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mle_ii

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A member registered Jan 27, 2023 · View creator page →

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Thank you.  And yeah, the RNG is not quite as well done as I would have liked.  LOL  My daughter kept getting Eatza Brainza.

And same here, MP2 FTW.  :)

Thank you.  I have been thinking about it.  Still have a lot more to learn with Godot, especially around multiplayer.  Local multiplayer wouldn't be too hard, but I'd like to see if I could get in remote multiplayer as well.  Also need to clean up the garbage Game Jam code, it's awful.  LOL  Well, and definitely a lot of polish to the games, etc.

For sure, it was on my plan of things to do, but you know how plans go in game jams.  LOL

I'll let our musician know, I was really pleased with it as well.  Especially the first tune.  :)

Great game!  Wasn't quite sure why I was dying at some points, obviously I wasn't paying attention to something.  But the game was a blast.  Loved it.

Thank you!  Definitely needs polish and especially in the sound/music department.  LOL 

I'm having someone help me with the current Jam I'm in and I'm already amazed by the music they're doing.  I feel bad that I don't even have the prototype done yet.  LOL  And my daughter is helping me with the art in my current one, so hopefully I'll get further this time.

Great game!  You sure did get in a lot for this jam, very impressed.  Great Gameboy look and feel and music.

Only a couple of "issues", at least for me.  :)  For some reason it took me a bit too long to figure out how to load the cargo, I was not standing in the right spot the first couple of times I tried.  LOL  Finally figured that out.  

Avoiding things in space was mostly fun, except there were times with RNG where no matter what I wasn't able to avoid things.  Maybe allowing the ship to speed up or slow down, but maybe it costs $ for fuel or has some sort of consequence.  Or allow for the ship to move forward and back just a bit to make it so I could at least use some "skill" to avoid things.  

As was already mentioned I couldn't figure out what moving the furniture did and it was pretty tedious to do so I gave up trying to figure it out.  LOL  Maybe make it so you could just push without it asking but you could pull by hitting the interact button to attach yourself, then press it again to let go?  

The dialogs were nice for some things, especially when you flew your ship, but for some reason the first time I interacted with that person I didn't quite get that I was flying my ship off, thought I was just going into some other room, like maybe the cockpit.  So I flew off the first time with an empty cargo.  LOL

Another variation I thought of was something similar to the tetris type game I made, where instead of putting things onto the shelves you could grab items from somewhere in the station and then place them on your ship but then be able to slide them around to balance out the ship.  Boxes could be odd shapes.  Not needed but while I was thinking about some things this idea came to me.

Again, great job.  Even without my suggestions it was a fun and interesting game.

Thank you!  Yeah, wanted it to have some challenge yet not be stressful, so you could do the puzzle at your own pace.

Yes, really enjoyed the game other than the bug.  LOL  

Great job!

I read through the log output but didn't see anything obvious as to why it broke.  Even after getting new runes in that run it still didn't show any.

Yeah, the screen size made things difficult for me too.  And I couldn't quite figure out the controls and using the mouse in that way didn't feel right, maybe could have at least used the arrow keys to change the direction of the player?  There were some sort of instructions but they were difficult for me to read as it was blue text on a blue background.  Wish I could figure out the game play more but basically I kept getting stuck out in space as I ran out of the "bullets" that pushed me around while trying to figure out the controls.

Good job, really had some gameboy feel with the graphics, sound a music.  Controls felt good, the warning icons for where the aliens would fly in is cool, had multiple wave formations and ai.  You got a good deal done.

A couple of things, in the web version of the game I couldn't figure out how to get into the Options menu, none of the buttons seemed to work.  At the end of the level the game over screen gets cleared too easily if I'm frantically pressing the fire key I don't end up seeing it and then even the game restarts if I am pressing too quickly.

Overall was a fun game to play, thank you for making it.

Thank you.  Yeah, so much more I wanted to add but ran out of time.  :(  I'm going to try to make a more polished version of what I had intended.  Though it might just be enough of what my plans for the Jam would have been had I done things in a more timely basis but keep within that jam scope.

Thank you!

I think maybe I could have both, I could add a casual mode that turns off the timer, or just make the timer only impact the score obtained rather than forcing the player to finish within a set time.  Set times are difficult anyway as one persons "fast" is different from another persons "fast", that and the puzzle would be more accessible to many more different players.

Mini map seems interesting though not sure I have enough pixels for one if I stay within this limits of this Jam.  I could maybe at least show a "mini map" of the truck maybe, or do as another person suggested and make more of the area visible, though I'd need to redo all of my tiles.  Not sure on this one.

As for the sound, thank you, was just messing around with making my own sounds with my mic, that particular sound is from a device you use to measure your blood oxygen (oximeter) and it's just the noise if me letting it close down quickly without my finger in it.  LOL  I really wanted to make some more Gameboy sounds, but ran out of time so needed to throw some sounds in to at least add some experience with that aspect of game making.  

thank you.  I am thinking of fixing or adding several of the suggestions here but will likely do another project/version so I have this one as a reference point for what I did during the days available.  

I mainly want to improve it as I don't like how broken it is.  LOL 

I will wait until after the ratings end as id like the ratings and comments to only be about what I entered here.

Good first game jam, at least I think you said it was your first.

Maybe have the speed of the enemies start slower at first and get faster as the game progresses to add some challenge here, that would also help take away a bit of the randomness as it was pretty easy to get hit even if you were skillfully avoiding things earlier in the game.

Also as already brought up the font was too high res and also would have been nice to have been scaled up, I could go full screen but when I did that I could tell it wasn't within the pixel limitations of the game, the sprites were indeed at the right size pixel wise, but when they were coming in at an angle they were rendering more pixels than were allowed as part of this jam.

Though this is probably the hardest part I had with this jam, making sure that I was rendering "pixel perfect".

All that said, again good job for your first jam.  You at least got a bit more music/sound than I did and yours had a main menu and a way to replay the game, which I didn't get to as I got stuck making my game for other reasons so I didn't get all the mechanics and things in the game.  LOL

Congratulations on your first Jam and so far as I could tell actually completing it.  Had way more of the things they wanted for the jam than mine did.  LOL

Liked the sound and music, graphics and that all fit the GB feel.  Well done.

Gameplay was a bit too slow for me, I wished the player moved a bit quicker.  I might have played longer to see the space filling up part of this.  Or maybe added some sort of difficulty to it beyond the space filling aspect.

But again, great job on your first Jam.  :)

Great job for your first game and game jam!  I thought the idea of beaming up cows was pretty funny and fun, wonderful idea.  :)  Had a good gameboy soul so far as I could tell, only thing lacking would be sounds and a bit less repetitive music in that regard.  Also laughed at how fast some of those cows were.  LOL  All that said you got a lot further than I did for my first jam, congratulations!  

Interesting mechanic, I didn't quite get what to do but it was at least fun to try to figure it out.  Great gameboy soul with the graphics, sound, music, etc.

Ok, went back and found the 9th rune.  Still can't place any as they're "gone" even though the UI says I have 9.  :(

Oh and I couldn't tell that L did anything.  Didn't seem faster, but then I am playing with the original uploaded version and not the newer one that was scaled up.

I found 8 of the runes and have 4 keys.  Problem is when I go back to the rune placement room I seem to have lost all the runes so I cannot place them.  I think it may have been after I hit the spikes?  I collected more after I got hit, but still none of the runes showed up in the room to place.  One other thing I did was to place what I thought were the first 3 runes in the top row of the six spaces.  Maybe that caused an issue?  So I'm stuck, I suppose I could start over but I want to rate more games.  

There seems to be a room on the lower left that has not opened yet, maybe I missed something?  I think I'm missing a rune for sure as I'm guessing there are 9 but I only found 8. It must have blended in a bit too much with the background or other tiles.

FWIW I really enjoyed the game, fun interesting puzzles, didn't care too much for the spikes as part of the game, but I can see you wanted to add some variety I suppose.  Great sound, don't recall all the sounds if any as the music, while amazing, was a bit too loud.  LOL  Visuals were all great, it would make a fun GB game for sure, so definitely Gameboy Soul points there.

Took me a bit to figure out I could rearrange furniture, that wasn't as intuitive as I expected that I could only place them.  Other than that I really liked the gameboy look, sound etc.  About the only knock for GB feel would be to use keys for the placement and switching modes.  I mean it worked and was just like button presses but it felt awkward switching between keyboard/mouse so often.

For not taking away from game coding time during the jam is to add an animated gif to your description page, or a link to a video or explain it more in the description.  Maybe even screen shots.  But making the game simple/intuitive to play helps a lot as mentioned.

Well it had me longer than most text games would.  It was just enough game play to keep me going.

Loved the gameboy feel here, colors, graphics, sound etc were great!  The effect of gravity and physics were well done as well.  I did have a problem with the controls and couldn't quite get the hang of them enough to  play more than the first 2 rooms.  LOL  Not your problem but a skill issue on my part.  Maybe I would be better at it with a gamepad but that didn't seem to work so I couldn't try that.

Ok, I gotta say.  As much as I am not one that likes to read a lot of text in games I laughed a lot at some of the dialog.  The one that has me writing here is the one about the old man staring back at me when I look in the mirror.  LOL

The graphics are spot on and feels and sounds and plays so much like a Gameboy game.  Great job!

All the sprites were very well done and the color scheme is like mine with the OG colors.  :D

Yeah, I got locked in the inventory as well, none of the controls seemed to allow me out after my bag was full and I couldn't place something.  :(

Ok, one of my favorites of the Jam.  Really solid puzzle game, great music and sound and intense Gameboy feel!  About the only thing I'd rate it down on was the size, at least for me it was hard to see.  FWIW they did allow you to scale the resolution keeping the same number of pixels and colors.  I'd love to play it more.  Definitely going to come back for more.  

Thank you!

Oh well, I'll try to keep an eye on this game if it makes it to mobile or steam as it looks like a fun game.

Wow, definitely a great game!  Way beyond what I was able to do.  LOL  I'm not worthy of a review, but would appreciate any constructive feedback as I can see you have a lot of experience doing this.

So, where to begin, the controls were great, I did feel in control.  That said I am not normally a keyboard game player so getting a hang of the buttons to press for me was hard, I kept wanting to hit jump instead of fire and fire instead of jump, but that's a me issue not a you issue.  LOL

Love the menu screen and all the visuals.  A great deal of love was put into this I can tell and SO fits the Gameboy Soul!  Wish I was playing on a Gameboy (or at least a gamepad) as I feel like I'd be able to fully take in the game.  The sound and music were making me fondly remember the old school Gameboy I remember.  I still have my Gameboy Advance SP, wish I had the OG one though too.

Enemy AI seemed spot on too and a great variety of levels, though me getting through them all will likely take longer and I REALLY want to rate and comment on as many games as I can.

Thank you for making the game, was a blast!

This seems like a game I would really like to play but the UI and input made it difficult to play.  I like puzzle like games and I also had difficulty with input (mine isn't as good as I wanted).

I played in the web version so maybe the issues were there, but it was difficult to play due to the resolution not being scaled out, and not being able to tell where the pieces were going to play.  I think it was that it would place starting with the upper left corner where you were positioned and using the grid on the upper right.  Another issue was that when you pressed the movement keys it'd quickly go between spaces so it was hard to be precise, and similarly with the placement button it'd place multiple.  Adding some sort of a delay or doing the placement and movement only on key pressing down or up would have helped.

Not sure if it was just due to me playing in the web based version, but it seemed like there was a selection issue with the floors, though maybe that was some sort of indicator for which floors I needed to go to?

Interesting game play, not seen anything like this before so seems like an interesting original idea for play.

Good job on getting sound and music in, I didn't get that far.  LOL

I wasn't able to beat it so my hamster was sad.  LOL

Good job on making it look like a Gameboy game, this was one of the harder parts for me.  Only issue I had with look is that the score text needed a background as it was hard for my old eyes to read the the text.

Would have been nice to add sound and music, but I didn't even get much of that in my game due to time, I only got a couple of sounds in.

Also bonus points for using Godot.  I decided to try to learn it for this Jam, hence why I didn't get much into my game besides the basic mechanic.  LOL

Thank you for making the game.

Good take on an asteroids type game and obviously hits the secondary theme well. 

I liked the look, but I did notice that it's not exactly pixels.  The sprites are pixelated, but the movement is not.  Not a huge deal as I'm not even sure I got that right and was hard to get things pixel perfect. 

Would have been nice to have some music, but I didn't even get that far.  Also maybe sounds when the asteroids were hit.  

Only "major" issue I see is that it's a bit too easy to cheese the game, especially when you get the item that allows you to shoot out 3 shots at a time.  Once you had that all you had to do is sit there and hold down the fire and rotate and you could go on forever. Not sure what you'd do to make that part harder, but at least maybe start to make the asteroids move quicker once above a certain score, or maybe only allow a certain number of shots over time?

I enjoyed the game, the sound, music and visuals were definite on point for Gameboy.  Great job there.  Was an interesting combination of gameplay as well which added some variety.  I thought at first it was just going to be add more slimes to the first game mode, but then we got a new part of the game which I liked, well other than the one potential issue I hit.

The one issue I ran into was when flying through space the sprites for what I think were the slimes were a bit difficult to see, seemed like they were rendering as cut off, or maybe they were blending more in the background, not 100% sure.

Thank you for making the game.  :)

For anyone who tried to play it and it didn't work in Windows Chrome, make sure to turn off the blocking of 3rd party cookies as the game uses local storage, likely for game state, so it gets blocked from playing without it turned off.

Maybe with more play I'd fully get the controls, but as already mentioned they're a bit difficult.  Other than that I like the look and sound and it fits well with the Gameboy Soul.  I think I would have liked it a lot more if I could fully get the controls.  But overall I liked a lot about this game.

Yeah, don't need to make it auto aim as that would indeed make it too easy.  Most of the Unity -> WebGL games I've made don't really have much in the way of physics, so I haven't had to deal with this issue yet to give any good advice.

Would love to play this and rate/comment on it as part of the Jam.  Puzzle type games are my favorite.  Could you create a web based export of the game in another project that's linked here?