unbalanced - less than 1 minute in and there's a horde of 20 enemies
I only got to level 2 in that time,
they are always in the way of the collectibles
and the auto-aim doesn't seem to target CLOSEST.
Soran404
Recent community posts
despise the stop to shoot mechanic. NO game should have that as a roguelike/roguelite feature.
new crash bug, should probably implement an auto bug reporter :P
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############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_enemypar:
Variable obj_voidman.void(100018, -2147483648) not set before reading it.
at gml_Object_obj_enemypar_Destroy_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_enemypar_Destroy_0 (line -1)
called from - gml_Object_obj_voidman_Create_0 (line -1) - <unknown source line>
called from - gml_Object_obj_wavesControl_Alarm_0 (line -1) - <unknown source line>
Welp, was doing so good on a run my game crashed
(happened after i chose the upgrade to kill all enemies on screen with ALOT of enemies, so much i had fps less than 30)
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############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_Boss:
Variable <unknown_object>.x(0, -2147483648) not set before reading it.
at gml_Object_obj_Boss_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_Boss_Create_0 (line -1)
called from - gml_Object_obj_enemypar_Destroy_0 (line -1) - <unknown source line>
called from - gml_Object_obj_LitTnt_Mouse_7 (line -1) - <unknown source line>
and I didn't ask for your opinions
could be better,
honestly auras targeting only 1 per aura is stupid, the lack of health regen/lifesteal when using certain characters such as rampager is also unfair.
"nothing" - on top of the black orbs being stupid, this is also stupid especially when a terrible roll can give you multiples of the same thing.
maybe make a bag icon that bundles up orbs to save on performance
edit:
a stats menu/screen would be helpful for knowing your build while you play, such as health and health regen, attack rate, number of strikes per attack, defense, etc.
edit 2:
the main slash looking attack appears to have a hit registering problem the larger the attack gets when enemies are close to you
edit 3:
probably make the stats text dark red or something so it's easier to see