nvm figured how to use fireworks
seimsisk
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I've just started playing and I'm like, how do you do anything? How do you gather cristals?
I tried starting new games several times and it happened every time. Just to be sure I've just tested right now in all three game modes, always with the same result. The loading screen fades to black and then the window closes and a crash report is generated.
Just checking, if we got it from the Bundle we don't get the steam key?
Game crashed when I tried to create a new game. I was looking at the loading screen when it just closed and produced an error report. Idk how to add a file here so I'll just copy parts of the file:
----
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000018025c3f2, pid=1584, tid=0x0000000000000634
#
# JRE version: OpenJDK Runtime Environment (8.0_144-b01) (build 1.8.0_144-b01)
# Java VM: OpenJDK 64-Bit Server VM (25.144-b01 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x25c3f2]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://www.azulsystems.com/support/
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x00000088fb6be000): JavaThread "main" [_thread_in_native, id=1588, stack(0x00000088f96b0000,0x00000088f9b80000)]
siginfo: ExceptionCode=0xc0000005, writing address 0x00000000ac7c7000
Registers:(......)
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J 1545 org.lwjgl.opengl.GL20C.glUseProgram(I)V (0 bytes) @ 0x00000088805f5201 [0x00000088805f51c0+0x41]
J 1585 C1 com.badlogic.gdx.graphics.glutils.ShaderProgram.begin()V (19 bytes) @ 0x000000888060564c [0x0000008880605420+0x22c]
j com.bitfire.postprocessing.filters.Filter.setParams(Lcom/bitfire/postprocessing/filters/Filter$Parameter;I)Ljava/lang/Object;+16
j com.bitfire.postprocessing.filters.Convolve1D.rebind()V+5
j com.bitfire.postprocessing.filters.Convolve1D.<init>(I[F[F)V+38
j com.bitfire.postprocessing.filters.Convolve1D.<init>(I)V+10
j com.bitfire.postprocessing.filters.Convolve2D.<init>(I)V+27
j com.bitfire.postprocessing.filters.Blur.<init>(II)V+87
j com.bitfire.postprocessing.effects.Bloom.<init>(II)V+29
j com.cairn4.moonbase.WeatherManager.<init>(Lcom/cairn4/moonbase/World;)V+227
j com.cairn4.moonbase.World.<init>(Lcom/cairn4/moonbase/ui/GameScreen;Z)V+258
j com.cairn4.moonbase.ui.GameScreen.<init>(Lcom/cairn4/moonbase/MoonBase;Ljava/lang/Boolean;)V+628
j com.cairn4.moonbase.ui.LoadingScreen.finished()V+39
j com.cairn4.moonbase.ui.LoadingScreen$1.run()V+4
j com.badlogic.gdx.scenes.scene2d.actions.RunnableAction.run()V+14
j com.badlogic.gdx.scenes.scene2d.actions.RunnableAction.act(F)Z+13
J 1828 C2 com.badlogic.gdx.scenes.scene2d.Actor.act(F)V (188 bytes) @ 0x00000088806d0798 [0x00000088806d0560+0x238]
J 2168 C2 com.badlogic.gdx.scenes.scene2d.Stage.act(F)V (236 bytes) @ 0x00000088808243f4 [0x0000008880823c40+0x7b4]
J 1940 C1 com.cairn4.moonbase.ui.BaseScreen.render(F)V (79 bytes) @ 0x0000008880721c7c [0x00000088807219e0+0x29c]
J 2571 C1 com.cairn4.moonbase.ui.LoadingScreen.render(F)V (31 bytes) @ 0x00000088804a4f84 [0x00000088804a49a0+0x5e4]
J 1936 C1 com.cairn4.moonbase.MoonBase.render()V (31 bytes) @ 0x0000008880723234 [0x0000008880722e60+0x3d4]
J 1854 C1 com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update()Z (213 bytes) @ 0x00000088806df85c [0x00000088806dea60+0xdfc]
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop()V+101
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lcom/badlogic/gdx/ApplicationListener;Lcom/badlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration;)V+258
j com.cairn4.moonbase.desktop.DesktopLauncher.main([Ljava/lang/String;)V+192
v ~StubRoutines::call_stub
--------------- S Y S T E M ---------------
OS: Windows 8.1 , 64 bit Build 9600 (6.3.9600.17415)
CPU:total 2 (initial active 2) (2 cores per cpu, 1 threads per core) family 6 model 60 stepping 3, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, clmul, erms, lzcnt, tsc, tscinvbit
Memory: 4k page, physical 8303564k(5481832k free), swap 11056076k(7813208k free)
vm_info: OpenJDK 64-Bit Server VM (25.144-b01) for windows-amd64 JRE (1.8.0_144-b01), built on Jul 26 2017 06:27:16 by "tester" with MS VC++ 10.0 (VS2010)
time: Sat Jun 27 14:26:46 2020
elapsed time: 77 seconds (0d 0h 1m 17s)