Thanks for the feedback. Yeah I guess I went a bit overboard on particles for a jam gam where I wasn't able to implement settings to decrease them at the same time, causing fps issues for some. Could you explain what specific issues you encountered with the controls? This is the first time I'm hearing about control issues so I'm not aware of any yet.
Rolim
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Lots of games implemented a similar concept in this jam. Little additions like the dice visualisation, 2 slide push and dickie being a character that pushes the die instead of moving it directly were smart moves to make this stand out of the crowd with a little more complexity and charming presentation. Good job!
Oh wow these really are very similar concepts between our games. I like playing these the most this jam as you can see the small differences taking them into different directions. I like how yours leans more into strategy. The 2d art in combination with the layout visualisation to the left was a smart decision. Having not that much room to avoid enemies makes you reall plan out your next moves. Good job!
This looked immediately interesting to me as it looked similar to my own game idea. After playing it I can say that it did not disappoint at all. Loved seeing a different take on a similar concept. Very fun game that fits directly into the type of game I like. High replayability factor and exciting visuals. Good job!
The audio dimming actually happens whenever you stop moving and not only in the menu screens. Yeah, I also added a last minute mute button as I could see how it might be too overpowering to some, but as you've said more precise controls did end up on the backburner. I do plan on uploading a post-jam version though. Thanks for the feedback!
Moving the die was done by calculating the point of rotation at the edge of a cube and then using that point in the RotateAround() method in Unity. The terrain is just randomly spawned cubes with the distance being multiplied by itself from a certain point away from the player, creating that sort of "scrolling effect" at the edges of the screen.
I saw this in the screenshots tab and it looked immediately interesting to me as it is really close to my own game idea. Loved to see your take on it. Such a shame you don't have that many reviews yet. Usually people don't like to download games and prefer a browser build. Though, this game feels so polished and enjoyable that it's definitely worth the small extra effort. Good Job!