Thank you for playing!
Mastropiero
Creator of
Recent community posts
No. The sound is 1-bit and due to its nature, it can't be reduced. It's a technical limitation. If you hear it too high, it means your TV volume is too high. Maybe you think the 1-bit sounds are too high because I chose to use a very low volume for the background music.
What I can do is to raise the BGM music volume, so you can lower the whole audio mix.
Hi,
any chance of getting an ARM-based version for Windows? Intel achitecture has an uncertain future and everything seems to be ARM-oriented now. It would be great to have also an ARM-based Linux version (many people, including me, want to build a stand-alone CMI clone with a ARM-based computer such as the RPI... check the MiniDexed project).
I think it's time to bury the old Windows PC and move towards other modern paradigms.
I've just got it and I love it! It's just the kind of games I love and a perfect example of what I would make if I could create a game.
It has some bugs that prevent it from working on some MSX machines, though (e.g. Sony HB-55P plus RAM expansion, Toshiba HX-20 and others).
Releasing a .ROM version would be very nice too for those that don't have a disk drive but do have a flashcart.
It seems that the ROM version has been created with a DSK conversion tool. Maybe the dsk2rom tool has a bug?
I think I've found what's causing the issue. Both flash loading tools and OpenMSX are reporting the ROM as using a Konami megaROM mapper, what is wrong.
It works fine if you manually set the mapper type to ASCII/8KB.
By the way, I suggest you to crop the ROM files to an actual ROM size (usually power of two numbers, 1048576 would be fine) and pad the empty area with 0xFF. A real ROM chip cannot have a size such as '753664' bytes. It might cause some issues on some emulators/flash cartridges/ROM launching tools.