jogo :)
Olá fe06, tudo bem? Lançamos uma nova versão do jogo em que o sistema do jogo foi completamente revisado. Convido a jogar no link https://breu.itch.io/breu-adsombras. Tem uma demo disponível. Espero que goste. Tenha um bom jogo :)
Olá Mateus, tudo bem? Lançamos uma nova versão do jogo em que o sistema do jogo foi completamente revisado. Convido a jogar no link https://breu.itch.io/breu-adsombras. Tem uma demo disponível. Espero que goste. Tenha um bom jogo :)
Olá Riushy, nesta 1ª versão infelizmente não há como avançar as cutscenes. No entanto, lançamos uma nova versão em que isso é possível. O sistema do jogo foi completamente revisado. Convido a jogar (https://breu.itch.io/breu-adsombras). Tem uma demo disponível. Espero que goste. Tenha um bom jogo :)
Hayden, we just have launched a new version of the game that you might like it. All dialogues are in ENG. :) There´s a demo version you can check here: https://breu.itch.io/shadowhunt
Obrigado pelo carinho Douglas! Dá uma conferida na continuação "Breu: Ataque das Sombras"! Espero que você goste! https://breu.itch.io/breu-adsombras
Hey Lirin, thanks for replying. We had a very low budget for the first game. Actually not that much better for the second, but we were convinced that was a very important feature. Hope you try the game and give us some feedback.
Oh! Just FYI, the first one is very different gameplay-wise. We revamp the whole thing to make it more about the story than the navigation. But, please, give us your thoughts.
Hello pps, we are a small indie developer studio and we've just published our Audiogame Breu: Shadow Hunt. We'd like to hear from the community your thoughts on the game. There's a demo to play if you'd be interested.
https://breu.itch.io/shadowhunt
As audiogames are a very unique kind of beast to tackle thinking about eletronic games, it's interesting to give our own spin on how to enjoy the narrative, and give the player agency on the gameplay. Do you think we did good? Would you work the gameplay anyway different?
Also, it's very hard to define proper pipelines, and tools to get to the best results. We ended up using Unity with FMOD in a structure that we let the FMOD work almost everything about conditions, from setting to checking, so it's a very middleware centered game. Do you guys have any experience with this kind of struggle? Let me know!
Hope to hear from you guys.
Hayden, unfortunately we just have a Portuguese version for now. We don't have plans of adding subtitles, but we're definitely looking after investments for a ENG version. Since there are 15 characters (actors to hire) in the game, it isn't an easy task, but we're after delivering that soon. ;) Thanks for your reply :)