That is perplexing and I consider this my mistake in not knowing of scale.
Consider this errata in saying 1 square = 1 inch, though 5 inches also works.
That is perplexing and I consider this my mistake in not knowing of scale.
Consider this errata in saying 1 square = 1 inch, though 5 inches also works.
That's a good question because I never took that into consideration.
Any size would do, since I mostly used this for virtual tabletops in mind.
There seems to be an internal server error.
Admittedly, I may have remembered this idea from a writing challenge I did 13 years ago, but a lot of the context between the challenge and this game had changed.
It's been a while since it came out (about three months or so) but I used the SRD to build another game: Open Road, this time being more about exploring and surviving a road trip rather than a computerized dungeon.
Thanks for the comment!
Thanks. At first it was going to be a simple random generator (hence the name) but as I made more tables, it ended up being more of a plot generator set in a city.
If it's not too late, I wouldn't mind seeing how Not Another City Builder is tackled.
Thanks for the comment.
Nice! Keep them comin'!
We're at the half-way mark for this Jam. How's everyone doing?
No, there isn't and I don't see this being big enough to facilitate one unless I make Solo Game Chef a monthly thing.
Think I also came off lucky by downloading GodAI onto a drive that isn't my C Drive, since it seemed to install everything to there rather than the C Drive.
I sort of have an idea for a TYOV-like mechanic where you swap out used prompts for new prompts, but the problem is that it wouldn't fit onto one page.
Solution: Possibly DLC/expansions called "Seasons".
If it makes you feel any better, this is only my fourth time game writing for a Jam/using an SRD Template. It gets pretty easy once you get an idea going.
I wrote Bartell entirely in Google Drive. I used Canva to make the cover and I used Tabletop Simulator to playtest it all.
Yeah, I ended up going Rogue-like as well, even at one point thinking if my game is too difficult. I playtested about ten or fifteen times to make sure I could win at least once.
Just finished my fifth playtest. Decided to go a little esoteric with this and make a sort of analog Roguelike.
Need to tweak the difficulty a bit more before I go ahead with publishing, but it's almost done.
Don't worry about it.
I would probably say #SoloGameChef2020
Okay, so the charge went away. Not sure if the bank was at fault or if it got corrected by either Paypal or Itch.io. Either way, that's good.
I had sent an email to support.
So, Itch.io wasn't accepting my card because my postal code had changed (had to re-enter the card just to change the postal code, so this is a non issue) so I decided to pay with Paypal, only to notice a double charge, one going to Itch.io and another going to Paypal.
Yes, it does.
How is everyone doing with their projects?
Eh, I used it because I figured it was the "uses this system" icon.
Bitdefender
It's been happening to me too, though now with the added caveat of my Anti-Virus program popping up every minute or so to tell me it has quarantined a file.