skill issue on your part lol
just enough randomness
Recent community posts
destroying anything with creatures around it simply deletes the creatures with it, you have to make sure you called them first or else you lose them
for #2 should it really be posted if it's THAT early id development?
if you have an auto clicker don't use it here, it spoils the experience
also rear balls are op
doesn't really seem like it's as good as the description says
OH i could've sworn that was never mentioned
yeah i don't have rogue lvl 2 and i don't see any other way to progress, i have 6 dex and 12 con + 2 from perk so 14, other stats are 1 str is 2, using rogue and smoke bomb, all that and it seems to take a ton of luck to get enough damage rolls
i happened to use that exact weapon (trying to avoid spoiling others)
EDIT: also do i need lvl 2 rogue?
i am using the one weapon i found that deals this kind of damage and actually works
which item? i have already stumbled on the class and stats, but the only solution i found was getting super lucky
how do you beat the anemic cat? it's the only encounter i can actually do, but i can't seem to figure out how to beat it
i think insanity mode just happened to be a LOT easier that version, and yes increase the range for those wands, just make it travel further before circling but not make it circle over a wider area so it can actually be useful for cramped spaces AND wider spaces, at least able to get some damage off
5 days later after an update, i FINALLY beat the boss, didn't lose my shield from wistful ward (or whatever that relic was called)
later died cause i chose one of these wands that has the projectiles circle the player, those things are trash cause of their short range, they need more range to be good
there is a downside, and it is having way more enemies, but tbh that's more of a time waster than an actual difficulty increase, the dev needs to add more complex enemies that make bigger rooms actually difficult
almost beat boss, under 500 hp but just couldn't get that last bit of damage
optimal for what? it's way bigger than it needs to get all the loot
dang insanity mode is actually hard now, tried a few times and lost at the boss each time, despite getting all the dps boosts
i think the difficulties need to be harder, especially the later ones, also i think everything should be faster and more interesting attacks be added later
also beat inasity mode second try, it was not that hard, the trick is to use high damage staffs and mainly going for forge upgrades, while keeping the rooms small, along with good dodging and taking it slow, also keep the velicity from getting too low so you can actually hit stuff, but besides that focus on firerate and damage
very interesting concept, trying to hit every drop so you are as prepared as possible for the boss at the end, while also trying to avoid making the rooms too big so you can store as much hp as possible
by far the most frustrating aspect is that the storage is so small even a minor mistake in orders can lead to an instant game over, also automation makes it impossible to actually manage stuff with this small of a cap if you actually enable it
start is too slow took multiple rounds for the fist actually good upgrade (second tower)
tutorial issue
why ask me?
nucleus L just carries too hard after you get it and makes nucleus B kinda useless after you scale it enough
let's you get 1k+ levels too easily
a lot of puzzles just load the previous thing that was loaded, including the first one and several after like 8 puzzles
me when the game does not autosave: well, it was fun while it lasted
15s because autoclicker
ground zero or the onset, it's not a demo version
make sure you have unlocked all the research and filled the core to be sure
add a turbo feature like in moth idle
you can wall jump on just one wall if you rewind a bit as you start going down
add an indicator to the goal
how do you play?
too fast
won't load
great game
interesting strategies with the life counter
the dogecoin producer sucks btw