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Sebight

30
Posts
4
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A member registered Mar 14, 2022 · View creator page →

Creator of

Recent community posts

I love the feel of the game and the controls. There's also a lot of levels considering the timeframe you created the game in. :O Very well done!

The concept is really nice! I think the only thing I have is the movement: it's not really responsive and getting stuck on walls is kind of unnatural. Other than that, I really enjoyed all the levels! Good job on the game

Really appreciate your feedback! :)

I really liked the idea! The movement took me a while to get used to. Other than that, I enjoyed it!

Thanks for the feedback! :)

That's great to hear! Thanks for the feedback :)

Thank you for the great feedback! :)

I love the amount of game mechanics you've created with this system!The double/triple click under yourself to launch yourself flying is really good.

This game definitely requires you to use a brain while playing, but it's fun. I also like the level design (6 was my favorite). Great job!

I like the incorporation of the theme! One thing I would note is the clarity of the text in the tutorial and also that the movement feels unresponsive at times. Despite that, great job on the game!

I like the art style and the cute animations at the beginning of the game. Other than that, the game mechanics are neatly introduced and easy to understand. Great job!

A really polished game! I like the random blabber that occurs sometimes. The pattern / trigger zones for the lanes are kind of predictable, so a bit of randomization on that might help the game flow. However, I still really enjoyed playing this!

I like the idea, as well as the art style. Great execution for only 48 hours!

I liked the idea. It was a little harder to understand that I have to press Space for the player to walk through the level, but once I got the hang of that, I really enjoyed all the levels.

I believe it must have been a little challenging to create some of those levels and you've done that perfectly in only 48 hours! Good job

The mechanics take a little time to master, but other than that, I think it's quite enjoyable and pleasing to play this game!

I enjoyed the game, I'm pretty sure this was the first time that I got mad over not getting shot, haha.
I think I encountred a bug, where in the bottom right corner, I could never get shot, but I don't know, maybe I am too bad. Pretty impressive work though, I would bet doing something like this on mobile might be a good hypercasual game.

This is so great. I enjoyed every minute of my gameplay (except the detect_bots()... that one can be really annoying :D)

I must say I'm not really a puzzle game person, but I enjoyed playing your game and finished all levels!
Some of them were quite challenging and hats off for creating 16 levels. Well done

Haha, really evoked the good old Robbery Bob memories. Jokes aside, I like the game, it is nicely made, especially impressive that it's your first game!

I would like if the already "replaced" objects would appear un-interactable and the P key would disappear.

Nevertheless, I think you've done a great job! :)

I like the concept, but I think the game mechanics could be somewhat better. The movement feels really sluggish and I would love to see some double jumps and similar "superpowers".

I think with adding more game mechanics, you could createa an interesting game, though!

I enjoyed the game, but I feel like it needs some time to learn the mechanics. I must say the main menu screen was a bit overwhelming at first, but after I read through all of it, I understood all the game mechanics.

The game is fun, and I would say with some more gamemodes and additional polishing, it can make up to something pretty fun! :)

thanks! We are planning on adding a better tutorial soon! :)

Thank you! It can get overwhelming when you first open the game, especially the tutorial. We've tried our best to make it as straightforward as possible, though the game can get complicated at times, so it was kinda hard to get it right.

Our first step I think will be to make the tutorial way more interactive and less overwhelming. Then we can focus on other stuff and make the game even better. 

Thank you! As mentioned by Denowq (the other dev) under other posts. Balancing is very hard thing to do and we've spent a lot of time balancing the cards, so they make sense. But because of the time pressure, we had to mainly focus on the game's features and balancing had a smaller priority, though we tried our best.

We are looking forward finishing this game up after the Jam, so everything will be more polished! :)

Great concept. I like how fast paced the game becomes after some time. Great job considering the time!

This is a very fun game to play as well! I gotta praise the combo system, which makes it very satisfying to play. All in all, great concept. Well done!

As mentioned by others, this game feels random, but that makes it unique. Some levels can (and do) get hard, but I feel like that can be changed in the future.

I also like the creativity of the levels. Well done.

Interesting game! Some sounds would definitely make the game better, but we all understand the time limit of 48 hours and the priority of things.

Sounds aside, I really like the mechanics of the game and it's genuinely fun to play, and to think about the path you will take.

Would be nice to consider working on this after the Jam! :)

Thanks a lot! We've had something like that planned, but sadly there was not enough time for it, so we had to go with this rather bad way of explaining the game to the player.

Though the first update of this game will definitely contain more user friendly turorial. 

I really like this game, as it opens another gate for player's creativity. 

The concept is great and it's really breathtaking how this game looks, considering it was made under 48 hours.

Great, intuitive and fun game. Well done!