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Subject_John

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A member registered Sep 16, 2023 · View creator page →

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Thanks! 

I'm actually trying to make a no-code text-rpg engine (of sorts) which would allow me to make more of these in a short amount of time. Though it would take awhile before getting anything working out of the box.

Is using prebuilt custom-tools allowed (e.g.Card Editor, Dialogue Editor) or does everything need to be built from the ground up?

PS: Also for those looking to form a team, let me know.

Thanks! Glad you enjoyed it.

The nitpicks are valid criticism tho. And I actually originally tried to address some of those, but couldn't figure out how to animate them  properly. I'll get back to develop it further eventually but real life is giving me more pressing matters right now so I'm leaving it like that for now. 

I actually wanted to implement a Tagalog language. But with time constraints and also the lack of readily available open-source non-english dictionaries make other languages harder to work with.

I can't seem to find you on discord. Are you sure that andybugs is the username and not the profile name?

Anyway, you can try finding me in discord. My username is unbound_subject

I'm looking for a team as well. I'm 26 and trying to build myself up to a better game developer since I want to make it my career. 

I've only develop one game which is very recent on a month long game jam as a solo but now looking to upgrade.

I can do UI, Data, and writing. I also have a background in psychology which may be relevant in this jam's theme. Wanna team up?

Are you still free? Would like to have someone with music on board.

New Godot dev looking for a team.

I specialize in UI, Data, and Writing. But can and willing to wear other hats. Hoping to make game dev a career and is trying to jump from hobbyist to professional.

I also have a background in psychology which is relevant to the theme.

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Yes. But word lists, technically. But I took the master list off from an open-source dictionary and converted it to a custom resource w/ a string array. Then divided the master list into multiple lists for performance. The game checks the list based on its initials so it doesn't have to check the entire word list. It was a pain to get right. 

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"Also how do you check if its a valid word? And do you make sure there are always valid words on the board?"

Not really. The words validate after the player finalizes it in runtime. I made an algorithm to basically make sure that letters are randomly generated from a pool of letters. Each letter generally being proportional to how often they occur in basic words (so that the Zs, Ws, and Vs, only occur once per set so they don't clog the grid). But it is possible to have multiple copies of them in-game if you ignore them on the grid long enough.

I've updated the description of the game to have instructions. I'll integrate them on the build soon.

That's a really good point. I'll bump that as a priority. 
Pero to put it in the simplest way possible, it's basically scrabble except all the tiles are on the board. You just need to find ANY word that belongs to the English dictionary and it is valid.