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Soran404

10
Posts
1
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A member registered Sep 20, 2022 · View creator page →

Recent community posts

unbalanced - less than 1 minute in and there's a horde of 20 enemies
I only got to level 2 in that time,
they are always in the way of the collectibles
and the auto-aim doesn't seem to target CLOSEST.

despise the stop to shoot mechanic. NO game should have that as a roguelike/roguelite feature.

new crash bug, should probably implement an auto bug reporter :P

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Destroy Event

for object obj_enemypar:

Variable obj_voidman.void(100018, -2147483648) not set before reading it.

at gml_Object_obj_enemypar_Destroy_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_enemypar_Destroy_0 (line -1)

called from - gml_Object_obj_voidman_Create_0 (line -1) - <unknown source line>

called from - gml_Object_obj_wavesControl_Alarm_0 (line -1) - <unknown source line>

(1 edit)

Welp, was doing so good on a run my game crashed

(happened after i chose the upgrade to kill all enemies on screen with ALOT of enemies, so much i had fps less than 30)

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Create Event

for object obj_Boss:

Variable <unknown_object>.x(0, -2147483648) not set before reading it.

at gml_Object_obj_Boss_Create_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_Boss_Create_0 (line -1)

called from - gml_Object_obj_enemypar_Destroy_0 (line -1) - <unknown source line>

called from - gml_Object_obj_LitTnt_Mouse_7 (line -1) - <unknown source line>

and I didn't ask for your opinions

(3 edits)

could be better,

honestly auras targeting only 1 per aura is stupid, the lack of health regen/lifesteal when using certain characters such as rampager is also unfair.

"nothing" - on top of the black orbs being stupid, this is also stupid especially when a terrible roll can give you multiples of the same thing.

maybe make a bag icon that bundles up orbs to save on performance

edit:
a stats menu/screen would be helpful for knowing your build while you play, such as health and health regen, attack rate, number of strikes per attack, defense, etc.

edit 2:
the main slash looking attack appears to have a hit registering problem the larger the attack gets when enemies are close to you

edit 3:
probably make the stats text dark red or something so it's easier to see


terrible controls, terrible balance

shoot to move, Already a terrible concept

game becomes increasingly laggy over time, i'm only level 12 with very little zombies nearby and the game is hitting like 10 fps