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OctalOtterGames

17
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A member registered May 30, 2018 · View creator page →

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Heya! I'm the giftee! After a long period without internet, I've finally been able to play this! Absolutely loved it! The atmosphere is great and the gameplay engaged me! Thanks for making this awesome game!

Thank you! It has a bit of a learning curve for sure! And that's a valid critique, we maybe could've added more gameplay elements if we had more time. Something to consider for the future!

Thanks! I'm glad the gamble of the adaptation seemed to pay off!

Glad you liked it! We joked about making the game over screen scary, but it looks like the toned-down version did the job anyway!

I had the idea of a Zelda-like game when we were considering doing the Medieval theme, but it seems like that carried over when we decided to go for "Snake Machine" haha. The game can definitely be tricky to get the hang of, something I'd have worked harder on balancing if we had more time!

We're thrilled to hear you liked it so much!! We weren't certain if the gameplay loop would catch on, but it seems the risk was worth it!

Glad you liked it! We knew the 8bit graphics was something we were going to do regardless of theme, it's a great style!

Thank you! I can agree the game can be tricky to get the hang of, even as the developer!

Thanks for such a positive review! It would have been super fun to add more to the game if we had more time, but maybe we can make a future update sometime ^^

Thanks for the great feedback! The upcoming game is another collaboration effort, so I only wrote and created one segment of the game myself. Peace On Earth serves as a kind of "side story" to the events happening within the upcoming game's narrative, with a few direct references sprinkled through the dialogue. Not everything in Peace on Earth is relevant however! I hope you get the chance to check out the new game when it eventually releases, I think you'll like it!

Hiya, I'm the dev for Peace On Earth! Glad to hear you were intrigued by the plot! This game actually serves as an Easter Egg of sorts for another HPS1 game that has not been released yet. Originally it was planned to be released before Madvent, but the deadline came and went, so it's being held off for now.  Keep an eye out for another HPS1 release (hopefully) early 2023 for further context on this short story!

Madvent!!!!!!

Just finished playing! This is a great demo and really sets the tone of the game well! The design and visual effects were a treat and the scares worked very well! Looking forward to seeing more of it!

Really engaging and fun! Plus I was shocked at how genuinely spooky it got! Can't wait to see the full game someday!!

This is a fun game! I think the controls work neatly and you are given good time to input each direction. The difficulty progression is scaled very well and the visuals work effectively!

Thank you! It makes me really glad to hear you enjoyed the game!

Hiya, I'm a beginner dev and am hoping to make this my first jam!

Quick and possibly silly question, but when does the 48 hours officially start? Does your time begin when you start planning or does it begin when you start piecing the game together within an engine?