the time of the jam, 4 days, with some help from XDinky
LaMa21
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I was :)
I like the idea a lot, but got very frustrated with the sensibility of the movement >.<
Great job guys! I really enjoyed the strategic feel of this game. It looks very polished.
One thing I would improve if you plan to work more on it after the jam is to have the events be more distributed, I had a couple of runs (out of 4 I played) where at some point some events would repeat very often :)
Thank you for the feedback! Indeed we will improve the colliders after the review period is over :) I took the definition of "inside" (you need to be inside the yellow enemies to kill them) a bit too literally ahahah
Loved this implementation of the resize mechanic. Great job, I really enjoyed playing it!
Really enjoyed this game! Much more complex than it looks, but you managed to make it feel as simple as possible - great job!
Loved the thematic choice! good job - I feel like this game has a lot of potential, one thing I would have improved is the readability of the cards and maybe a little less WOT for the tutorial and a bit more action, I would love to see it evolve after the jam!
I love your take on the theme so much! I enjoyed playing this game quite a lot - the only issue I encountered that I did not understand exactly why happened is that sometimes my planet would go back to being a satellite without me being hit by anything or restarting the game (in fact the years would still go on counting)
Wow I enjoyed this game a lot! I love the idea of having embedded puzzles with the shapes evolving with scope. With some chill music as background I could really spend HOURS playing it
Nice concept of having to be the same size of the enemies to be able to kill them! I feel like maybe B was not as easy to use to resize oneself, I would have used maybe Q or E so it's closer to the movement input :)
Great job on the music! I didn't understand very well what the buying and selling system and the red thingies going around the map did to the gameplay, but I think that with some more polish work on communicating the intentions of the elements in the game it could be very enjoyable :)
Loved the stile, took me some time to get used to the controls but it's an impressive game for a 48hrs submit! Good job :D
I found it really intuitive and a blast to play - I really hope you continue to develop it after the jam review period is over!
For sure some more tuning is in order, but thanks a lot for enjoying it nonetheless and for the feedback :D We'll make sure to update it after the review period :)
The idea is definitely spot on with the theme and resizing the Gob and the object was super fun! I had some issues in moving the blocks, but overall the experience was nice, good job!
Very cute idea! I did have some issues with the controls as in the jump-to platforms sometimes felt like they were positioned just a bit too precisely with the jump height so it was kinda easy to miss it
Cute story! I enjoyed the fact that the game is short but well structured. I feel like the combat could have been improved using left click for example rather than keyboard input, but that might be just a personal preference. Good job! :)
So nice! an finally someone that uses the mouse wheel as well :P I feel like if there was music the game would gain 1k points, I'm curious to play it again if you ever do add it :D
Thank you so much! We're very proud of the mouse wheel input :D
Loved the art and the concept! I enjoy puzzle games where you have to think ahead and you guys did a very good job on this
I had a bit of a hard time figuring out how to effectively build the robot, but it's a pretty nice game! Good job :)
Really great job! I've really enjoyed playing this game - I felt the rush from the countdown but at the same time the weights generation was so balanced I felt like a last save was always possible, GG
Very interesting take on the theme, even though I felt a bit sad having to size down a store :') Good job!
I got HOOKED! Great job, it's a pretty simple concept but implemented nicely and I felt the theme being represented in all its aspects. Great job!
Cute art! The idea to serve customers with the correct fish weight is nice, but I found it a bit frustrating to be able to cut it only once, maybe twice could do the trick to make it more enjoyable :)