Lovely observations, thank you!
Sipty
Creator of
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Ah, it might be the fact that I lost some bullets before they reached the final destination?
Probably an explanation of the intended shooting mechanics would be helpful, after a specific checkpoint on the road to peace? I was shooting aimlessly at the center for a few minutes, before realizing I can control the range :D
Thank you for the feedback my friend, this is really valuable!
I've been toying around with the amount of push and pull quite a lot, trying to remove the feeling of being out of control -- the kinds of death you describe I've had on several occasions myself.
Ironically, I added it with the focus of giving the player more authority over where they are going, but I've heard from several people now that its unintuitive.
If you don't mind chatting to me about this - do you think adding an animation would help with this? Or maybe remove the possibility to spam the throw, in order of enforcing a slower, more deliberate gameplay style? Hmm, or maybe remove the second throw as you suggest, but implement air strafing??
BEAUTIFUL GAME!
In terms of feedback, it could use some work -- TTK felt too high. The bullethell felt a bit overwhelming at times, but not too much.
Being careful and sniping the driver of a ribbon to be rewarded with a single ship felt really not nice.
I think camera should've been a bit farther out, considering the range of some enemies.