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MJake

112
Posts
10
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A member registered Feb 17, 2020 · View creator page →

Creator of

Recent community posts

I wouldn't listen to people complaining about one slot. In a timer based game like this one slot is the whole point. You have to manage your time well. Reminds me of old games, where you had to actually think about your actions.  Well done! Artstlye is great too. My only complain would be weird hitboxes of tiles. For example roof seem to block my character, even though it shouldn't.

At first I though "Ha, there is barely any storm". Then so many of them came that it started lagging. It was chaos. Towers shooting, enemies chasing, can't even see my own character. I like it. I wish there was more strategic decisions though, like types of towers and perhaps different places to build (like an island surrounded by water and only a few bridges)

I like how the game looks and feels. Everything feels nostalgic and sad. The car was scary. Well done!

Wow! Despite the poor technical execution, I believe this is one of the best entries. I really like the gameplay with tasks, and the fact that they have to be executed before the time reaches zero adds to the experience. It was genuinely scary when the shadows started to appear. The only thing I didn't like is the overused 'mental state' reason behind creepy stuff. I find it boring and would prefer if there were an actual threat instead.

Great work!

PS Also it's too easy to sort boxes since you can just turn off your flashlight and see where you need to put it trough walls.

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Very cool! So it's like FNAF but in 3D. I really like how smooth the door-checking mechanic works. How did you implement that? Do you use different pawns for the player and door interactions?

Also worth noting that it's rare for an indie game to have a genuinely scary non cringe screamer. Very cool! I enjoy good screamers.

Amazing game. Maybe it should be a bit harder since I failed to type a lot and still had a lot of time to spare. And I wish there were more activities!

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Thank you!

Yeah, It's shameful that there is a way to just stack permanently. We planned more flood related interactions and some puzzle were supposed to use it, but we didn't have time to finish any of that. This is why the elevator shaft is like that.

As for the VHS tape, it’s inside the coffin, and the code for the lock is on it.

I really like this game. 

  • Flashlight is not simply a child of the camera, but rotates in an interesting way
  • Sounds from resident evil! Love it.
  • Lack of checkpoints. Some might think it's bad, but I don't really feel any emotions if I know I can just retry without any consequences. I think more games should be like that.
  • You are safe in vents. I like that. I like feeling safe in vents.

Puzzles seem interesting, but I'm stuck. I dodged the ghost and activated the lever with "wind" written above. What do I do next?

I believe it's a WebGL problem with first person games. Left clicking the game should help in some browsers. Thank you for your kind words and feedback!

Maybe they prefer their dinner to be warm!

It's a cute little game. Sometimes it's nearly impossible to tell whether the cloud I'm standing on moving or the other clouds. I would recommend adding at least a gradient background to fix that.

I really enjoyed the parallax effect and overall art style.

Sound effects are alright, but even at the lowest volume, some sounds were so loud that I almost went deaf.

The gameplay is cool and reminds of Undertale, but it doesn't require much thinking, just pure reaction. I would have enjoyed it more if, for example, I had to bait the painter to drop whatever he drops on the heart to progress.

Great entry overall. Complete and features an ending, too!

Thank you!
About music, well... the theme was 'Calm before the Storm'

Thank you! We’d totally add 150 impossible puzzles to torture our players if we had more time.

Thank you! Unity URP is amazing. We struggled a lot with WebGL in our previous project - mouse movement issues, lights disappearing, decals not showing up and extremely low FPS. Those struggles taught us a lot.

Pretty good! Although inverted camera controls (I'm using a mouse) makes it a bit harder that it should. Well, the harder the more interesting to play for me.

Is there an ending or is it an infinite runner?

Very smooth gameplay. Robocop feels good and responsive. Enjoyed it.

A bit too loud music and sound effects and no settings to adjust it.

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There is no way to get the hook without eventually being killed by the ghost, however being killed in this game is not a problem since you get to keep the items.

As for the bug with mouse and movement, I couldn't reproduce it. Sorry.

I like the visual style and animations. Everything feels smooth and responsive.

It's not possible to kill the ghost. He is useful for some later puzzles, and there is a way to get the item from his room without killing or harming it.

Good start for your gamedev journey. Visual effects look good, although it's a bit weird that it rains inside. Or is it some kind of open roof building? Anyway, great job.

Yes, the default value is a bit too low. You can always change it in the Pause Menu using [Tab] or [Esc] button. Thank you for trying our little game.

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It is intended. There is a way to get into the gun room.

Wasn't able to find all the 7 keys, but enjoyed a few screamers. Good job.

For some reason I cannot attack monsters. Do I have to find a sword first?

what is in the barrels ? cool game other than that

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wow robot is cool but i stuck in a hole and couldn't get up

wow so much fun :D rate my game

no problemos mio amigo btw q ora es?

I was wrong

wow i stuck in a hole but i guess reddit would love this and so did i :D react to my game i mean rate it 
|:-|

The game is meant to be played by a single person.

I like the theme of the game and the visuals are cool, but the sounds are too loud. The movement of the solders isn't always oblivious, sometimes they listen to my commands, sometimes they seem like they don't. A game with potential for sure. 

The UI is amazing! And the spawning sound is so funny :D  The gameplay is a bit repetitive but that's expected, we all had only one week after all.

This is a very interesting game. The boss fight is a little too hard, at least for me, but other than that it was a very fun experiencing. I ended up becoming a monster and everyone ran from me. That's kinda sad.

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I'm completely fine with long animations, the problem is that they seemed like they ended, when in reality they did not and i had to come back and wait for them to actually finish.  (Yeah i messed up the explanation in my first comment, sorry :D) 

Я тоже не в россии. Классно, что русскоговорящие тоже что-то делают, причём на достойном уровне. Ещё парочку работ от русских ребят видел, помимо твоей. Тоже классные.