you only need one of the 2 shortcuts back to the first big green zone
Oinkymoo
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this has been known for a long time, its not getting changed
super cool, can't wait for the full release
if you mark a tile before revealing it, the mark that had been on it does not return to the count of unmarked.
I like it, but once it got to juice, for some reason well over half my jump inputs just got ignored, which made the rest completely unplayable
thanks!
you skipped from 437b to 438c. where are 438a and b?
I have downloaded several games via the website, however the only option when viewing the games' page in itch.io is to install the game, even if i already have it. how can i tell the app that i already have the game?
Thanks!
thanks!
thank you
thanks!
yeah i tried to prevent that to the best of my ability but there's only so much i can do. honestly this is more of a proof of concept anyway
i mean that's fair but not something that is likely to change for the next year at least
i want to play but am on mac :(
thanks
thank you!
thanks
thanks for the feedback
thanks!
thanks. i noticed that bug last night but I didn't know what caused it and i haven't had a chance to figure it out today either. the weight indicator was something we ran out of time on but we did plan to include it
thanks
5905
I'm on mac, using the air version. none of the save/load .ceol or import from .mid buttons do anything. the export button prompts me for a file type, then depending on which export option I choose, a different variety of nothing will happen. if I select .wav, it plays through the song, then it ends, and the play button does nothing. if I instead select .mid, it just stops until I hit play again
if you can't implement something relating to power, that's ok. to quote the jam page: "Remember, theme is purely inspirational and not required
update: i think i literally just forgot to tell itch a few input fields above that it was browser game
Unity WebGL has an issue that makes index.html files completely unplayable under certain circumstances, with the error "both async and sync fetching of the wasm failed". fixes for hosting it on your own server are detailed in this unity forum thread
the issue with itch, however, is that when I zip the build folder, the option to make the file playable in browser is completely absent. I think the issues might share a cause, but I thought I might as well at least ask here.
Thank you!
Thank you!
I literally just get an error that says "the application can't be opened" or something like that. no other info
sounds cool! I should be able to check it out.
thank you!
thank you!
thank you!
i did plan to add a green portal that reflects the orbs. I am also probably going to add music and sounds in the next update.