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Mantiskin

11
Posts
1
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1
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A member registered May 29, 2020

Creator of

Recent community posts

oh i see! it might be nice to mention that somewhere on the game page or in the game itself :D

Did you make the pixel art and music? It's so charming!

I likey it :)

Had a weird issue with the vignetting when I played, instead of framing the screen I had one corner in the center of my screen.

I wish there was a credits page, I had to google to find the artist of the squirrel and fox sprites! Cute game tho

I likey this

The music and visuals were nice! Unfortunately it seems the game window is screwed up on web, it's weirdly cropped and makes it hard to play.

I wish there was better hit detection and registration, but I like the concept!

These are absolutely gorgeous! Thank you for putting these out there, just looking at them is making me feel emotions haha

Oh word! Yeah I think having them as a toggle would be good, I've softened towards them... I'm glad they have a home in Radical Solitaire :)

I played a few (read 2.27 hours) of this game, and for no reason I can possibly gather the game has started to sound for lack of a better term absolutely horrifying.

When I start/leave a game, place a card in the top row, or occasionally place a card from the stack onto the cards that arent the top row or the card stack (idk solitaire lingo lmao) the game makes these horrific, loud, glitching sounds that sound like a demon is inhabiting it or something. Disabling the Audio with F5 doesn't make the demon noises go away, though turning the game all the way down in the volume mixer works.

Turning off Flashing FX fixed ONE of the issues (werein the screen would randomly go into one of the lower resolution phases witnessed when the game board phases in at the start whenever I'd interact with the card stack), but the rest still remain and it's really really scary lol

I'm a huge baby so demon noises are a bit too much for me too handle lmao, but I'd really like to keep playing this game, so any help on this topic would be nice.