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Reece

42
Posts
4
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6
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A member registered Jan 11, 2022 · View creator page →

Creator of

Recent community posts

Great job! Reducing the speed as you rescue more mice was a great way to ramp up the difficulty

Nice work! I had an apple spawn inside a wall one time, you did great with the  snake AI though

Nice job! It feels a little bare without a fail state, but its cute and fun!

great job! I t gets tough pretty quickly, but its well polished and the art is great 

amazing work! the puzzles feel really well balanced and the art and music is great 

awesome work! The camera could be disorientating changing poisition and and angle, but idea is a lot of fun and polished well 

Nice work! 

Thanks for the feedback! Holding the move keys down should've worked, I'm not sure why that wasn't the case for you I never had any issues with that, sorry

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Amazing work! It's a really fun time and the upgrades after each night are a nice touch!

Nice job! the timer seems a little harsh at first, but once i got the hang of it it was ok. The art is great!

great job! Sometimes the platforms felt a little slippy and or the collisions with the fixed geometry were a little jank, but nothing major. The puzzles were fun to solve and escalated nicely

Awesome work! Lots of fun and super polished :)

unfortunately I was unable to run this

Nice job! I wasn't entirely sure what exactly the effects of some cards were (eg, the difference between MATK and ATK) and just stacking more damage seems to be optimal, but there's a lot of fun potential for deckbuilder stuff here!

Great job! It's tough but a lot of fun and a super unique take 

Great job! The loop of trading and sending people out to defend the town is a lot of fun and the art is awesome

Great work! It's a great balance between being able to run away/look for flowers and being able to see the danger, and the visuals are awesome. For me the game didn't actually end once I collected all the flowers, so the monster caught me and I got a game over anyway, but I really enjoyed it!

awesome concept! I'd like to see what, if anything, you do with it in the future 

Great job! It's fun and the visuals are great

unfortunately I don't seem to be able to interact with anything, I like the concept though

Nice work! It was fun trying out the different kinds of ships

Nice job! It's a fun little game with a nice interpretation of the theme

Great job! The design of the dungeon and the art are on another level here

Great job! It's a lot of fun once I go the hang of it, however the third stage seemed kinda buggy (if the planet hit the ground it was unable to get back up/fell through the floor). There's a ton of interesting potential here though!

Great work! it's a lot of fun zooming around and slinging the person about

Nice job!

Nice job! The idea's fun, but I think between the random movement of the wizard and only being able to shoot in 4 directions mean that it sometimes feels like a game over was unavoidable, especially with the penalty for a mistake

thanks for the feedback!

Great work!

Nice job! It's visually great and the concept's a lot of fun, I just wish it were longer haha 

Thanks for playing and for the detailed critique, it means a lot! The perks you obtain are consistent from level to level if you play through in order (and even in level select if you have already rolled some perks it will keep those ones) unless you choose to reset them. It did cross my mind that it might make the RNG aspect seem trivial but I wanted to include both level select and a perk reset to let people continue if they were stuck on a particular level or with buffs they really didn't want, and the player still has to choose to engage with those things haha. Thanks again - you bring up a lot of good points and I really appreciate it

nice job! this was a really cool take on tower defence. It gets hectic real quick and keeps you on your toes

Thanks! I think randomising the bullet patterns would make the levels unpredictable and even more difficult, but perhaps there could be a way to incorporate dice rolls into the level and not just before each level

Great job, this is a really fun idea! I encountered a couple of bugs but that's just part of having such a short time. The puzzles were good!

Nice job! Once I got the hang of what I was doing I really liked this, but as others have said it's not immediately clear what the objective is or what I'm actually doing by interacting with the keys or the sot machine. Otherwise though the platforming feels good and it's really well put together

Thanks! Yeah I agree, the first level is kinda weak - it should be shorter and have a little more going on. I'm glad you like the rest of it!

This is a really fun idea! its tough (not a bad thing) and it looks an runs great.
A minor thing is that I died a number of times from attempting to dash a fraction before it was ready again because there's no way to tell
Great job!

Great job! This is a lot of fun and all the powers and enemies felt distinguished. The art was great too, it looks very polished

This is a great concept and a lot of fun! nice job!

really fun game with great pacing regarding level difficulty and new mechanics. Great job!