thank you for playing!! the mouse thing and enemy waves are definitely things i'll change in another update, i appreciate the comment!!
nibbbble
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thanks for playing!! holding down to click was something i wasn't able to implement but i'm definitely keeping it in mind. i appreciate the review!
thanks for playing! the clicking is def an issue that i'll resolve in a later version of this game!
i really enjoyed the idea of building an arena for the players to fight in, especially having to build it to be fair to both characters since you won't know which one you start as! i do think that there could be more ways to utilize the scaling turrets, since i didn't seem to really need it for the obstacles, and you could easily win a round as the hero by scaling yourself up and attacking with the sword, which would now have massive range. still, the aspect of building an arena is really interesting, and it'd be cool to see how this idea could be further developed!
very nice-looking game! though i'm still a bit confused on how the game works. having my bullets pass over islands doesn't seem to do anything, and most of the time i just die because the island i'm on shrinks away without any new one spawning nearby. this happens to both weapons and enemies too, so the game is pretty much empty most of the time. maybe any place outside the safe zones could just incur attrition damage on anyone in them? this could probably make the game less empty and have the rounds last much longer, though of course this depends on the kind of game you want. you could also have the king of the hill growth aspect on top of that, so it could be difficult to balance both growing your safe zone while also trying to get enemies away from it. regardless, i think it's an interesting idea for a shooter, and i think changes with how the game works and is balanced could make it pretty fun!
very fun puzzle game! figuring out how to solve each level took me an embarrassingly long while, but it was still fun to poke around with the mechanics and see what's possible!
once i got the hang of it the puzzles were actually pretty fun! i want to echo the other comment here about some possible QoL features you could implement if you want to expand it further, i think it could be a nice little timewaster!
thanks for playing!! wasn't able to properly balance the game since it was already right before the deadline ;; i'll take your comments into consideration when i work on the game more!!
thanks for playing!! the difficulty is def a weak point and something i'll fix after the jam!
thanks for playing!! i wasn't able to fix the later waves so it's ridiculously unbalanced, but i'm glad the idea came across!! and i'm also glad i got the feeling across when i implemented the bombs hehe
thanks for playing!! i was def thinking of PvZ when making this haha, i really appreciate the comparison!!
thanks for playing!! i wasn't able to properly edit and balance the turrets and enemies before the deadline, so they're just a mess ;; when i revisit this i'll make sure the player also gets to build more (which is pretty much the focal point of the game). i really appreciate the review!!
thanks for playing! difficulty's def the weakest point of the game rn, hopefully i get a better chance at fixing it when i remake this,,
thanks for playing! wasn't able to tweak the enemy spawning before the deadline so it just got left like that ;; appreciate the comment!
the platforming controls were a bit weird to use, but i really really like the puzzle idea!! the levels were also able to take good advantage of the mechanic too. this could actually be a really neat puzzle game once fleshed out more!
thank you for the detailed review!! the difficulty is definitely the weakest part of the game, i wasn't able to balance it properly until the last minute... hotkeys and better block placement indicators were def considered but my code was very dumb so i didn't really have time to revamp it, i'll definitely include them when i expand this game!
thanks for playing!! def gonna consider letting the player hold left click 😅
i wasn't able to implement holding down left click properly😅 my bad
i really like the idea of a city builder where you have to balance progressing your town and defending yourself at the same time! though, i do think the beginning is a bit too slow-moving. maybe there could be more workers, or a way to get more workers early on? still its a very cute little game!
very enjoyable puzzler! sometimes the blocks not being able to fit gaps was a bit weird, but overall it was still very fun to figure out how to solve each level,, very polished too!
really nice puzzle game! took me a while to get used to the platforming controls, i feel like they're very stiff which makes jumping across tight gaps a bit challenging. the puzzles themselves were really nice and i really enjoyed how the mechanics were used to a great extent! one thing i could comment on would be the inconsistency of how each object scales up or down, either an indicator to show their possible resulting sizes or designing the puzzles based on one size would be interesting, but the puzzles still felt pretty nice to solve! managed to beat the entire game.
nice little game! i do think it gets a bit too hard later on once the TV enemies start spawning in, and maybe the starting range is a bit too small, but i think the progression of the upgrades was nicely done!
a really really cool take the theme and tetris! i especially really enjoyed the mechanic of having both boards lined up for any lines to break. there could be a better indicator for the balance of each board, but otherwise it was still pretty fun to try and even out the both of em. also nice little homage to isaac in the credits :^)
love the art style, very adorable!! it was a bit hard to control the piece rotation and having it fit into place onto the board, but the idea was pretty cool nonetheless!
very cute game! i wish i knew what exactly i was doing to the numbers on the right, but the balancing aspect was pretty neat!
really nice and polished game! reminds me a lot of captain forever. tho i wanna echo what the other comments said about it being too hard to control. there's way too many asteroids to keep track of and there's a pretty limited FOV so you're bound to hit a ton of them one way or another. made it difficult for me to reach the later stages, i only managed to get to stage 2. otherwise, it's still a very pretty game!!
thank u for playing!! a bigger pause between waves is def a common complaint, i'll consider it in a later update...
yea, the difficulty balancing was very late into development (let's say a few hours before deadline ;-;) so it gets very difficult really quickly. definitely something i should consider fixing after the jam. thank u for playing!!
yea, the third gun (which is basically a 3-way spread shot) used to be dead easy to buy in earlier builds, so for the latest one i just upped the price to balance it out. unfortunately i didn't have time to test if players would even be able to buy it at all, i realized it too late... ;-; ur comment about there not being any strategy is interesting, i'll think about that, and i'll def consider a pause between waves. thank u for playing!!
once i figured out the puzzle element to it the game was very neat! the artstyle is very cozy too, i'd want to see something like this in a sandbox environment like townscaper...
its neat little game, though the leveling mechanic was a bit too random. i got a downgrade that reduced the bullet's lifetime to be like half a second... maybe the player could choose which upgrades they want? still a nice game regardless!
took me a while to get the hang of it but it was very fun to spam the ship button and commandeer a stupidly huge fleet of ships towards a poor unsuspecting civilization. maybe the enemies could also scale in resources alongside the player? still a pretty cool idea nonetheless!
thanks for playing!! sorry about the click-mashing, wasn't able to implement that properly ;;
such a simple concept but its done really well,, great job!!
nice little game, though the spiders start really piling up. it took me way too long to see the other scales that dropped after killing since there were that many spiders... its definitely be something that can be built on even more!
i really like the idea! very simple to pick up and plays pretty well. like the other raters here i also think there could be more variety in the enemies. maybe an enemy that chips your sword so you don't have to keep swinging? i was also pretty interested by the height mechanic, maybe have something unavoidable or unkillable pass by on the ground so that the player *has* to move up? still a pretty cool game and idea nonetheless!
high score: 15070, height: 6.7m🙏
i like the main idea of the game! though, i do think it was a bit difficult to know what was going on when i first started. there were also some bugs with duplicate players and losing health randomly. despite that, i think it's a nice take on the theme and it could be fleshed out more!