Skip to main content

Indie game storeFree gamesFun gamesHorror games
AssetsComics
Bundles
Jobs
TagsGame Engines

manonamora

799
Posts
17
Topics
1,534
Followers
56
Following
A member registered May 10, 2021 · View creator page →

Creator of

Recent community posts

Doesn't look like the setting was saved, because it's still embeded in the page (and not launching in full screen).

(1 edit)

Thank you! and sorry again, I noticed I forgot to save the submission form. Would you mind editing your submission (click here) and answer the two questions (Content Warning + Archival)!

Could the input be a block at the bottom of the transcript (like in-line) instead of hovering at the top of the page?

It's a bit annoying having to scroll up/down the page to read the last action done before entering the next command, but this was a really cool unusual parser!

The best company ever! No troubles here.... :P

Hi,
Can you provide credits for the cover art (as per the rule)?

You must credit any asset used in your entry.

Thank you.

(1 edit)

Hi there,

If you are starting with Twine, I don't recommend using a template, but learning the basics of Twine first.

Twine is a program with multiple formats (Harlowe - default, SugarCube, and Chapbook), each having its own way of coding (formatting of the code, name of macros, symbols to use). I would recommend you check ou the Twine references to see how Twine (the program) works (create a new project, import a Twine project, selecting/changing a format, etc...). 
Then, you may want to check out basics tutorials for making links between passages and tracking choices. I recommend Dan Cox's YouTube series (see listed on this page). If you are set on using SugarCube, I have a whole basics section in my guide, with code examples in action.
Twine also has a community where you can ask questions (find links to the Discord/Reddit/Forum here) and get an answer quicker.

If you are still set on using one of the templates here, the easiest method is to download the HTML version of the template, import it into Twine, make a duplicate, and start editing that duplicate!

If you still have an issue with a template, please tell me which template you are using (since each are different).

EDIT: please note that these templates are meant to be used in SugarCube in the latest version of Twine. I only have so far one Harlowe equivalent (here).

C'était cool! Pour un premier parser, c'était bien fait!

C'était cool à résoudre le puzzle. Pas trop compliquer ou trop simple, mais quand même un bon casse-tête!
Vraiment un bonheur tellement c'était agréable à jouer!



(j'avais oublié de commenter la première fois, je me rattrappe)

Ah dang, I forgot to re-set the temporary variable in that popup. That's my bad!
Essentially, instead of listing all options with <<option "the-option">>, I used <<optionfrom "_variable">>, but forgot to set the variable before that.

If you check the CC-Eye passage (which is almost the same passage but not in a popup), there is this line at the start:
<<set _eyecolours = ["white", "grey", "golden", "green", "blue", "maroon", "brown", "black", "red", "pink", "purple", "lime", "seafoam", "cream"]>>
(it's the line that make the cycle work!)

BTW: if you are looking for explanation on how the Cycle macro works, check out this guide!

Glad I could be of help!

Happy to help!

Hi!

I'm not sure if I'll have a solution, since I currently can't see your code, see which error message you have, nor know which SugarCube version you are using (2.37 is breaking the template - been working on updating all the templates). 

The issue could be one of the following:

  • Something wrong happened as you added the Notify macro (e.g. not pasted in the right section, edits made broke the macro)
  • Something was wrong with the template to begin with (e.g. not compatible with your version of SugarCube)

First, you will want to check which version of SugarCube you are using:

  • if SugarCube 2.36.1: remove the Notify code you currently have and re-add it (Chapel's repo, choose either the minified or pretty, and add the JS in the JavaScript and the CSS in the StyleSheet). I made sure the One Page Template didn't use any of the ID/Class name that macro uses.
  • if SugarCube 2.37.3,
    • Remove the Settings from the JavaScript (this is probably where the issue is) or move the custom macros (Notify and Dialog) above the settings
      • The 2.37 update changed a lot of stuff, that made some older code incompatible. When it runs into a JS error, SugarCube stops loading code.
    • Wait for the template to be updated (should be on this page later this week) and edit what's been changed (JavaScript/CSS and some passages).
      • The code is already available here on Github right now, while I finish editing the last template.

For faster help, you might want to check either: the Twine Discord, the Twine Reddit, or the Twine section of the IntFiction Forum (you will need to share your code there too, but it's easier to it there than on itch.io).

Thank you <3

(also thanks for reminding me this exist, I need to update the SugarCube format...)

Yes it is. Title covers are part of the package.

Did that collection indicate how they were made? (if they were AI generated or not)

Hi! What's the source of the image used in your title card?

Yeah, it's become an issue since SugarCube 2.37, because `config` has been removed completely (it was still working for 2.36).

I'm currently working on updating the Guide for 2.37, but the templates will be next.
SugarCube updated last July, but I haven't had time to update everything yet.

merci <333

Hiya! 

It seems your game page requires a password to be properly visible.
You can either provide the password here, or make the page "Public but hidden".

On the Edit Game page, at the bottom, select Public, then Configure settings...

It will display extra settings:


Checking Unlisted will hide it from searches.

🙏
You should see the devlogs of my SugarCube templates ;)

> Entries should not include any generated AI content - or it will be removed.

This is literally in the rule...

Such very kind words, thank you!!

I'm so surprised how the names I picked share similarities with other myths and stories (I honestly just picked them from the list of names (list 2) of the sacrificial victims). So thanks for the links and the readings! I get to deep dive even further into mythology!

introducing more characters from greek mythology, as the character explores the maze, making it kind of a "Explore the Greek Mythology" kind of maze.

That would be pretty dope for sure, I just don't know if I have the chops to carry it out currently (and I don't think Adventuron could handle it, L&tM is considered a large game for that program already). But maybe one day?

Merci!

pareil, après 3-4 runs, je suis bloquée aussi (corps nommés et glyph illuminé mais c'est tout...)

Je crois que j'ai trouvé un petit bug de choix:

yes!

Hiya!

Deciding on a route to play is a multi-option choice. Whether there is 2 or 4802675603 [selectable] options, it is still the same for us: a multi-option choice. Which can only appear once per playthrough.

Hope this clears it up!

;-; it ended too fast

AAAAaaaaawww this was SO CUTE!

Hi there!

The only restriction of the Single Choice Jam is mechanical/coding. But if you would like a theme, we're more than happy to provide you one!

Oh dang the locked options... I never wanted to know the background of an event so bad before

Hiya!

I ran through a few formatting issues with the interface

(using FFx with 1600x900 resolution, doing 80-90% zoom helps a bit at seeing all options, but makes the font too small)

Apart from that, it was fun! Reminded me of TTRPG shenanigans with my own party xD

This was so beautiful and lovely. To be adored by the one you love is wonderful!

Merci!!

lol c'est possible xD J'ai fais ça à la va-vite... les coquilles et moi, c'est un amour pour la vie :P

;-; this was so good

Aaaaaw that was sweet!

This was so cool. The interface is really IMPECABLE

Please remember to put Content Warnings for your entries, as they are NSFW!!!