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Itchyio35

14
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A member registered Jul 21, 2022

Recent community posts

(3 edits)

Seeing as you get way too much Rainbow Balls later on, i'd say that increasing the RB cost for Plinko every tier, as well as adding a RB Shop (not sure what could be there) could work very well

Also, selling frequently seems to make you have negative balls???

(1 edit)

The controls are really good (but a bit hard to control), but i've kinda felt that both the "restart" and reaching 0 on the time are very punishing. i'd suggest either a section select when entering the level, or making the section automatically restart once the time runs out, rather than immediately kicking you out of the whole level

Edit: nvm this would make it too easy, but it's still a bit frustrating because of these issues

(2 edits)

I'd reccomend making the placeable field a bit more square, as it is currently a bit difficult to place a good defense on the vertical edges.

Making the field slightly bigger every couple of waves could be a thing, if there will be enemies that need a lot more damage than usual.

Having to hold the mouse just to collect coins is a bit annoying, i actually first thought you had to click on them. Maybe make the coins just have to be hovered over?

And lastly, a fast-forward option or an indicator how much is left until the next wave could be good, instead of having to wait without knowing when it starts.

Still a very good game tho


(I accidentally made this tab the image i was trying to upload which made me start from the beggining)

You mean x-4 Absorbtion keys, right? -1 isn't enough keys to open the door.

well, i said if bicolor doors could be opened out of the reply, and by "absorbtion keys CANNOT open combo doors" i meant parts of those, too.

(1 edit)

-3 orange keys AND a x2 since absorbtion keys kinda work like master keys in terms of opening.

Update: Absorbtion keys CANNOT open combo doors, but it can open black doors.

and i almost forgot: blank, master and pure doors cannot be opened by an absorbtion key.

(1 edit)

well, bicolor doors would probably grant the cost color keys. I don't know what a black or combo door does yet.

You can activate whether or not you want to use Absorbtion keys to open doors (much like with a Master Key), if you open a door using Absorbtion keys, you get <The Color of door you opened x amount of keys you used>, here is an example:

Absorbtion keys x4, Orange keys x0, Orange door with cost 3 opened with absorbtion keys

Result: Absorbtion keys x1, Orange keys x3

So there could be keys and doors which  have two states: ON and OFF. these states can be switched by activating switches (which could have more than 2 states) and if a key or door is ON, it behaves like normal, and if a key is OFF, it cannot be grabbed, and if a door is OFF, it cannot be unlocked/interacted with. Or an OFF door could just dissapear.

I would probably make partial doors look like normal doors, but individual locks are removed from the door and there is some rhombus pattern on the door.

this is the game that isnt stuck when updating: https://scratch.mit.edu/projects/713522710

The Browser game might be my PCs problem, but it has the AbortError every time i start it up. I tried downloading it but sadly i can't execute any javascript files. So i cant even play it.

- Team Data Search Lead Coder