crap, i was unaware of that! Thanks for posting, I'll put this in my bug list of things to fix!
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Thank you for the comment! Yeah, the final release of the game will be Android compatible but the demo currently is for Windows only. I'm pretty certain I know what the issue is but it's giant mess to clean up and at present I cannot go back and patch the demo without jeopardizing the finishing the final game because I'm on a tight timeline (and, joiplay may fix the issue in a later patch in the meantime anyway). But, I'm going to do everything in my power to make sure the final game is indeed Android compatible.
I apologize for the late response! Itch ate this comment up in the filter and I just approved it.
I personally do not have a Chromebook (yet). So, this is all guessing from my end (so be careful). That said, I found a tutorial that installs RPG Maker XP, through which you can use to play the game. If you open RPG Maker XP and start a new project, you can then close RPG Maker XP and go to your new project's folder. Take the file Game.rxproj in your project and copy-paste it into the Misty Orange game folder. Now, open Game.rxproj directly from the Misty Orange folder and this game should open up in RPG Maker XP. Then, just run Misty Orange from RPG Maker XP directly.
Here's the guy that has a tutorial on installing RPG Maker on a Chromebook.
Alternatively, that content creator also has guides for installing other Windows-based software on Chromebook (in his latest videos) that might also work for Misty Orange.
That all said, I'm not familiar with Chromebook, so I'd suggest being careful none-the-less because you don't want to brick anything over a game. But, that's my guess at least? I hope this helps!
Hey! I apologize for the delayed response. I get asked about joiplay frequently and was just a bit tired at the time, haha. For the full game, I do plan on providing joiplay support. At present though, I would have to completely hack up the demo's code to get joiplay working, which would just kill any progress I'm making now on the final project (which, will already be hard to finish with impeding life stuff). That said, I do sincerely thank you for the interest and will do my best to have the final product playable for you!
this is an amazing comment and i love you as much as a content creator can love a random poster they just met on the internet. thank you sincerely for this and your artistic inspiration! this kind of commentary makes the long slog to the finish bearable, haha. regarding updates: I'm in the long haul right now so it'll probably be like three years. But, I have been toying with the idea of semi-regular updates (I don't want to do too much and annoy people, though). Just follow me on here (which you already have!) and I'll try to post stuff at least 2-4 times a year in the meanwhile. Once again, thank you so much for this great comment!
Woah, I was totally unaware of this! Thanks so much for posting it- I had some open time today and ended up binging all of it, haha. It was a wonderful encouragement in a somewhat discouraging week in other life happenings. I especially enjoyed his arc of starting it as a joke but then genuinely loving it. The chat's comments on the songs were also appreciated- I don't make the songs, but I do spend a lot of time curating it, haha. As a side note, I also have to say- I think Tolomeo might be the most skilled Pokémon player I've seen play this- he knows his competitive strats pretty well. Anyway, thanks for the encouragement on my continuing progress to finish this!
Hey, thanks for following up! Quick question: Did you download your version of the demo prior to this Sunday? I believe I patched the low obedience cap in that recent update (and just tried testing it) but if it slipped through the cracks, I definitely want to fix it because I don't want the game to be that frustrating!
*edit* just pushed the update that fixed some of these critiques
Hey, thanks for the comment! I'm actually trying to push an update this weekend that will fix some of those issues and some softlocks. This was an accidentally induced. Initially, May's Torkoal was overleveled and players would just lose quickly and move on, so it wasn't actually too frustrating. But, in the recent updates, I lowered the level to give them a chance but I'm finding this results in a very long stall battle... followed by a stall battle... and then later Smeargles, which is just too much frustration. I'm going to nerf the Torkoal again and also probably the Smeargles and I'll also look at the Beedrills. My purpose in design is to provide a comical level of frustration to the player without inciting anger (kind of like friends joking or teasing one another). Admittedly, I haven't struck that balance quite right yet and still need to adjust some things. That said, thanks for the feedback once again!
Geez, that's literally the basic give item script. This is good information to have. Joiplay right now is just so finnicky with this demo (and, I'm also introducing some more complicated code for the final) that I'm going to plan to see how they update it in the next few years because if work on it now I just won't have the energy to finish the game. Hopefully, some of these errors will just been non-issues as their emulator gets better but I'm definitely going to try ironing out the wrinkles for the final release if they're not. Thanks for the report though and I'm sorry I couldn't be of more service!
Yes! In the game's folder in Audio and the various subfolders (BGM is where most stuff is), most songs are named after the composter/game they're from, the console, and their title/track. There are some exceptions as I've had to replace some songs to avoid copyright claims or didn't name the right originally but these are listed in credits.txt in the main game folder.
Gary's battle is specifically the boss song from Plok!, where I take like three songs because it's an awesome soundtrack. Rest in peace, Geoff Follin.
so apparently, i just found out where this was from, haha.
for reference, the "professor tree" joke is actually from a short troll game called Pokemon FTW that one of my old game making buddies and eventual members of Arcane Kids made. There are a couple of gags that I take from that game (and give credit to the creator in the credits.txt file)
Hey, thank you so much for registering to leave a comment and bug reports- I sincerely do appreciate it! I'll add those to the list for the next set of fixes. For having extra character options, I do want to emphasize that I understand the desire to play as a character that bests personifies you. However, at present I don't plan on adding any character customization for design reasons I can't fully explicate at this time. But for instance, certain planned gags wouldn't be possible with broader character customization (for instance, the Mormon dating jokes in the demo really only work if the protagonist is male). I also have some gags upcoming that subvert the presentations of women in Japanese bishojo media (which the Pokemon anime partly grew out of in the 1990s) by applying them to the player, which also only work with a male character. I know this might not be the answer for which you were looking but I do think it will contribute to an overall funnier full game and the design choice will make sense when complete (Also, as a side note: Leaf is planned to appear). That said though, I once again do sincerely appreciate and value your feedback and your willingness to take the time to write this. Thank you so much for playing!