<3
littlepuly
310
Posts
27
Followers
3
Following
A member registered Apr 02, 2021 · View creator page →
Creator of
A brave knight runs away from enemies, trying to find his sword.
Action
Play in browser
Sew a creature form the bodyparts of your enemies to defeat the dragon king and rule the land.
Strategy
Play in browser
Abstract, fast paced minimalist action game #CultOfTheBucket
Action
Play in browser
Recent community posts
<3
I liked how I can run over objects and people, kind of reminded me of goat simulator. I got stuck on objects a lot and did not understand what is the purpose of the other orange cars. Hectic game. well done.
Nice! I like the art style and atmosphere, the reaper feels scary and its sprite conveys its intension well. I like how both the ammo respawning and the reaper chasing you force you to move around.
Because the ammo always spawns in the same place and both the reaper and ghosts follow you at the same way, the best strategy I found was to move around in circles across the arena, so maybe try adding other enemy behaviours or more incentive to move in different ways.
Also, the enemies spawn very slowly at the start of the game, and then start spawning exponentially faster, so for a lot of the game there are little to no enemies, and then they spawn in one big boom, see if you can make them spawn a little more gradually.
I liked the UI for the ammo amount, and the animation for reloading. The sound for dying is funny.
Cool game, well done.
I like how moving the car feels, and the death sound is satisfying.
The sound effect for going forward is a bit loud and jarring.
It feels good to scrape by hitting a car just barely. Nice work.
Cool game. I liked the models of the player and the enemy and the blood splatters when getting hit.
I did not find a way to hit enemies without getting hit back, even when I tried to roll just after attacking.
After a while I realized that I don't need to fight enemies at all, and just rolled my way to the finish line.
If you keep working on this game after the jam, try polishing up the combat - like adding time for the player to dodge, and give some incentive to fight the enemies instead of running away.
procedural generation is really impressive to get working in such a short time. I also liked the atmosphere that was created by the music and background.
Nice work.
The game was difficult. I loved the mechanic, and had some good moments barely dodging spikes. I liked how the helicopter lands on the menu button.
The helicopter sound is way too loud, I suggest toning it down a little.
It is also cool how the helicopter starts to slowly get damaged and lose parts. Nice work.
The game feels polished and nice, but I could not understand what to do and what the rules are. Love the juice and sfx.
Dude this is great! For a first game and for such a short time you made an awesome project. You should be proud. Keep it up.
Game was fun! I love how you managed to add depth to the simple controls. Because turning left and right slows you down, experienced players can minimize the amount of turning they do and get a faster time. I liked the small touches - like the line that follows the player and the death animation.
If you keep working on the game, one thing I noticed is that the sound of going between flags is a little repetitive, you can try and randomize the pitch of the sound every time it plays, so it will sound a little different every time.
Good work!
This is good for a first game. The hit sound was funny, and the text was charming. The game is super janky, but it made for cool moments - to beat the game I needed to use the jank to my advantage- maneuvering enemies so they get stuck on walls and start attacking from far away to hit them in time. Beating the game felt surprisingly rewarding. Hope you learned a lot from making this, and good luck!
Cool game, the sprites were well made and the color choice is good. the mechanics are all there, but it was really hard.
Because i did not get used to the control scheme at the start of the game I did not know how to dodge or move and got wrecked. The bullets also seemed super fast and hard to dodge. If you keep working on the game after the jam, try giving the player a little time to get used to the controls, and maybe slow it down. As a rule of thumb, you want the game to be way too easy for you, so new people will be able to play it until the end.
The idea is good, just needs more time and playtesting.
This is really good. the pixel art beautiful and the colors well chosen. The gameplay is simple and fun, upgrades feel meaningful. It gets very intense after a while.
If you want to work more on the game after the jam, try making the tutorial interactive- it is confusing to learn the rules from the wall of text. Also, I had a hard time distinguishing between the praying and not praying souls with all the stuff going on.
Overall the game feels great and polished, very well done.
Some parts of the game were genuinely scary, the first time I saw the creature my heart rate went up. The premise is also relatable. The music and sfx set the mood well. Some parts of the game did not function correctly, some of the text did not display in the right time, and the creature does not do anything when you touch it, it also blocks your path and gets stuck to walls. I loved the design of the creature and the player was cute. The way the tutorial tells you how to run is wonderful and scary. Cool idea, has a lot of potential, just needs more time to code it correctly.
The art and start cutscene are cute, I loved the vfx, all the actions feel juicy and impactful. I enjoyed the dash especially.
The deigns of the enemies are interesting, and the attack patterns are unique and creative.
If you want to keep working on the game after the jam, Look into the clarity of the vfx, sometimes I lost track of myself because all the stuff that was happening on screen at once. The camera sometimes glitched out.
also some of the sounds were spiky and loud.
The game is very good for the time you worked on it, and with some polish and bug fixing It has a lot of potential.
This is a very good first game, jumping feels nice and the art is cute. Good work and keep at it!
Thank you so much. everyone starts not knowing anything, I could never make this game when I started. Best way to get better is to make more stuff and enjoy learning. Try to be comfortable with not knowing what to do, you will naturally learn from your mistakes and get better.
I updated the game, added more features, polish and qol.
fun game!
Jumping felt good and satisfying, and the main mechanic was clever and unique. The last level was a little hard and inconsistent, I found myself sometimes stuck without being able to move, waiting for the platform I'm standing on to get deleted. was able to nail it after a lot of tries.
enjoyed the game a lot!
Oh No, the Space Ship is Exploding jam comments · Posted in Oh No, the Space Ship is Exploding jam comments
The game really makes you FEEL like you are escaping a burning spaceship.
I enjoyed the art and the frantic feel. I think some juice- like a sound effect every time the player moves a tile, could really add a lot. Because moving is the only action the player takes, you want it to feel as good as possible.
Fun game, good work.
The idea is really cool. The mechanic of blowing through walls was able to shine even with this few levels.
Some of the systems in place are really impressive - the enemy line of sight and behavior seemed especially complicated.
With more time, work and polish I can see this game becoming really good - might be worth it to keep working on it after the jam. Good job.
Fun game! The idea is really clever and fits the theme, the characters were cute and the music was fun.
If you keep working on this game after the jam I suggest focusing on the tutorial, It was hard for me to understand how to play the game and what the rules are.
Also, the player moves faster while moving diagonally, if this is not intended you can fix it by normalizing the players movement vector.
Well done.
Cool game!
Controls are good, I loved the art and the music and sounds were very fitting.
The levels were long so dying was really punishing, if you want to keep working on the game after the jam I suggest adding checkpoints/making the levels shorter.
Sometimes my character got stuck on ladders.
Nice job, well done.
I am glad! Went back and added some more juice and polish.
You are cool.
Updated the game and polished it more.
Thank you for the feedback, I went back and tried new ways to design the exhaustion bar, at the end I settled for changing the way it looks, making it fit better with the style of the rest of the game. Good insight and thank you for playing.
Thank you! I really enjoyed working with the new mspaint. I updated the game and added a boss fight and some polish, hopefully I will be able to work on the game tomorrow as well. Would love to hear ideas for things to added or change.
Thank you! I updated the game and added a boss fight and some qol.
Hopefully I will be able to work on it tomorrow as well. Would love to hear if you have ideas for things to add or stuff that is bothering you.
The art and sounds create a stunning atmosphere. It looks absolutely perfect. The gameplay was not really intuitive for me to figure out, but I guess this is a given in these types of games. I couldn't get all the endings.
Cool game, and super well done on the art.
Fun game! I managed to get all the way to stage 11.
The upgrade system is cool, and I like that you need to decide if you want to keep shooting or taking the currency.
The enemies feel really fast and unpredictable, sometimes I felt like I got hit unfairly.
The pixel art is cute, but at the late stages I had trouble distinguishing between my minions and the enemies- a good way to solve this problem is to make all the types of enemies around the same color, and all the allies a different one.
Overall I liked the game, good job.
The game feels polished and fully complete. The story is funny and I enjoyed playing it.
The art looks really good - love the body part and background art especially. Its really impressive to pack so many different mechanics into the game in such a short amount of time. Maybe there is a bug in the audio? did not hear sounds in the webGL version.
This is so creative and funny and weird, felt like something from the "all tomorrows" book.
Really fun, polished game. The art style feels good. It really is like slay the spire, but the ability to summon skeletons was a cool unique twist. Super well done.
Game is good, juicy and fun. The voodoo mechanic is really creative. I also enjoyed the opening cutscene.
You can move faster when moving diagonally. If this is not intended, you can fix it by normalizing the players movement vector.
Really fun game. Killing enemies feels fun satisfying and the skills feel creative and meaningful. Played for a long time.
Hoo, I get it. cool actually. you can add the space bar to the controls section on your game page. Finding time for polish really is hard, but its good that you thought about it and even added a little. Good job!
The game was really really fun, the shooting and movement felt really good and I enjoyed playing it.
I would really appreciate more checkpoints or a way to heal, right now if I made a mistake at the start of the level my health is gone which feels really punishing. sometimes when enemies get close you can not shoot them, this is especially annoying with the tiny enemies. Also you can add even more juice - particles, screen shake.
The game is actually amazingly fun, good job to all of you.
I like the game esthetic, it feels good and cohesive. The puzzle mechanics feel cool and original. The controls can feel weird sometimes, like when pulling a box when standing too closely to it.
Overall cool game, nice job.
Nice game, I liked the core gameplay, dodging and hitting enemies feels nice.
You can spawn enemies by pressing space bar, is that intended?
The lag when getting hurt by enemies feels a little jarring, also, I recommend adding more juice - things like particle effects, sounds and screen shake can really go a long way.
Well done overall.