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Sarrg

8
Posts
A member registered Jan 26, 2021 · View creator page →

Creator of

Recent community posts

Nice game and cool music (I can feel the VS inspiration from it), although as already mentioned it does not following the beat. As a rhythm gamer that actually trips me up lol

Would be cool to maybe have it synced and with increasing difficulty allowing for two or more arrows on the same "beat". But I also know how hard it can be to make it match, even more so when it runs in a browser but it doesn't seem like the perfect window is too tight.

Since you have enemies coming from the sides why not use those as arrows (similar to Undertale's Undine fight) and place the arrow receptors in the same manner as it is on an actual pad and you have to press the correct arrow when the enemies is on top of it? That would give it more of an unique feel.

Thank you for playing and the feedback.

Currently rooms are actually colored randomly, might have been a good idea to make them more red over the time.

Lore wise you are supposed to be in a dream world of a demon that you can only escape by waking up, which is when you survive until 6 am. So that is the objective 

While it came up that we might be able to do something like finding specific rooms where you have to perform specfic tasks, we wanted to revolve the game around finding batteries and that the lamp can stun or get rid of ghosts that block your way by activating the strong light mode which drains thr battery faster. Sadly that was overambitious for the gamejam but we want to expand on that. Maybe we can come up with short puzzles in the corridors that unlock the next room.

We want to a bit of an intro show and tell that explains the core mechanics, but that was not quite possible in the time frame. So decided we want to keep it a bit vague for now and let the player figure it out as Horror is more effective by the unknown. However, I think it might've been a good idea to spawn the first battery instead of having it already in the inventory and already make it apparent that the player has to explore for more.

Really cool vibe, but also a bit confusing at what to do and where to go. A lot of the time I thought it is a dead end.

The monster is way too fast though and I don't see how to avoid it at all. Also it pushed me out of bounds lol.

Could be a really cool horror puzzle game when the technical issues like collisions and movement are fixed and more content is added.

Really cool Main menu screen btw :)

Really cool vibe, but also a bit confusing at what to do and where to go. A lot of the time I thought it is a dead end.

The monster is way too fast though and I don't see how to avoid it at all. Also it pushed me out of bounds lol.

Could be a really cool horror puzzle game when the technical issues like collisions and movement are fixed and more content is added.

Really cool Main menu screen btw :)

Sadly not quite a game loop around this, but really cool "techdemo".

I like the concept of having an AI buddy like that. Story wise you can have a lot of potential with that since you might trust it but also might betray you in the long run.

The aesthetics are really great and I like that the post-fx makes it look like an actual video that has compression artefacts. Is that because it is prerendered or done with a shader?

Anyway, really cool. Hope to see this getting fleshed out into a full game maybe :)

Thank you for the feedback and for enjoying the game.

As it with these Game Jams you often are lucky to get the basic game loop done.

Sadly, time constraints limited us from finishing the death screens and we would've last minuted opted out to add a death message but other more pressing issues had to be handled first. Same goes for anything else that feels missing.

If we find time to flesh out the concept more then we want to add more enemies and specific death screens similar to Spooky's Jump Scare Mansion.  We would then also include the Lore since we did had some ideas and actually having a way of dealing with some type of enemies.

Ihr könntet ja das ganze auf Github rauftun, so können Ideen contributed werden und ihr hättet die Entschiedung was letztendlich reinkommt oder nicht.