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loony_moth

16
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A member registered Jul 17, 2018 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks!

Thank you!

Thanks! I had hoped to add more environment interactions but ran out of time.

Very clean controls and visuals, well done! Great to see the direction thing will happen each turn. Fun to explore and speed run.

Great game! Fits the theme nicely! I found the puzzle and jumping mechanics challenging enough on their own without the combat but eventually I found a way to cheese it haha.

Nice use of ProcGen too! Thought I had encountered an unwinnable dungeon right out of the gate, but I was probably just reading the hints wrong.

Keep up the good work! Looking forward to seeing more things from you!

Nice! I had fun trying to maximize jumping efficiency to speed run it, and the jumping physics remind me of Commander Keen a little bit. Just wish there was more of it!

Awesome game! Love the style and the thought put into this, definitely fits the theme.

I had a lot of fun with the different enemy types. It's great that if I do poorly in combat I can just swap to the would be victor and finish my old body off haha.

I found I could also speed run it by just avoiding everybody like a mad skeleton streaker :D

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Interesting! I had a lot of fun making the world change colors (love the palette) and breaking the physics engine! (That part was definitely the strangest influence to me)

Thanks for the feedback! It just figures that one of the last minute changes broke everything. I've pushed a new build with a fix for that ;)

Thanks!

Thank you!

Love it! Took me a few minutes to figure out what was going on, but once I did I had a blast.

Cute characters and a great concept!

Nice! I like the concept! I got to 30 or so. I wish I could have saved my progress or moved the blocks after placing but it was fun anyway!

Excellent news! Thank you very much I appreciate it!

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Loving this program so far but I'm running into an issue when I try to create more than 64 rules? It seems like there's a buffer overrun or something because I get an assertion error and it crashes. If this is the case, is there a way to increase the limit somehow, or would the performance suffer?
I'm using a particularly complicated tileset that includes both diagonal and orthogonal walls, so I'm really hoping to get this to work. I've not been able to find any other 'autotiler' that has even come close to working with it, except for this one!
Thanks for any help and/or advice!